fs20
02-23-2006, 03:33 PM
Without trying to have another mage to add to the rushes and bombing, what if we added a characted that had a "focus" spell that added power to other units, including the cleric.
It would be identical to the Stone and Frost golem, in the sense of HP, movement, focus, and armor.
The difference is in the "power" given to the other units, just as the stoney can give a +30 armor to 4 other units at most, the Fire Golem can bestow +15 power to 4 other units. This would apply to any creature, including the cleric and stoney. So if a Stoney were to be cast with the Fire spell, he would be able to cast a +45 armor to other units. The cleric instead of healing at +12, would now be able to heal at +27. This very well could be a character that is equally strong offensively and defensively.
I chose +15 on the offensive side of things for the attack bonus was chosen to not have the muddy with his "quake punch" or the scout be able to kill a cleric in one turn.
For the quake, since it goes 15,10,5 without armor adjsutments the +15 could be proportionately desiminated. So it could be something like 23, 18, 13. But the muddy punch would be 35 damage, on a unit with 0 armor.
It would be identical to the Stone and Frost golem, in the sense of HP, movement, focus, and armor.
The difference is in the "power" given to the other units, just as the stoney can give a +30 armor to 4 other units at most, the Fire Golem can bestow +15 power to 4 other units. This would apply to any creature, including the cleric and stoney. So if a Stoney were to be cast with the Fire spell, he would be able to cast a +45 armor to other units. The cleric instead of healing at +12, would now be able to heal at +27. This very well could be a character that is equally strong offensively and defensively.
I chose +15 on the offensive side of things for the attack bonus was chosen to not have the muddy with his "quake punch" or the scout be able to kill a cleric in one turn.
For the quake, since it goes 15,10,5 without armor adjsutments the +15 could be proportionately desiminated. So it could be something like 23, 18, 13. But the muddy punch would be 35 damage, on a unit with 0 armor.