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Walrus
02-24-2006, 02:52 AM
Bloodseeker

Deep in the uncivilised places of the world, foul creatures lurk. The Bloodseeker is one of these creatures, feeding off enemies blood to increase their own strength. As such, they are attracted to already wounded targets like a hyena, and tend to avoid those which are at full strength and creatures such as golems who have no blood.
http://www.battle.net/war3/images/undead/units/animations/ghoul.gif


Life: 38
Armor: 5 (Changed from 0)
Blocking: 50/25
Movement: 4
Recovery: 1
Attack Pattern/Shape: Knight
Power: 10 unblockable and not reduced by armor

May not attack contraptions.
May only attack an already-wounded unit.
The Bloodseeker drinks in the enemies blood causing 2 effects:
1) The bloodseeker is healed by 5 whenever it attacks.
2) The enemy units maximum life is permanently reduced by 5.
Importantly, these effects only occur when the Bloodseeker attacks a human or beast unit. If attacking a golem, they will still do damage, but neither of the secondary effects will occur.

Tactics:

This unit is primarily designed as a way to counter the tougher units such as knights and dragon tyrants. Despite the self-healing, this unit is still very fragile however, due to low blocking, life and lack of armor. Hence it cannot be expected to last long in a straight 1 on 1 fight. As the description suggests - the Bloodseeker is best employed against units which have been either weakened or paralysed already, allowing them to attack without fear of retaliation.
The unit is also designed as one which should be in use quite a lot, and not one of the "back-benchers" which is only used in 20% of your games. It should be used to chip away at your foes, gradually weakening them by decreasing their maximum life, and hence giving you an advantage over time.

~ShamaN~
02-24-2006, 03:26 AM
.........

Hellblazer
02-24-2006, 06:18 AM
Props for that little animation.;)
Anyway, it's agood unit. I've seen the two effects of the attack before, but overall this is balanced.

Walrus
02-24-2006, 06:28 AM
my CAU plans at present are making units which i can actually picture being added to the game. a lot of units (including a lot of my own) were made more just as huge experiments, or interesting abilities or whatever, but not ones which i could actually visualise on a TAO board fighting along with the other units.

~ShamaN~
02-24-2006, 06:37 AM
...........

Memnarch
02-24-2006, 07:19 AM
Good unit. The ability is amazing though, maybe borderline overpowered to me. If the attack was a little higher and blockable I would like it more. Also, I think that the bloodseeker should be able to attack all units and not just wounded ones. That way the advantage would be a little better and he would be a better rush unit.

Walrus
02-24-2006, 07:43 AM
the reason i made it so he can only attack wounded units was to prevent his attack from becoming overpowered.

Topazephyr
02-24-2006, 07:43 AM
People had made health sucking units before, unlike this. I thought it was overpowered, but the looking at the health and armor it balances. Plus the only hitting wounded unit.It's powerful not overpowered and it's just great. Walrus is great at CAU.

Memnarch
02-24-2006, 12:50 PM
the reason i made it so he can only attack wounded units was to prevent his attack from becoming overpowered.

My bad. I meant UNDERpowered, but after further review, I like it. It balances out well. Could you PM me some help on CAU. I liked doing the elephant and I would appreciate some help in making balanced units.

TheSilverRider
02-24-2006, 12:53 PM
Not a bad unit at all. I def like the little animation it totally helps people when critisizing it! Great Job!

The Proles
02-24-2006, 03:06 PM
great unit! my personal opinion is that in order for a unit to be created, it has to be better than others, I think right now its as balanced as a grey unit, but in order to meet gold standards it should excel in something, the best thing it has is it reduces 5 life permanently. I think the attack should be boosted up between 11 or 12

~TP~

Walrus
02-24-2006, 08:37 PM
being a grey myself, ill confess my knowledge of the gold game is limited to when i fight against them and not gold vs gold matches.
ill take your [all of you's] feedback into account and see if i can tweak it a little. in honesty i like it as it is, but thinking about it in more detail, it could be a bit weak, especially on the defensive, in a gold game imo.

meet the fudger
02-25-2006, 12:09 AM
I like it a lot, where'd ya' get that video from?

Anarchy_United
02-25-2006, 07:38 AM
Just to clarify things, once someones been hit once, can this attack? Or If it gets healed back up to full health can it attack it? and if that is so, what happends if the Blood dude has hit someone, and their health is full, accept for the 5 permanent reduction can it hit them again? I like the unit.

Phantom_Ronin
02-25-2006, 10:51 AM
Nice animation.

Walrus
02-26-2006, 03:11 PM
Just to clarify things, once someones been hit once, can this attack? Or If it gets healed back up to full health can it attack it? and if that is so, what happends if the Blood dude has hit someone, and their health is full, accept for the 5 permanent reduction can it hit them again? I like the unit.

the unit must be on <100% life, so no, if it were healed then the bloodseeker would not be able to attack it.

and the animation is a ghoul from warcraft 3.

ScarletRose
02-26-2006, 07:36 PM
Bravo, great job Walrus.

Pyratheon
03-01-2006, 07:11 AM
cool, though add some armor, maybe 5 or 6

Forestman
03-01-2006, 07:14 AM
Cool, cool, cool I too think that you should add some armor.

Walrus
03-01-2006, 07:26 AM
Update: Added 5 armor because im inclined to agree that he needed a little bit more survivability, though he isnt meant to be very tough.