View Full Version : New Unit
Krypton
02-22-2006, 01:35 PM
Name: Wind Golem
HP: 60
Armour: 0
Power: 0
Range: 2 in all directions.
Block: 0
Movement: 2
Wait: 4
Attack:
It has the ability to make one unit unblockable until the golem's focus is broken.
mantis33
02-22-2006, 01:56 PM
No.
windymist
02-22-2006, 02:06 PM
No.
*Firmly agrees.
Anarchy_United
02-22-2006, 02:18 PM
*Firmly agrees.
*eats a sandwich
Hellblazer
02-22-2006, 02:31 PM
No.
Allow me to agree with that.
Forest_Archer
02-22-2006, 02:48 PM
I think that it's pretty basic, but also balanced.
I would neg all of you who said "no" but I'm a nice guy. :) You need to explain your reasoning, not just act like you're cool.
Match Strike
02-22-2006, 03:15 PM
I'd say that focus effects on single units should be either really powerful (see frosst golem) or else they should be able to affect more than one unit.
If this were to effect, say, three units, it might be better. Like an offensive version of the stone golem.
On the other hand, knights with this and armor would make me wet my pants.
TheSilverRider
02-22-2006, 03:19 PM
I think that it is just to much like other units. A "copy" as i like to call it.
Krypton
02-22-2006, 03:22 PM
I'd say that focus effects on single units should be either really powerful (see frosst golem) or else they should be able to affect more than one unit.
If this were to effect, say, three units, it might be better. Like an offensive version of the stone golem.
On the other hand, knights with this and armor would make me wet my pants.
I only gave it the ability to make one unit unblockable, because i think that any more than that would make it too powerful. 3 knights that couldn't be blocked would be pretty monster.
mantis33
02-22-2006, 03:23 PM
I tried to think of some explanation for my disapproval. But all I could think of was "No." It was wrong on so many levels that it was the easiest way to put it, lol. :bigsmile:
Hellblazer
02-22-2006, 03:41 PM
I think that it's pretty basic, but also balanced.
I would neg all of you who said "no" but I'm a nice guy. :) You need to explain your reasoning, not just act like you're cool.
Mantis beat me to the "no". I usually say no to unoriginal stuff like this.
It's a scary ability, but it costs a whole unit to get one other unit at a time to be unblockable. I think this is underpowered compared with the stone golem.
Not really unoriginal... that is, I cant' think of another that does the same.
Krypton
02-22-2006, 03:58 PM
I would like to know why everyone thinks this is so unoriginal.
I've looked, and couldn't find any other threads that had anything like this, and no unit in existance currently can make a unit unblockable...
The name needs some work, i thought of it in about 3 seconds, so any suggestions on that would be nice :/
I would neg all of you who said "no" but I'm a nice guy. :) You need to explain your reasoning, not just act like you're cool.
Yeah, only I can do that.
Words of the wise.
Cuathon
02-22-2006, 04:17 PM
err, no?
:)
i think its a neat idea... maybe refine the unit and balance it out a little more and it would be a better unit...
I'd neg all those no's, but that would be unoriginal after what Forest_Archer said...
On another topic, there needs to be more negs floating around. I mean, some people have huge reputations! Very high-rated posters should be negged for mediocre posts...
I've changed my mind. I'm going to neg any of those no's with more than four green boxes!
That should be original enough...
Hey... I'm being negged without comments! Who's doing this and why? How can I be expected to change without knowing what's wrong?
Someone negged this and said "KAPOW":
It's a scary ability, but it costs a whole unit to get one other unit at a time to be unblockable. I think this is underpowered compared with the stone golem.
Not really unoriginal... that is, I cant' think of another that does the same.
Krypton
02-22-2006, 08:39 PM
Hmm, do you guys think that the unit right now is underpowered, or overpowered?
DOCTOR DEVICE
02-22-2006, 08:45 PM
I'd neg all those no's, but that would be unoriginal after what Forest_Archer said...
On another topic, there needs to be more negs floating around. I mean, some people have huge reputations! Very high-rated posters should be negged for mediocre posts...
I've changed my mind. I'm going to neg any of those no's with more than four green boxes!
That should be original enough...
*neg* Your stupid, reputation is a reflection of a person's post, not a statement of disagreement.
You can't neg someone for disagreeing with you, only if they post something dumb, worthy of a neg. Sometimes, (when i neg which isnt often) i neg someone on MY side of the argument.
As said before, a reputation status is a reflections on one post... Take a good look at yours before you make such bold statements :dry:
Edit: Heehee, i got him into red
Match Strike
02-22-2006, 09:09 PM
Heehee, I got him into green.
What has he posted that was stupid? The only stupid poseters were the three or so people who posted dissaproval of the unit without giving a single reason why. I negged one of 'em, I might bo back for the rest.
Krypton
02-23-2006, 09:26 AM
So, does anyone else have an opinion on this one?
meat.eater
02-23-2006, 09:41 AM
You can't neg someone for disagreeing with you.
Yes you can. There is no 'neg rulebook'.
Match Strike
02-24-2006, 10:25 PM
Edit: Nevermind
Phantom_Ronin
02-25-2006, 10:55 AM
Nope.
Krypton
02-27-2006, 09:36 AM
Why did this thread turn into a big discussion about neg repping? >_<
Any more opinions on the unit? /some possible edits so it isn't too over/underpowered.
Pyratheon
02-28-2006, 06:58 PM
No.
I have to agree with mantis33. NO:bad:
ScarletRose
02-28-2006, 08:40 PM
This is kinda, bad.
Punishment
01-20-2007, 07:49 PM
Awesome unit.
I'd make it two units unblockable though.
And not a golem.
phoenixofflames
01-20-2007, 07:54 PM
You didnt say /bump!
But yeah. if you have this and a stoney side by side working it's magic >.<
Cross Punisher
01-20-2007, 08:07 PM
I would say "no" but then FA and scb would neg me and I surely don't want that.
I agree it's a good idea but it needs something else. As someone else already stated you're giving up a unit to make one unit more powerful. I don't think the simply transition from blockable to unblockable justifies a whole other unit supporting it. In other words, maybe effect more than one unit.
phoenixofflames
01-20-2007, 08:10 PM
But now we are back to the fact that if it affects more than one unit, then you have 4 stoned units, all of whose attacks are unblockable, charging at you, with a furgon to keep the armor alive. It is then turned into WAY overpowered. we just cant seem to find a happy medium between over/underpowered.
Cross Punisher
01-20-2007, 08:14 PM
well just because it's suggested to effect more than one unit doesn't mean it has to have the same attack pattern and area of effect as a stone golem you know
bloodreign
01-21-2007, 01:52 PM
I think it is highly unoriginal ( but cool in a simon cowel way) to give one to two sylable responses to a unit.
*eating a sandwich* is just awesome!
i can imagine the crisp lettuce,creamy mayo, and shaved slices of roast beef!
The only person that i feel that has perfected the art of the one sylable answer is :fire: KYIR, Kyir is King of one sylable answers timing and placement of such posts is key.....
Although Cuathon is probably second.
*guhg?*
but on a more constructive note, what if the unblockability lasts for a limited time? say 6 turns? and then the units have to go back and get re-focused on?
Could you imagine a knight wall and behind it...( assuming more units could become unblockable) 2 unblockable scouts/ one unblockable busher? then i guess the question is if their attacks are unblockable BW would be meat/ and LW would suffer greatly at the hands of sniping scouts or (stoned/unblockable knights)
Good idea, simple and effective,/ perhaps if it were to grant unblockability to 4 units, it would just grant 1 unblockable attack opportunity per unit? but it would be free to grant more unblocable attack opportunities for other units on it's side?
SWEEEEEET UNIT!
i'm surprised the tao comminity has not come up with a codeword for a bad post!
I think the word for bad post is "neg."
I also think that if it only effects each unit once, the results won't be all that valuable, unless it has good range. Perhaps a pyromancer pattern (just as the stone golem has) with range 5 focus make unblockable, focus ends when the unit attacks but not when the unit moves?
bloodreign
01-21-2007, 02:39 PM
I totaly agree here scb, thats exactly along the same lines as i was thinking.
I was thinking that it wouldn't be "focus" but merely a spell cast upon the friendly unit, focus would not need to be maintained , and the "water golem" could move and affect other units "IN A PYRO PATTERN"
maybe not only in a pyro pattern but also in range 3 tiles exactly as a pyro.
*Shmeagh* whatever me thinks this is my last CAU post for 6 MONTHS here goes.......bye people!
Forest_Archer
01-21-2007, 04:24 PM
No.
Elaborate?
I kind of like the unit.
OpixMK
01-21-2007, 04:55 PM
You have to balance the issue of affecting only one unit (underpowered) with the issue of affecting many units ( overpowered because many unblockable units + stone golem's armor = too powerful)
Maybe you could give it a Witch's LOS that lets it target all the units in one direction, BUT the spell doesn't affect any units that are already under Focus of Stone Golem, and vice versa. ( Stone Golem spell doesn't work on a unit if that unit already has Wind Golem's Unblockbale spell)
Cross Punisher
01-21-2007, 05:01 PM
why?
Sodamoeba
01-21-2007, 05:24 PM
This unit is boring...and on one end, it could be insanely overpowered (deliver an unstoppable shot when you really need it, in the endgame...it takes away the fun of blocking) and it can be insanely underpowered (only some units even have blockable attacks, and it is almost as effective, and doesn't cost a unit, to just move to make side and backshots). Some posters seem to think overpowered and underpowered averages out to be balanced, but I think it just means that this unit is never, ever balanced. Interesting effect though.
I really do think it goes one way. And for this unit, that way is underpowered.
That endgame situation is not going to be a big bonus because you will spend a turn making the attack unblockable. May as well have a GA and get an extra blockable side hit in.
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