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sayter
02-14-2006, 06:57 AM
In the spirit of the post regarding units that "break" traditions being the most liable to have been published into actual play, heres my game-rule breaker.

HP:36
Armor:8
Movement: 3/Special
Attack:Special (16/14/12/10/8)
Block:60%
Recovery:2 (perhaps 3?)

The Sister of the Blade is an elite assassin. Having spent many years taking out political targets as well as entire garrisons of guard forces, she has honed her combat abilities far beyond that of her rival assassins. She has ditched the suicide pact many of her sisters take, favoring a far different route to accomplish her goals. Now she is a warrioress, more than a match for even the highly trained knights of the realm.

While an assassin gets in and takes down many targets at once, and failing that, will detonate herself, the Sister of the Blade instead relies on her superior agility and abilty to engage units in more than one location at a time.

Her weapon is a pair of poi, tipped with lethal blades (for those unfamiliar, a Poi is essentially a ball on a string which is whirled around at swift speeds. This is a traditional tribal weapon, but is used mainly in dance in modern times and often lit on fire for "ooooh" factor). This blade is swung around her, and any unfortunate enough to get touched by it suffers grievous wounds more often than not.

(note, initially I debated something similar to a Berserker or a Wisp on a per-hit basis and lasting only 1 turn but given the rest of the units abilities that seems a bit much)


Because her style of battle is so enchanting, she is able to move around enemies with ease and dance around the battlefield like an angel of death.


The Sister of the Blade does the following:

When a sister of the blade enters combat, she can initially hit in the same pattern as an assassin, although it hits ALL adjacent tiles (including angle tiles) rather than only N/S/E/W tiles. If she hits a unit, she is allowed an additional tile of movement. Each additional movement allows one additional attack, except in a Knights style of attack rather than radius.

If this next attack hits, she can move a further single tile. Each additional attack has 2 less power, until the total power reaches 8. At that point, she can no longer attack. If an attack is blocked, the entire sequence is aborted and her turn ends.

Note however, that each additional tile she moves will also remove 1 HP from her total due to the extra exertion she is putting forth in her rapid dance of death.

SPECIAL:
The Sister can also choose to forgo movement altogether, in exchange for a single attack that extends her usual radius attack by one tile. This attack is made at power of 16. It hits ALL units in the radius (they can block, however).

Limitations: Either the Sister could only attack a given unit ONE time in a turn, or if she chose to hit the same unit more than once, she could not move additional tiles. This would solve the issue of her doing immense damage to a single unit on a given turn since now she is sitting amidst enemy units and has few HP to use in this regard (especially if she just used 4 HP on her attacks)


Attack Pattern:

x=blank
o=unit
y=attack

xxxxxxxxx
xxxyyyxxx
xxxyoyxxx
xxxyyyxxx
xxxxxxxxx

SPECIAL

xxxxxxxxxx
xxxyyyxxxx
xxyyyyyxxx
xxyyoyyxxx
xxyyyyyxxx
xxxyyyxxxx
xxxxxxxxxxx


strategy:

The Sister of the Blade is unique in her mobility. Whiel she has the POTENTIAL to move quite far in a given turn, it is largely based on her ability to hit.She is bound by ordinary movement limits in that she cannot pass over enemy units nor can she move through beast units on her own team.

Using her, a player could get the unit into a group of enemy and wreak havoc over the course of a few short turns. Her low HP makes certain that such suicide tactics would be risky, but rewarding if successful. However, the dependency of her attacks on not being blocked also limits her usefulness from the get go. A single knight in her initial attack radius could ruin the entire sequence of attacks. Thus, she must choose her target carefuly.

Also, the fact that she cannot attack a unit more than once in a turn further limits her ability. The focus with a Sister of the Blade is ideally to get in, hurt a few units, and get out of their territory all within a single turn.

In a turtle she could also prove very useful, getting out of the turtle to attack a unit or two and then dissapearing back into the safety of the formation without breaking a sweat.


APPEARANCE:

Slender, physically fit female. Wears "fantasy warrior" female garb. Generally, this means Scantily Clad, tight fitting strips of leather with fun things like spikes on them :) IE: Xena, women warriors from teh Conan series, Heavy Metal, etc.

Black or Red hair, black leather :)

The Traveler
02-14-2006, 02:24 PM
um maybe i missed this but wats her attack normally start out as? and when u made the graph for the special:
xxxxxxxxxx
xxxyyyxxxx
xxyyyyyxxx
xxyyoyyxxx
xxyyyyyxxx
xxxyyyxxxx
xxxxxxxxxxx shouldnt it look like this due to the 1 space lenghtining?:--->

xxxxxxxxxx
xxxxyxxxxx
xxxyyyxxxx
xxyyoyyxxx
xxxyyyxxxx
xxxxyxxxxx
xxxxxxxxxxx

Hellblazer
02-14-2006, 02:44 PM
Hm....very interesting. However:
The first ability for more movement could go on for a while. While each extra tile makes her lose 1 health, she could still get pretty far.
The second ability seems pretty good, though.
All together a pretty good concept.

sayter
02-15-2006, 03:52 PM
yea, misdrawn on teh graph there, your diagram was corect, traveller:)


Hellblazer, she is limited to a max of 5 extra movement per turn (which means 5 hp) since once she hits 8 power, she cannot attack again afterwards.

Hellblazer
02-15-2006, 04:08 PM
Hellblazer, she is limited to a max of 5 extra movement per turn (which means 5 hp) since once she hits 8 power, she cannot attack again afterwards.
Aaaah. Nice limitation.

So_Cold
02-15-2006, 07:49 PM
Seed would have to be mentaly retarded to not include this unit in the next update. This is one of the most in-depth CAU posts I have ever saw. Really good job sayter.

^_^

Proverbial Monk
02-15-2006, 08:05 PM
Excellent Unit sayter, I would like it as a grey unit, but i think the administrators would add it as a gold, but thats okay. I can live with less.:)

Morning Star
02-15-2006, 08:27 PM
I simply like it for the fact that it is a female unit...there arent enough of them in the game. I would have to play with this unit as I am horrible visualizing how she would work. Nice job

sayter
02-16-2006, 06:57 AM
wow. I am gettin a lot of high praise here. And not a single response on her balance yet :) Let's see how far we can take this !

sayter
02-16-2006, 07:02 AM
and woops, I think I made a mistake. her primary attack is as stated. However, if her secondary is a +1 range attack over the "Standard" one, then it would be neither travelers OR my original post format...it SHOULD appear as this for standard


YYY
YOY
YYY

and for her special:
XYYYX
YYYYY
YYOYY
YYYYY
XYYYX

now, if we wanted to be LOGICAL about it, because its a poi and therefore a chain/string with something on the end, trajectory would be less at the tips and more throughout the strign portion.... but its easier to simply extend the range 1 full tile in all directions.

This seems right? Or is Travellers more logical? That way doesnt seem potent enough for a 16 power attack that prohibits all movement that turn.

BigMan9878
02-16-2006, 12:55 PM
I love this unit, if i were one of the admins, this would be in the top three to be put in the game. You're discription makes you see this unit in action. If only i was an admin, alas i am only grey though. I love this unit. Its well balanced.

pure_caffeine
02-16-2006, 04:23 PM
choke... OVERPOWERED

Proverbial Monk
02-16-2006, 04:28 PM
choke... OVERPOWERED


It's not overpowered you boob, it's a well balanced unit in everyway. And since sayter fixed it up a little bit, it's an even better unit.

Stupid noobtard.

BigMan9878
02-16-2006, 05:41 PM
choke... OVERPOWERED
This is a well balanced unit, its no wonder you have a red box.

sayter
02-16-2006, 07:29 PM
not to sound like a skank on this, but a neg rep having a valid opinion on balance seems a little absurd to me.

pure_caffeine
02-16-2006, 08:05 PM
I have the low rating because im rude, im trying to improve but im, well, failing at it. i should probably shut up and never speak on the forums, but i can't seem to stop. oh hey wait a minute my raiting has gone up 11 points! my point with this is just that it can hit a bunch of units with moderate damage, it can deal more damage than a pyro to a greator range is my point, even though you must get nearer to the units. I also misread it, thinking it was that it GAINED 2 attack instead of loosing it... also, i wasn't offensive in what i said

sayter
02-16-2006, 08:09 PM
misinterpretation. We all do it sometimes. I'll forgive ya :) I coudl see gaining 2 Attack Power as being just a tad unbalanced. But yea, it LOSES , not gains it. It is penalized for all its most lethal uses, and penalizing it costs it health very quickly.

This unit would NOT last long in many circumstances, as you would need to heal very often in order for it to be particularly effective. If it hits and moves, it loses health, thus limiting how many MORE times it can attack and risk getting hit, with its few hitpoints.

Thats the beauty of it. It looks timid, but is capable of totally decimating an enemy form, or at least knockign it into temporary confusion as they scramble to kill the Sister of the Blade. Meanwhile, you are already prepping the Wisp or Muddy to follow up after her incursion...yum. I love the evilness of it.