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EmelGreenLeafer
02-15-2006, 02:26 PM
If you don't have a good amount of time to read carefully this unit, then don't read this unit at all intill you do, thank you.

Star Magician.

I have made a couple of units in the past, and they all have been average, now i'm creating another unit, and i hope the community likes it.

Star Magician.
Hit Point: 32
Power: 5
Block: ----
Armor: ----
Wait: 3 (1 when walks, 2 when attacks and doesn't walk, 3 when it does both)
Range: All opponents units.
Movement: Just like the Dark Magic Witch

Doesn't have any special abilities, but he does have 4 star balls with him.
Below i will explain what each ball does. the magician can only summon one ball at a time, the balls can't be heal and do not return after death. The star magician can't be heal by a cleric.

Water Ball.

Hit Point: One hit KO
Power:----
Block:----
Armor:----
Wait: ----
Range: (ability effects star magician)
Movement:----
Ability: Gives 20 HP to the star magician only. * can only be used once*

Earth Ball.

Hit Point: One hit KO
Power:----
Block:----
Armor:----
Wait:----
Range: (ability effects star magician)
Movement:----
Ability: Focuses on the star magician and increases his armor by 30. intill it dies.

Wind Ball.

Hit Point: One hit KO
power:----
armor:----
block:----
wait: ----
range: (ability effects star magician)
Movement:----
Ability: Increases Star Magicians block percent by 90% (45% sides), but it increases its wait to 5 turns. intill it dies.


Fire Ball.

Hit Point: One hit KO
Power:----
armor:----
block:----
wait:----
range: (ability effects star magician)
movement:----
ability: Increases star magicians attack power by 5. intill it dies.

-You can only summon 1 ball at a time.
-To activate the summons you hold down on him like the mud golem, alittle box pops up with the balls you have left.
-when you sommon a ball, you have to wait your full 3 turns.
-when you summon a ball the turn goes to the ball auto.
-The balls don't have any waiting turns, so when you use its ability, its useless to you
-Use the balls when you need to, don't just summon right away, be smart and think before you summon.

Thats about it, i hope you guys like this unit, i worked hard on it.

Hellblazer
02-15-2006, 02:33 PM
With all the limitations on the star balls, this is an interesting and quite balanced unit. Nice work.
*cough* until *couch*

EmelGreenLeafer
02-15-2006, 02:33 PM
Thank you.

scb
02-15-2006, 02:44 PM
I don't much like this unit. The attack is unblockable infinite-range, which takes all the strategy out of the game and will completely neutralize focus (maybe you should have him not break focus, like my magnetite golem).
The ball summoning is far too slow; I don't think your opponent will give you time to summon them. Also, if your opponent has a star magician, that star magician will kill off all four easily.
I suggest lowering his range, raising his power and allowing him to summon the balls multiple times (not more than one of any element on the field at a time).
The wind ball weakens the star magician more than it helps, in my opinion. Since it is so much trouble to activate the balls, I think they should all be more powerful - have the water ball fully restore the magician, the fire ball increase by 10 and the wind ball not have a penalty. Earth ball is OK as it is.

The Traveler
02-15-2006, 03:03 PM
its fine i mean ever though it can hit any thing-wait does his attack use los?-its too weak to do any real damage cept knock any unit on the fields focus off-wait thats makeing it too good in a way now look at a turt som1 stones and u hit it 1st turn- the balls are fine how they are so this units fine as it is

scb
02-15-2006, 03:44 PM
I'm thinking more along the lines of always canceling forsties and chanties.

Question - where are the balls summoned??

EmelGreenLeafer
02-19-2006, 06:09 PM
In one of the 4 squeres surrounding him.

BigMan9878
02-19-2006, 07:56 PM
I like it, and i love it, and i want some more of it. In other words, it is awsome.
*Cough*Until not intill*cough*

Nova
02-19-2006, 08:40 PM
i think its a good unit... could be used well in breaking focuses... i like the creativity EGL... nice job

Contendor
02-19-2006, 10:44 PM
Very original and it seems like you put alot of hard work into it. I just thought it's be awesome to stony it and then use and earth ball. Anywayz I like the creativity,and it's pretty much well balanced, possibly underpowered, I think it is.
*cough* until not intil*cough*

Cuathon
02-19-2006, 10:59 PM
hell no! unlimited range and hits all enemy units? hell no! especially with the power ball, totally negates focus units. just stickthis in a defensive form and all focus is worthless. it also kills damaged units toeasily, in a opp side game it would be god. this is not balanced at all. especiallyin turtles.

phoenixofflames
02-20-2006, 04:48 AM
LOL NO WAY. frostys and chantys and wisps. all useless. every tiem dying, ball. no death!

Pyratheon
03-01-2006, 02:16 PM
sorry but no. I don't think that this is all that great. and whats with the one hit ko thing? I don't get it.

pure_caffeine
03-01-2006, 02:49 PM
pyratheon, you necroed a lot of stuff... mostly from a week ago...

EmelGreenLeafer
03-01-2006, 02:53 PM
sorry but no. I don't think that this is all that great. and whats with the one hit ko thing? I don't get it.
Once you summon a ball, you use its ability right away, and you can't use it again, meaning the ball is useless and it will just be standing there doing nothing, so what put HP to something that is useless. Before you post, make sure you read carefully next time.

ScarletRose
03-02-2006, 08:33 PM
This is original good, and maybe underpowered, thank you for the relief for a good unit, and so far away from overpowered.

2 more posts till 100...

pure_caffeine
03-03-2006, 03:45 PM
sigh. the measure of a man is not how many posts he has, its how good they are.

Phantom_Ronin
03-03-2006, 10:42 PM
Nice job.