scb
02-21-2006, 01:18 PM
You don't have to read all of these to post, but only comment on the ones you read. The first two units are a revamping of an old concept. I hope I have finally managed to balance it!
Shapeshifter (1ko)
Armor: N/A
Blocking: 0
Movement: 0
Power: 0
Wait: 1
Range: Any enemy unit
Attack Result: You may only select an enemy unit that happens to exist among your out-of-use units. You may not select a dragon unless you have fewer than 10 units counting dead units. The shapeshifter changes entirely into a full-health version of the target without any status changes (i.e. paralyze, wait, armor+30).
Shapestealer (40hp)
Armour: 20
Power: 12 blockable armour-piercing
Range: 1
Movement: 3
Wait: 1
Special: When the shapestealer kills a unit, it transforms into a duplicate of that unit. Its health is at the same % as it was at before transforming. It keeps this special ability (i.e. it turns into a dragon, then it kills a witch and turns into a witch).
Echo (30 hp)
Armor: 0
Blocking: 20
Power: 10 unblockable
Movement: 3 teleport
Wait: 2
Range: 2
Attack Result: In addition to damage, the target loses 10 armour, 20 front blocking and 10 side blocking.
Special Abilities:
1. When an Echo is killed, all allied units take 10 unblockable damage. If any units are killed by this, they are instantly resurrected as full-health Echos. Otherwise, the next allied unit to die is instantly resurrected as a full-health echo.
2. When an Echo is killed and instantly resurrected (by another echo's ability), ability 1 does not activate.
3. When an Echo kills a unit, it is instantly transported to the spot the killed unit was at. This does not occur if something else gets in the way (i.e. an echo returning from death by ability 1).
The idea of the echo was to make something extremely hard to kill. If there is an echo in your setup at the start, it will definitely be the last unit alive.
Dragonrider (58 hp)
Armour: 15
Blocking: 55
Range: 2 LOS
Movement: 3 teleport OR 4 nonteleport
Wait: 2
Power: 26
Attack Result: If the attack is not blocked, the target loses 8 armour in addition to damage. If the attack is blocked, the target loses 20 front blocking, 10 side blocking and 10 armour (but no health).
Special: Takes up two unit slots
The point of this unit is to build up a dragon class - units that take up two unit slots, primarily.
I've written a copy of TacticsArena for my own use. I don't have Internet access all the time I have access to a computer, and I wanted something I can use offline. Also, I can program my own units into my own copy.
The idea for the next unit came from a bug in the program. If, during the move step, the player clicked an empty space ouside the unit's move range, all the spaces the unit could have moved to would turn black and the unit would attack the clicked space. This would be bad for the player who did it (unless the attack killed the enemy cleric or something) because an enemy unit could move anywhere in the black space, then attack anywhere within range of the black space!
Chronos' Gatekeeper (30 hp)
Armour: 0
Blocking: 0
Range: 3
Power: 0
Wait: 2
Attack Result: Creates a square of timegates around the target square:
OOOOO
OXXXO
OXTXO
OXXXO
OOOOO
T=Target
X=Black space
The black spaces are summoned like shrubs (meaning they don't appear if there is already a unit there). If a unit selects a timegate as an attack target, the attack does not occur. Instead, the unit moves to the selected space, removing the gate and suffering movement wait. The unit may then attack again.
The result of this could easily be a scout jumping all the way across the board, suffering a wait of three and escaping the enemy scout. These spaces can also be effectively used to move a knight, assassin or beast rider around, since they don't have any movement recovery.
Shapeshifter (1ko)
Armor: N/A
Blocking: 0
Movement: 0
Power: 0
Wait: 1
Range: Any enemy unit
Attack Result: You may only select an enemy unit that happens to exist among your out-of-use units. You may not select a dragon unless you have fewer than 10 units counting dead units. The shapeshifter changes entirely into a full-health version of the target without any status changes (i.e. paralyze, wait, armor+30).
Shapestealer (40hp)
Armour: 20
Power: 12 blockable armour-piercing
Range: 1
Movement: 3
Wait: 1
Special: When the shapestealer kills a unit, it transforms into a duplicate of that unit. Its health is at the same % as it was at before transforming. It keeps this special ability (i.e. it turns into a dragon, then it kills a witch and turns into a witch).
Echo (30 hp)
Armor: 0
Blocking: 20
Power: 10 unblockable
Movement: 3 teleport
Wait: 2
Range: 2
Attack Result: In addition to damage, the target loses 10 armour, 20 front blocking and 10 side blocking.
Special Abilities:
1. When an Echo is killed, all allied units take 10 unblockable damage. If any units are killed by this, they are instantly resurrected as full-health Echos. Otherwise, the next allied unit to die is instantly resurrected as a full-health echo.
2. When an Echo is killed and instantly resurrected (by another echo's ability), ability 1 does not activate.
3. When an Echo kills a unit, it is instantly transported to the spot the killed unit was at. This does not occur if something else gets in the way (i.e. an echo returning from death by ability 1).
The idea of the echo was to make something extremely hard to kill. If there is an echo in your setup at the start, it will definitely be the last unit alive.
Dragonrider (58 hp)
Armour: 15
Blocking: 55
Range: 2 LOS
Movement: 3 teleport OR 4 nonteleport
Wait: 2
Power: 26
Attack Result: If the attack is not blocked, the target loses 8 armour in addition to damage. If the attack is blocked, the target loses 20 front blocking, 10 side blocking and 10 armour (but no health).
Special: Takes up two unit slots
The point of this unit is to build up a dragon class - units that take up two unit slots, primarily.
I've written a copy of TacticsArena for my own use. I don't have Internet access all the time I have access to a computer, and I wanted something I can use offline. Also, I can program my own units into my own copy.
The idea for the next unit came from a bug in the program. If, during the move step, the player clicked an empty space ouside the unit's move range, all the spaces the unit could have moved to would turn black and the unit would attack the clicked space. This would be bad for the player who did it (unless the attack killed the enemy cleric or something) because an enemy unit could move anywhere in the black space, then attack anywhere within range of the black space!
Chronos' Gatekeeper (30 hp)
Armour: 0
Blocking: 0
Range: 3
Power: 0
Wait: 2
Attack Result: Creates a square of timegates around the target square:
OOOOO
OXXXO
OXTXO
OXXXO
OOOOO
T=Target
X=Black space
The black spaces are summoned like shrubs (meaning they don't appear if there is already a unit there). If a unit selects a timegate as an attack target, the attack does not occur. Instead, the unit moves to the selected space, removing the gate and suffering movement wait. The unit may then attack again.
The result of this could easily be a scout jumping all the way across the board, suffering a wait of three and escaping the enemy scout. These spaces can also be effectively used to move a knight, assassin or beast rider around, since they don't have any movement recovery.