Hellblazer
02-21-2006, 06:18 AM
Appearance: The Beast Mech is a hefty, rather round machine with two large legs. Young girls from Anatiola's outer islands would be taught to ride and control these beastly machines and fight with them to protect their villages. The girls that rode them would wear blue unitards.
Health: 50
Attack: 18
Armor: 30
Blocking: 34% (17%)
Movement: 4
Attack Range: 1
Special: Hailfire
Hailfire is activated by clicking and holding on the Beast Mech. This attack can only be activated after the Beast Mech has been attacked twice.
Once activated, this attack allows the Beast Mech to send a hail of missiles to 18 unoccupied spaces anywhere on the board. The rresult is a fog of smoke arising wherever the missiles hit to its surrounding spaces (in the formation of a pyromancer's attack). This smoke reduces visiblity, so LoS and ranged attacks have a 50% chance (blocking not incorporated into that chance) of hitting units in the smoke. All units shrouded in smokehave 2/3 of their blocking and 2/3 of their movement. The units in the smoke also have a 50% chance of hitting outside units.
The smoke remains on the board for 5 of your turns. After 3 turns, the units in the smoke regain vision and can move out of the smoke. Once a unit is out of the smoke or the smoke clears, all units regain their stats. This special can only be used twice per game.
If this is a bit confusing, just say so.
Health: 50
Attack: 18
Armor: 30
Blocking: 34% (17%)
Movement: 4
Attack Range: 1
Special: Hailfire
Hailfire is activated by clicking and holding on the Beast Mech. This attack can only be activated after the Beast Mech has been attacked twice.
Once activated, this attack allows the Beast Mech to send a hail of missiles to 18 unoccupied spaces anywhere on the board. The rresult is a fog of smoke arising wherever the missiles hit to its surrounding spaces (in the formation of a pyromancer's attack). This smoke reduces visiblity, so LoS and ranged attacks have a 50% chance (blocking not incorporated into that chance) of hitting units in the smoke. All units shrouded in smokehave 2/3 of their blocking and 2/3 of their movement. The units in the smoke also have a 50% chance of hitting outside units.
The smoke remains on the board for 5 of your turns. After 3 turns, the units in the smoke regain vision and can move out of the smoke. Once a unit is out of the smoke or the smoke clears, all units regain their stats. This special can only be used twice per game.
If this is a bit confusing, just say so.