View Full Version : Beast Rider and golem ambusher upgrade
noobslayer88
02-14-2006, 05:42 PM
beast riders are barely used in tao anymore and neither are golem ambushers b/c of the new rule changes. Both units should be upgraded or removed from the game b/c they are pretty usless considering beast riders die in dragon (24) and a scout (15) and two knight hits. Even with armor 3 knight hits takes them out. I feel that the beast rider has potential to be used again if its hp is raised to 40 and its power to 20. Golem ambushers power should be raised to 21 to compensate for its limited abilities. i would add a beast rider if its hp were 40 and its power were 20, so would many turtlers...
Freezer
02-14-2006, 05:58 PM
beast riders are barely used in tao anymore and neither are golem ambushers b/c of the new rule changes. Both units should be upgraded or removed from the game b/c they are pretty usless considering beast riders die in dragon (24) and a scout (15) and two knight hits. Even with armor 3 knight hits takes them out. I feel that the beast rider has potential to be used again if its hp is raised to 40 and its power to 20. Golem ambushers power should be raised to 21 to compensate for its limited abilities. i would add a beast rider if its hp were 40 and its power were 20, so would many turtlers...
They are perfectly balanced
The Traveler
02-14-2006, 05:58 PM
i agree but ppl dont like wen other suggest changes in the game so plz dont again
I think beast rider should have higher blocking. Golem Ambushers are very good as they are and should not be changed.
However, this is not the place to post changes to existing units.
Bottle
02-14-2006, 06:02 PM
Incorrect. An armored BR requires 4 knight hits to be killed, as each attack does 12 damage and they have 38HP. Moreover, they are FAR more useful now with the new rules, in both turtle and rush. If you get first turn, there's still very few places for a cleric to be safe from a second turn BR attack.
What? My setup would never get the cleric hit by a beast rider...
Then again, my setup generally ends up with a dragon next to my cleric I can't do anything about.
Bottle
02-14-2006, 06:56 PM
You'd be amazed. A BR with first turn being in the centre of the front row can hit pretty much any square on turn 2, unless your formation is set up to block wisp-on-cleric, which is rare now that an LW can do the same job.
Well, I actually set up my formation to block dragons and scouts, but isee what you mean. It just so happens the beast rider couldn't do that to my formation, but I see what you mean.
Swartzstrom
02-14-2006, 07:44 PM
Bottle. I never thought I would say anything to compliment that that featured Pikachu.
But your banner rocks.
Bottle
02-14-2006, 07:44 PM
Actually, it could, unless you have a berserker. There is no way short of making a 2-space wall around your cleric to block the BR.
Hellblazer
02-15-2006, 05:15 AM
No.
Eh... Here's my formation:
O=Empty
C=Cleric
X=Any Other Units
OOOOXXXOOOO
OOOXOOOXOOO
OOOOXXXOOOO
OOOOOXOOOOO
OOOOOCOOOOO
So the beast rider would actually need 10 steps to get next to my cleric:
OOOOOBOOOOO
OOOOO123OOO
OOOOXXX45OO
OOOXOOOX6OO
OOOOXXXO7OO
OOOOOXOO8OO
OOOOOCO+9OO
It happens that the unit in front of my cleric is an enchantress, so that will delay the attack even more. If the beast rider were shifted over a few spaces (which would prevent it from hitting an opposite-side cleric in two turns) it could hit on turn 2 unless I decided to paralyze it.
Bottle
02-15-2006, 04:42 PM
Yes, but that formation is just vulnerable to flanking scouts. It's a double-edged sword.
Buster
02-15-2006, 04:49 PM
Just a Q. Does the new GA have less of a wait?
monkus
02-15-2006, 05:09 PM
No it does not.
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