View Full Version : Spirit Wolf.
Tempest Fennac
02-15-2006, 01:55 AM
Spirit Wolf (we really need more Beast-type units).
HPs: 35.
Power: 24 (Healer).
Armour: 0.
Movement Range: 4.
Recovery Time: 2 (if uses healing spell while not moving). 1 (If moved without healing), 3 (if moves and heals).
Attack Pattern: Restores 24 HPs to 1 unit within a 4 tile radius.
Special Abilities: 20% Frontal Blocking (10% from sides).
I don't know if it is underpowered or overpowered, but please could you tell me if you think it is? Also, before anyone says "Clerics do a great job, we don't need anymore healers", why have the Golem Ambusher and Poison Wisp been made less effective due to their effectiveness against Clerics?
Hellblazer
02-15-2006, 05:19 AM
*sigh* I keep saying it and yet nobody seems to listen: we don't need more healing units. This one is pretty overpowered, though it only heals one unit at a time. Nice try, though.
Tempest Fennac
02-15-2006, 07:57 AM
How exactly is it overpowered?
caffinide
02-16-2006, 08:20 PM
way too much health healed, also, people please STOP making different attack and different move recoveries... PLEASE stop...
Tempest Fennac
02-17-2006, 01:58 AM
A lot of ingame units (eg: DMWs, Pyromancers, DTs and Enchantresses) have different recovery times for their attacks and movement. Also I can't see how 24 HPs is too much: Ii would have thought that the fact that it only heals 1 unit while having a maximum range would stop it becoming overpowered (it's primarily designed for defencive players).
Greyslayer
02-17-2006, 07:22 PM
Try making it heal less
PinkyBull
02-17-2006, 09:08 PM
Spirit Wolf (we really need more Beast-type units).
HPs: 35.
Power: 24 (Healer).
Armour: 0.
Movement Range: 4.
Recovery Time: 2 (if uses healing spell while not moving). 1 (If moved without healing), 3 (if moves and heals).
Attack Pattern: Restores 24 HPs to 1 unit within a 4 tile radius.
Special Abilities: 20% Frontal Blocking (10% from sides).
I don't know if it is underpowered or overpowered, but please could you tell me if you think it is? Also, before anyone says "Clerics do a great job, we don't need anymore healers", why have the Golem Ambusher and Poison Wisp been made less effective due to their effectiveness against Clerics?
This and now you're wondering how it's overpowered? I'm guiessing you know what the cleric is, it's about twice as good in every category.
PinkyBull
02-17-2006, 09:09 PM
A lot of ingame units (eg: DMWs, Pyromancers, DTs and Enchantresses) have different recovery times for their attacks and movement. Also I can't see how 24 HPs is too much: Ii would have thought that the fact that it only heals 1 unit while having a maximum range would stop it becoming overpowered (it's primarily designed for defencive players).
Looking at this, it could make sense, try editing it, maybe you can improve it.
demonicsquirrel
02-17-2006, 09:28 PM
its got way too low a recovery, especially for its health and healing
Tempest Fennac
02-18-2006, 12:35 PM
I don't see how you could reduce its power or recovery time without making it underpowered. Also, I don't see how you could say that the Cleric is twice as good in every catagory or what I can do to improve it without making it useless.
A healing unit is either overpowered or underpowered - unless it does exactly what the cleric does. The cleric is far too weak to save one unit, but the opponent can't mass attack all your units at random because the cleric is suddenly ultimate. This allows tactics such as retreating.
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