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pure_caffeine
02-19-2006, 08:19 AM
Spawned from molten volcanoes, comes the...

Name: Fire Golem
HP: 60
Armour: 0
Power: 7
Range: 1 in all directions
Block: 0
Movement: 3
Wait: 5

It looks kinda like lava in the mold of a golem

Attack:
it creates a fire around all units touching it. this fire does 7 damage instantly, and 2 damage every until the focus is broken OR the unit is healed by cleric (the clerics healing touch removes burn). A burnt unit can move, but it can't attack. At the beginning of every turn, the fires spreads from one unit to all of those around it.

Strategies- burn your own unit that can teli, then bring the fire down to their cleric and to their ward ( most setups put many units near the ward). this unit would be a more offensive rather then defensive unit.




I would also like to point out this about "overpowered" units in cau.

If I told you that I was going to make a unit that looked like this...


HP: 50
Armour: 25
Power: 22
Range: 1
Block: 80%
Movement: 3
Wait: 1


You would tell me that it was way overpowered.

When I told you that i'd start greys with 3, youd call me crazy.

Hopefully, when you look at this you recognize this is a knight, but still, many of the units we use would be considered 'overpowered' on cau...
please don't diss this

The Traveler
02-19-2006, 08:23 AM
not bad but wat if u dont want to chanel power from ur dsm to ur fg (fire golem) i think il go with red 4 now

pure_caffeine
02-19-2006, 08:33 AM
well, don't put your dsm in i guess... that was a last minute addition that i didn't think over, which, somone said something like "spend 30 minutes BEFORE you post on cau about what your gonna post"

caffinide
02-19-2006, 08:45 AM
Interesting unit. and great point about the knight and overpowered units.

demonicsquirrel
02-19-2006, 08:47 AM
Awesome unit

The Traveler
02-19-2006, 09:38 AM
never said i liked it did i? well even if i did i like it but 2 questions does the fire burn kill and does it do unreducable damage like wisp?

pure_caffeine
02-19-2006, 09:41 AM
unreducable: yes
kill: no
a burnt unit still needs to be killed in order for you to win.

Hatchet Klown
02-19-2006, 09:44 AM
Actually Caffiene, the reason we call many units "overpowered" are because combined with the knights, they are. Many people try to make a unit with special abilities that make it attack far out with mid-high damage. Along with that they have high HP and armor. That makes it overpowered.

The knight can only attack 1 unit at a time, hence keeping it pretty balanced.

Your unit seems to complex for a realistic implentation to the game. The dragon channels to DSM, DSM to Fire Golem. etc. I will give you a 8 for originality though.

pure_caffeine
02-19-2006, 09:55 AM
K, so I removed the part about channeling through to the golem

The Traveler
02-19-2006, 10:01 AM
not bad but now its too weak in some ways like how the 1st turn it only does 5 damage then 1 every turn after thats weaker than a wisps attack but the movment makes it better try attack 1st turn 7 and after that 2 damage

pure_caffeine
02-19-2006, 10:04 AM
I updated it

The Traveler
02-19-2006, 10:07 AM
now this unit shoud be in sugestions!!! by the way y is it that im the only 1 thats voted?

pure_caffeine
02-19-2006, 10:11 AM
I voted for my unit too... lol... but not many people are on, both forums and in game right now... later on, about 2 est people will start to show.

DOCTOR DEVICE
02-19-2006, 11:02 AM
now this unit shoud be in sugestions!!! by the way y is it that im the only 1 thats voted?
I'm gonna say this for the last frikken time on CAU.

Posting here is a statement of creativity and fantasy. The units aren't taken into consideration, we just make 'em and think about cool strategies we could use with them, so no more "Wtf! THIS IS A GREAT UNIT PUT IT IN THE GAME !11!!@!112!@!21111"

pure_caffeine
02-19-2006, 09:12 PM
Im sure If every person in tao agreed on a unit, they might make it, however, thats never gonna happen

phoenixofflames
02-20-2006, 04:57 AM
its koo and good point bout knights