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Forest_Archer
02-15-2006, 03:55 PM
Magnetism has always been a scientific topic that thrills all creatures that discover it. However, in the Magnetism Mountains, you won't want to be the one discovering the Charger Trolls!

Health- 50

Armor- 0

Blocking- 50%

Movement Range- 4

Attack Range- 2 (No LOS Applied)

Postitive Attack (Available when Charger Troll has 1-24 health)- Heals the chosen unit by 3 unreducable damage for every space the travel the next time they move.

Neutral Attack (Available when the Charger Troll has 25 health)- Forces the chosen unit to move the maximum amount of spaces that they can go, board obstacles and units permitting (for example, a scout will be forced to move 4 spaces unless there are enemy units, shrubs, wards, or friendly immobile unit blocking the path or limiting the distance). Also deals or heals the chosen unit by 10 damage (heals if it's friendly, deals if it's enemy).

Negative Attack (Available when the Charger Troll has 26-50 health)- Damages the chosen unit by 8 unreducable damage for every space they travel the next time they move.

Recovery Time- 2 turns. 1 Movement, 1 Attack

Extra Special Note- This beastly critter hits other guys with like.. credit cards or.. something.. use your imagination! :laugh:

Hellblazer
02-15-2006, 03:59 PM
Nice, decently balanced unit. I like the fact that it has differently-effective attacks.

The Traveler
02-15-2006, 04:18 PM
great unit against n00bs if u use the negitive attack on their scout and the player doesnt no wat it does wen he moves his scout 4 spaces (to get distance from his space he'll take 32 damage- i like this unit has good potential

Mithrandir
02-15-2006, 05:27 PM
So how does the Charger Troll attack? Does it hit units with its credit cards?:p

Nova
02-15-2006, 06:50 PM
thats wut im wondering mith... i didnt exactly get how it attacked and wut each attack did... could go into more detail but its a nice unit i think F_A

Forest_Archer
02-15-2006, 07:33 PM
Okay, I updated the description on the bottom. Thanks for your input, guys :)

Hellblazer
02-16-2006, 06:01 AM
Okay, I updated the description on the bottom. Thanks for your input, guys :)
Hahaha, nice.

scb
02-16-2006, 03:41 PM
How about its attack looks just like the lightning ward's? Maybe a bit slower and fatter...

Forest_Archer
02-16-2006, 03:45 PM
Nah, too realistic.

Office_Shredder
02-16-2006, 04:00 PM
I think it's pretty bad... you're only going to get 8 damage, 16 at most. And it can't even kill enemy units, so they're just going to leave it around until the end, when the healing isn't even that important

pure_caffeine
02-16-2006, 04:10 PM
kinda overpowered, if you can get a barrier around it after attacking a unit, it well, kinda is a dead unit that it has attacked

BigMan9878
02-16-2006, 06:03 PM
I have to say that it is definately original, and i just absolutely love it.

(100th post :bigsmile:)

Office_Shredder
02-16-2006, 06:04 PM
kinda overpowered, if you can get a barrier around it after attacking a unit, it well, kinda is a dead unit that it has attacked

The attack only damages once (I assume). It doesn't say it's a focus effect, and specifies it hits the unit the next time that unit moves

scb
02-16-2006, 06:15 PM
If you only get 8 damage with it, you are basically making your opponent move the unit for nothing. That's worth a turn right there.
The healing ability isn't very strong, I suggest improving it.

Office_Shredder
02-16-2006, 06:16 PM
If you only get 8 damage with it, you are basically making your opponent move the unit for nothing. That's worth a turn right there.
The healing ability isn't very strong, I suggest improving it.

This thing has a range of two. That means your opponent is able to move and attack you. The only way to avoid this is to move up to your opponent, then attack and walk away, a surefire way of getting him killed

scb
02-17-2006, 03:37 PM
Oooh... give him the additional ability that the target unit can't attack the charger golem the next time it moves. Or a range of 4, take away being a golem and make him block :)