Forest_Archer
02-15-2006, 03:55 PM
Magnetism has always been a scientific topic that thrills all creatures that discover it. However, in the Magnetism Mountains, you won't want to be the one discovering the Charger Trolls!
Health- 50
Armor- 0
Blocking- 50%
Movement Range- 4
Attack Range- 2 (No LOS Applied)
Postitive Attack (Available when Charger Troll has 1-24 health)- Heals the chosen unit by 3 unreducable damage for every space the travel the next time they move.
Neutral Attack (Available when the Charger Troll has 25 health)- Forces the chosen unit to move the maximum amount of spaces that they can go, board obstacles and units permitting (for example, a scout will be forced to move 4 spaces unless there are enemy units, shrubs, wards, or friendly immobile unit blocking the path or limiting the distance). Also deals or heals the chosen unit by 10 damage (heals if it's friendly, deals if it's enemy).
Negative Attack (Available when the Charger Troll has 26-50 health)- Damages the chosen unit by 8 unreducable damage for every space they travel the next time they move.
Recovery Time- 2 turns. 1 Movement, 1 Attack
Extra Special Note- This beastly critter hits other guys with like.. credit cards or.. something.. use your imagination! :laugh:
Health- 50
Armor- 0
Blocking- 50%
Movement Range- 4
Attack Range- 2 (No LOS Applied)
Postitive Attack (Available when Charger Troll has 1-24 health)- Heals the chosen unit by 3 unreducable damage for every space the travel the next time they move.
Neutral Attack (Available when the Charger Troll has 25 health)- Forces the chosen unit to move the maximum amount of spaces that they can go, board obstacles and units permitting (for example, a scout will be forced to move 4 spaces unless there are enemy units, shrubs, wards, or friendly immobile unit blocking the path or limiting the distance). Also deals or heals the chosen unit by 10 damage (heals if it's friendly, deals if it's enemy).
Negative Attack (Available when the Charger Troll has 26-50 health)- Damages the chosen unit by 8 unreducable damage for every space they travel the next time they move.
Recovery Time- 2 turns. 1 Movement, 1 Attack
Extra Special Note- This beastly critter hits other guys with like.. credit cards or.. something.. use your imagination! :laugh: