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Memnarch
02-22-2006, 07:36 PM
This is my first Create-A-Unit, so be kind guys. :)

I like the idea of another big bruiser that takes up 2 spaces like the Dragon Tyrant, so here goes.

Counts as two units.

Power- 30
HP-69
Armor-14
Blocking- 45% front
15% side
Recovery- 3 turns

Attack Range (O being the unit)- X
X
XXOXX
X
X
Attack is unblockable. Attack is a sweeping of tusks that can reach a target 2 spaces away.

Appearance is an elephant whose colors change with the colors that u want. Tusks remain white.

EDIT: Sorry I forgot the movement. Its moves like a knight. 3 left, 3 right, 3 up, 3 back. Also, it moves for other units.

Thats about it. Let me know what you think and I will edit it as needed.

EmelGreenLeafer
02-22-2006, 07:54 PM
O_O, and they call me a overpowered fat basterd, lol j/k.
To be its like a upgraded Dragon Tyrant, Of course thats just my oppinion, i don't know about the rest.

kerrgtz3
02-22-2006, 08:21 PM
i like the elephant idea.But idk

TheSilverRider
02-22-2006, 08:24 PM
Good idea. I like the elephant idea but like green said its overpowered.

Memnarch
02-23-2006, 07:10 AM
I originally made it a little more powerful than the dragon (+2 on it), because I made its armor and blocking a little less. I figured that if it was weaker armor wise then the power would go over better. I dont know. Tell me what u think.

Walrus
02-23-2006, 08:34 AM
its pretty boring isnt it?

Hellblazer
02-23-2006, 08:43 AM
I'd call this a DT upgrade. By the way, is the attack patter supposed to be an extended assassin's pattern, or just more target-able spaces to the left side?

Memnarch
02-23-2006, 11:19 AM
I'd call this a DT upgrade. By the way, is the attack patter supposed to be an extended assassin's pattern, or just more target-able spaces to the left side?

Think of how the Beast Rider attacks, except the elephant doesnt attack 2 units and he can attack 2 away. Does that answer your question?

AlabamaBoy
02-23-2006, 11:28 AM
Think about it like this, compare it to other units and if it similar to another yet is much better than you should modify it so it is less powerfull and less like the other unit. Power is too much for it to be unblockable, only when comparing this to DT, um we cant really have two units like this, and LW has 30 we cant have a moving unit with that much "juice". I do like the elephant idea though.

Walrus
02-23-2006, 11:32 AM
on a constructive note, if you use the [code] [ /code] tags then your attack pattern diagram will display properly.

let none say i am not constructive.

ReTodd
02-23-2006, 11:43 AM
Is the movement listed? because I didn't see it. If you limit the movement it would decrease its overall power and could make for a quality turtle unit that can attack without movement using the unique damage pattern.

Coloring the skin of the elephant dosen't make much sense. You could have a carriage on its back holding the driver and use that for your color scheme.

KBHoleN1
02-23-2006, 11:52 AM
It's a DT, only better. There is no uniqueness or creativity. Same attack pattern, same movement pattern, with more power, more hp, more blocking. And blocking is always half from the sides, 15 is not half of 45. Next unit you make should be original, not just the name or the appearance, but what it does. Cause I don't care how cool my war elephant is, it's just a better DT. Also, it's been said many times that we don't need any more units that count as 2.

KBHoleN1
02-23-2006, 11:55 AM
If you limit the movement it would decrease its overall power and could make for a quality turtle unit that can attack without movement using the unique damage pattern.
It's not a unique damage pattern, his code just messed up. It's supposed to be 2 spaces in every direction. This is why you preview your posts or look over them after you hit post - even a quick glance would have told Memnarch that his attack pattern looked fishy. I guess effort is too much to ask for around here.

Walrus
02-23-2006, 11:55 AM
personally i wouldnt mind seeing another unit that counts as two, but it is so much harder to balance than regular units.

you cant simply take a unit and double its stats for example, because there are also the basic mechanics of the game to take account for: you can move 1 unit per turn. if you are moving a unit that counts as two, you are effectively moving 2 of your units in 1 turn which is more than you could normally do, hence the "count as two" units need to be weakened slightly to compensate.

thats just one of the extra things to take into account, but im sure you get my drift.

Memnarch
02-23-2006, 01:13 PM
Thanks for the help. Like I said...Its my first unit. Color scheme really isnt important, but the cairrage idea i like. I COULD edit it a bit and see what that does. Either that or make it a single unit and tone it down a bit.

Walrus
02-23-2006, 01:42 PM
in all honesty you should probably just leave this one - there isnt enough to distuingish it from the dragon tyrant, and a "counts as two" is pretty ambitious for a first try.

Memnarch
02-23-2006, 01:53 PM
in all honesty you should probably just leave this one - there isnt enough to distuingish it from the dragon tyrant, and a "counts as two" is pretty ambitious for a first try.

You dont think revising it a bit would help? I was thinking of doing it anyway. Just to kind of get the feel of working out the kinks of a new unit. If I made it into a "counts as 1 unit" then I would probably drop its HP down to around 30 or 35, because I still want the elephant to be tough.

AlabamaBoy
02-23-2006, 01:58 PM
What you should do is read alot in CAU, post what you think your best ideas are and alter future units based on the ideas and feedback you get from fellow CAUrs. As someone told me and negged me for tweaking a unit to death. A while back. The best of luck with all your units.

Walrus
02-23-2006, 02:01 PM
You dont think revising it a bit would help? I was thinking of doing it anyway. Just to kind of get the feel of working out the kinks of a new unit. If I made it into a "counts as 1 unit" then I would probably drop its HP down to around 30 or 35, because I still want the elephant to be tough.

you are welcome to revamp or tweak it - its your unit.

it seems you obviously quite like the idea of an elephant unit, which is fair enough. my advice would be to "save" this idea until you are a bit more experienced in CAU and then do it. I know in my first few days in CAU i made about 8 units, and there were a lot of good ideas in them but i was too inexperienced to realise it - hence the ideas were effectively wasted.

BigMan9878
02-23-2006, 06:45 PM
Hmm, you gave me an idea. But i won't post it because then people would tell me to make a search for elephants with tusk attacks. Watever. Its overpowered though.

TheSilverRider
02-23-2006, 06:51 PM
What you should do is read alot in CAU, post what you think your best ideas are and alter future units based on the ideas and feedback you get from fellow CAUrs. As someone told me and negged me for tweaking a unit to death. A while back. The best of luck with all your units.

Thats what i would say....

~ShamaN~
02-24-2006, 01:47 AM
.........

Memnarch
02-24-2006, 07:13 AM
Jesus...!!! Terible unit! No coment...

I was trying to neg you, but I did that yesterday for that piece of junk Pillager. Keep your negativity out of here. If you say its a bad unit, tell me why it is. Otherwise I will assume you are just jealous and are kicking yourself for not thinking of this first.

Phantom_Ronin
02-25-2006, 11:03 AM
Elephants rock!

Make it have long, floppy ears likr Dumbo! And have the ability to teleport!

Memnarch
02-25-2006, 12:28 PM
Lol. Thanks. I will think about the ears. Maybe even have peanuts across the board for powerups. Just kidding. I think a teleporting elephant would be a little overpowered.

mantis33
02-25-2006, 12:34 PM
Sounds like a DT.

Memnarch
02-25-2006, 12:37 PM
I have been hearing that a lot bro. It is LIKE a DT, but weaker in blocking and armor. Despite the elephants high power I think it is easily killed. Your thoughts on how to fix it please.