uniquinous
02-12-2006, 11:19 PM
I have been thinking about this for a while now, though Wizzy's necro of Serge's goblin units sparked me to actually document it.
If you notice, the new units that have been enstated into this game since its creation have been rather predictable in some method or another: each and every one of them essentially negates previous restrictions.
Look at any given grey unit (the standards). What makes up these characters?
HP: [# of Hit Points]
Armor: [Armor %]
Power: [Power of ability]
Range: [Range of attack]
Block: [Front blocking percentage, the side blocking is implied]
Movement: [Max tiles unit can be moved]
Wait: [Unit's recovery time if it moved and used it's ability, the other two times are implied.]
Every gold unit created has essentially broken each of these, either individually or combined. Going through every law of the game, you will see exactly how each has been broken and altered in the new units:
Armor: Stone Golem
Power: Dragonspeak Mage
LOS: Golem Ambusher
Direct Movement: Mud Golem, Wisp, Dragon (teleporters)
Wait: Berserker
Single Target Melee Damage: Beast Rider
Free Movement: Furgon
Free Attack: Wisp
Basically I'm trying to point out that the possibilities of alteration are becoming more and more limited. What is really left? Max HP, blocking, movement range, and attack range.
One of the reasons I found the proposed teleporter golem to be a workable unit is because it basically follows these exact guidelines, and works in the exact opposite manner as a berserker. It essentially follows the unspoken "rules" of creating new units. Just found this interesting and wanted to share.
~uniquin
If you notice, the new units that have been enstated into this game since its creation have been rather predictable in some method or another: each and every one of them essentially negates previous restrictions.
Look at any given grey unit (the standards). What makes up these characters?
HP: [# of Hit Points]
Armor: [Armor %]
Power: [Power of ability]
Range: [Range of attack]
Block: [Front blocking percentage, the side blocking is implied]
Movement: [Max tiles unit can be moved]
Wait: [Unit's recovery time if it moved and used it's ability, the other two times are implied.]
Every gold unit created has essentially broken each of these, either individually or combined. Going through every law of the game, you will see exactly how each has been broken and altered in the new units:
Armor: Stone Golem
Power: Dragonspeak Mage
LOS: Golem Ambusher
Direct Movement: Mud Golem, Wisp, Dragon (teleporters)
Wait: Berserker
Single Target Melee Damage: Beast Rider
Free Movement: Furgon
Free Attack: Wisp
Basically I'm trying to point out that the possibilities of alteration are becoming more and more limited. What is really left? Max HP, blocking, movement range, and attack range.
One of the reasons I found the proposed teleporter golem to be a workable unit is because it basically follows these exact guidelines, and works in the exact opposite manner as a berserker. It essentially follows the unspoken "rules" of creating new units. Just found this interesting and wanted to share.
~uniquin