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kerrgtz3
02-15-2006, 03:20 PM
This is different then the assassin


Ninja
health: 35
attack:7(explained below)
armor: 5(also explained below)
recovery time: 2 turns
blocking: 60%(30 each side)
movement: 5 (on every side also explained below)
special abilities: to move he hides in shadows exactly like a teleporter
is very fast so is hard to hit and can only b hit in the back and ocassionly the sides(2 blockes on side next attack is for sure)
his attack is only 7 because he can hit 3 units in his attack range(i didnt know what to make it so i didnt add it)

AND THIS IS MY FIRST SO BE NICE OR THE SMURFS WILL GET YOU(inside joke dont ask :P)

Hellblazer
02-15-2006, 03:23 PM
Well, this thing is apparantly a dead lump on the board. I see no health.
Anyway, from what I see it's a bit overpowered with teleportation, 90% frontal blocking, and whatnot. Also, you contradict yourself by saying it has 90% front blocking and can't be hit in the front. I do understand this is your first unit, so just work on your approach at creating units.

kerrgtz3
02-15-2006, 03:30 PM
ok ill edit it srry and add health

So_Cold
02-15-2006, 03:53 PM
Erm...make it have about 15 attack.

But it's good for a first.

kerrgtz3
02-15-2006, 03:57 PM
yeah but then it will deliver around 12 to 3 units at a time wouldnt that b a lil bit overpowerd(more that hellblazer says it is)?

Yoko Hino
02-16-2006, 07:48 PM
no it doesn't seem overpowered if you raise the attcak to 15 because thats how much a pyro can do and it has a 60% blocking which isn't that high and it has a two wait turn and its for golds so it seems balanced like that.

caffinide
02-16-2006, 08:17 PM
yea, slightly more attack, though its kinda like beast rider and dmw, if it hits 3 in a row

scb
02-18-2006, 04:48 PM
The weakness to hitting multiple units is that a cleric heals all of them. So really you should subtract 12 from the power before multiplying by targets.
Knight: 10
Pyro: 15
Witch: 48 (this is crazy... why is witch so powerful?)

Of course, you might want to subtract more than 12 because of the effects of armour.