Walrus
02-24-2006, 02:52 AM
Bloodseeker
Deep in the uncivilised places of the world, foul creatures lurk. The Bloodseeker is one of these creatures, feeding off enemies blood to increase their own strength. As such, they are attracted to already wounded targets like a hyena, and tend to avoid those which are at full strength and creatures such as golems who have no blood.
http://www.battle.net/war3/images/undead/units/animations/ghoul.gif
Life: 38
Armor: 5 (Changed from 0)
Blocking: 50/25
Movement: 4
Recovery: 1
Attack Pattern/Shape: Knight
Power: 10 unblockable and not reduced by armor
May not attack contraptions.
May only attack an already-wounded unit.
The Bloodseeker drinks in the enemies blood causing 2 effects:
1) The bloodseeker is healed by 5 whenever it attacks.
2) The enemy units maximum life is permanently reduced by 5.
Importantly, these effects only occur when the Bloodseeker attacks a human or beast unit. If attacking a golem, they will still do damage, but neither of the secondary effects will occur.
Tactics:
This unit is primarily designed as a way to counter the tougher units such as knights and dragon tyrants. Despite the self-healing, this unit is still very fragile however, due to low blocking, life and lack of armor. Hence it cannot be expected to last long in a straight 1 on 1 fight. As the description suggests - the Bloodseeker is best employed against units which have been either weakened or paralysed already, allowing them to attack without fear of retaliation.
The unit is also designed as one which should be in use quite a lot, and not one of the "back-benchers" which is only used in 20% of your games. It should be used to chip away at your foes, gradually weakening them by decreasing their maximum life, and hence giving you an advantage over time.
Deep in the uncivilised places of the world, foul creatures lurk. The Bloodseeker is one of these creatures, feeding off enemies blood to increase their own strength. As such, they are attracted to already wounded targets like a hyena, and tend to avoid those which are at full strength and creatures such as golems who have no blood.
http://www.battle.net/war3/images/undead/units/animations/ghoul.gif
Life: 38
Armor: 5 (Changed from 0)
Blocking: 50/25
Movement: 4
Recovery: 1
Attack Pattern/Shape: Knight
Power: 10 unblockable and not reduced by armor
May not attack contraptions.
May only attack an already-wounded unit.
The Bloodseeker drinks in the enemies blood causing 2 effects:
1) The bloodseeker is healed by 5 whenever it attacks.
2) The enemy units maximum life is permanently reduced by 5.
Importantly, these effects only occur when the Bloodseeker attacks a human or beast unit. If attacking a golem, they will still do damage, but neither of the secondary effects will occur.
Tactics:
This unit is primarily designed as a way to counter the tougher units such as knights and dragon tyrants. Despite the self-healing, this unit is still very fragile however, due to low blocking, life and lack of armor. Hence it cannot be expected to last long in a straight 1 on 1 fight. As the description suggests - the Bloodseeker is best employed against units which have been either weakened or paralysed already, allowing them to attack without fear of retaliation.
The unit is also designed as one which should be in use quite a lot, and not one of the "back-benchers" which is only used in 20% of your games. It should be used to chip away at your foes, gradually weakening them by decreasing their maximum life, and hence giving you an advantage over time.