Topazephyr
02-19-2006, 09:30 PM
The Nightmare can only be used under certain conditions. When a unit is immobile. Either waiting or paralyzed. The Nightmare is pretty much a ghost or spirit.
HP: 42
Armour: --
Blocking:--
Attack power: below V
Movement: 4 transportation
Attack range: (must be a square with an immobile unit on it) anywhere within 4 spaces (but moves there)
Wait: 1 move 2 attack 3 both
The Nightmare moves into a waiting unit or a paralyzed unit and deals 7 damage to them every turn, if that unit is hit by either side the nightmare inside of it gets that damage as well. If the unit is no longer immbile the nightmare is still there and doesn't stop it's job, but it cannot go in a unit while they're mobile. The Nightmare can't go in a unit if it can't move because it's surrounded by other units or shrubs. A unit cannot attack when the nightmare is inside it, however if they move they leave the nightmare behind and can attack that turn.
HP: 42
Armour: --
Blocking:--
Attack power: below V
Movement: 4 transportation
Attack range: (must be a square with an immobile unit on it) anywhere within 4 spaces (but moves there)
Wait: 1 move 2 attack 3 both
The Nightmare moves into a waiting unit or a paralyzed unit and deals 7 damage to them every turn, if that unit is hit by either side the nightmare inside of it gets that damage as well. If the unit is no longer immbile the nightmare is still there and doesn't stop it's job, but it cannot go in a unit while they're mobile. The Nightmare can't go in a unit if it can't move because it's surrounded by other units or shrubs. A unit cannot attack when the nightmare is inside it, however if they move they leave the nightmare behind and can attack that turn.