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Hellblazer
02-13-2006, 02:26 PM
Description: Gnarrk and Kole have never been separated. As a team, they can accomplish great attacks and strategies.

Kole:
Health: 45
Attack: 10
Armor: 40
Blocking: 20%, 10%
Attack Range: 1
Movement: 4
Recovery: 1

Special:
After 5 turns (not including your opponent's) of gameplay, Kole can turn into a crystal. To do this, you must click and hold on her. This crystalization isn't for just a random reason, though. It turns her into one of three weapons. If she is facing sideways when she crystalizes, she turns into a boomerang shape. If she's facing forward, she turns into a sword shape. If she's facing backward, she turns into a spear. Once she is crystalized Gnarrk appears on the board (hence why she counts as 2 units). Once Gnarrk is on the board he picks Kole up and she becomes his weapon.

Gnarrk:
Health: 60
Attack: *see special*
Armor: 28
Blocking: 40%, 20%
Attack Range: *see special*
Movement: 3
Recovery: 3

Special: Once Gnarrk has picked up a form of Kole, his attack varies...
1. If Kole is a sword:
attack power: 20
attack range: 1

2. If Kole is a boomerang:
attack power: 16
attack range: 5 (LoS)

3. If Kole is a spear:
attack power: 12
attack range: 2 (like BR)

The Traveler
02-13-2006, 02:34 PM
u got this from teen-titans again right

Hellblazer
02-13-2006, 02:38 PM
u got this from teen-titans again right
;)

Executioner
02-13-2006, 02:52 PM
To weak sorry Hellblazer. Not worth 2 units in my opinion.

Nova
02-13-2006, 02:55 PM
lol i like it... its kinda a unique unit... depending on the set im using or the time of battle each form could be used in a certain way... underpowered though for taking two spaces... just one question?? once kole becomes a crystal, and then a weapon... she can come back on the feild... like say u click and hold gnarrk it wont turn back to kole will it??

Office_Shredder
02-13-2006, 02:57 PM
Gnarrk is worse than a knight or a scout. Kole sucks. Why would you pay two units to have one, then the other, on the field? I wouldn't even use Gnarrk right off the bat, let alone trying to keep the other one alive for five turns first

The idea is interesting though

Hellblazer
02-13-2006, 03:19 PM
I made it count as one unit and I raised the healths.

Nova
02-13-2006, 06:47 PM
little more balanced... one other question??? how do you know which way is forward, side, and back??? cause either way you turn the unit has a front, side and back... would front be towards ur opponents side? and side be towards the right and left ends of the arena? and back be towards ur own corner?

Buster
02-13-2006, 06:51 PM
lol this is like right from Teen-Titans.

If you are copying it like right from the show it was a good job

Hellblazer
02-13-2006, 06:55 PM
little more balanced... one other question??? how do you know which way is forward, side, and back??? cause either way you turn the unit has a front, side and back... would front be towards ur opponents side? and side be towards the right and left ends of the arena? and back be towards ur own corner?
Yes. The sides are the left and right of the arena, forward is facing your opponent's side, and backward is facing your side of the arena.