View Full Version : Imperial Knight
blade215
02-15-2006, 09:19 PM
I know the knight is already probably the greatest unit a grey can have, but what about gold? They are paying to have good TAO service, so shouldn't they get one upgrade the knight? I imagine the Imperial Knight having spiked shoulder pads and a special shield. This shield would be more light weight and it would also be larger to block more arrows. It's power would be 28 and it's armor would be 25. It would have 90% blocking from the front and 45% from the sides. It's movement would be 4 spaces instead of 3. This may be too unfair, though, so I may be tempted to make a few changes. This is my first thought, so it may not be perfect/
kerrgtz3
02-15-2006, 09:26 PM
yes i think golds should get an upgraded knight but it would b hard to make because the orginal knight is an all around decent unit.Makes u think this 1....
blade215
02-15-2006, 09:35 PM
wow, it hasn't even been 15 min.
blade215
02-15-2006, 10:05 PM
No more replies? wow
Hellblazer
02-16-2006, 05:44 AM
This is a sooped-up knight. Nothing special.
No more replies? wow
mabey cause you suck? ;P
Greyslayer
02-16-2006, 02:59 PM
a movement range of 4 is overpowered because it culd just walk behind a knights back if battling a knight and get a garanteed hit
pure_caffeine
02-16-2006, 04:21 PM
whaa?? OVERPOWERED... the attack of a dragon, 90% blocking??? 4 move isn't too unrealistic, but also, its got more armour. it takes up less units, and it would, well, be insanely powerful. people, can you please stop giving things the attack of a tyrant
blade215
02-16-2006, 04:26 PM
Ok, youve all got points. Back to range of 3 and the same blocking of an assasin. You have to remember that you golds only get one.
blade215
02-16-2006, 04:28 PM
mabey cause you suck? ;P
wow, your a jerk
Do not make units that are better in every way than other units! This is a very bad practice. All grey units should be reasonable for golds to use - basically equal to gold units. The advantage of golds is in the flexibility of a wide selection, not overpowered units! Do not make anything that can beat a knight one-on-one in the endgame (unless the beating of the knight can be undone by intervention from another unit, as in the enchantress).
The Traveler
02-18-2006, 05:06 PM
blade dont listen to paul (kyir) he is a good player and gets respect and doesnt like new ppl so he makes them feel bad so they wont post so many bad units (which doesnt work) i no paul may seem mean but hes just being true dont listen 2 him to seriously but read his posts sometimes caus there helpful
PinkyBull
02-18-2006, 11:20 PM
WAY overpowered, the 90%, 4 movement, the same power as a DT!!! Come on, think before you post a CAU.
pure_caffeine
02-19-2006, 09:33 AM
hint- when you say your changing it, edit your origonal post. also, put it in the form...
Name: [Name]
HP: [# of Hit Points]
Armor: [Armor %]
Power: [Power of ability]
Range: [Range of attack]
Block: [Front blocking percentage, the side blocking is implied]
Movement: [Max tiles unit can be moved]
Wait: [Unit's recovery time if it moved and used it's ability,
the other two times are implied.]
wow, your a jerk
yet i'm right... glarg, bump :(
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