View Full Version : Demon's Jar
DeathMasterB
02-24-2006, 08:11 AM
Name: Demon's Jar
HP: 24
Armor: -
Power: Open Jar
Range: All
Block: 100%
Movement: -
Wait: 3 turns
While this jar is open, enemy Cleric(s) may not heal. Attacking this jar will close it. Blocking is 0% while the jar is open. The attacker receives 50% of the damage dealt to the jar (armor does not apply). Demon's Jar may not be placed under Barrier.
~ShamaN~
02-24-2006, 08:48 AM
.......
TheSilverRider
02-24-2006, 09:26 AM
???????????????????????????
That pretty much sums it up...:dry:
DeathMasterB
02-24-2006, 09:45 AM
Um...what do you mean "????????????????"?
It prevents your opponent from healing every turn. It's especially useful during those games where your opponent has two clerics and is starting to get on your nerves.
Woodland
02-24-2006, 10:23 AM
1) If you can work your stratergy around the two clerics then they do not get on your nerves.
2) Clerics won't be able to heal "every" single turn because they have a three turn wise wait, basically it isn't that good.
kegsworth
02-24-2006, 10:32 AM
Would'nt we need a Demon to open the jar?[/JOKE]
:confused:
Woodland
02-24-2006, 10:36 AM
Maybe he just has the thought of a floating jar and it opens "magically".
DeathMasterB
02-24-2006, 11:03 AM
Actually, yes, that is what I had in mind. It's more of a contraption, I guess. Think of it as a Barrier Ward that's focusing. Only instead of focusing, that jar is open. Demons oppose holiness, and since it blocks enemy clerics from healing, I thought it fitting to have "demon" in the name.
More to the point, preventing your enemy from healing would severely impair them, especially since the only way to allow them to heal again would be to attack the jar, which would inflict damage on yourself.
Phantom_Ronin
02-25-2006, 11:01 AM
I See Noob Units!
ScarletRose
02-25-2006, 11:45 AM
I See Noob Units!
So_Cold So_Cold what do you see? Same thing as I do same you and me!
bloodreign
02-25-2006, 07:32 PM
This is actualy quite a refreshing change unit wise, it is not a noob unit, it is the opposite! this is simple genius. I love this idea and have a few suggestions.
hp:37
armor:15%
power: n/a
recovery time:3
movement range:2
attack: jar lid is opened and a hex is put un the opposing cleric so he cannot heal units.
http://i32.photobucket.com/albums/d34/realistromeo/jarjar.jpg
special: when jar has been open for 13 turns a small demon pops up out of jar
small demon: hp:15 power:12 (unblockable) movement 4 recovery time 3.
yall are ded
02-25-2006, 07:37 PM
to much like my clerical stone :dry:
Woodland
02-26-2006, 05:02 AM
This is actualy quite a refreshing change unit wise, it is not a noob unit, it is the opposite! this is simple genius. I love this idea and have a few suggestions.
hp:37
armor:15%
power: n/a
recovery time:3
movement range:2
attack: jar lid is opened and a hex is put un the opposing cleric so he cannot heal units.
http://i32.photobucket.com/albums/d34/realistromeo/jarjar.jpg
special: when jar has been open for 13 turns a small demon pops up out of jar
small demon: hp:15 power:12 (unblockable) movement 4 recovery time 3.
Like its going to be open for 13 turns unless you shrubbed like mad to stop LOS from hitting hit or mud-quake, so basically.............NO!
bloodreign
02-26-2006, 05:54 AM
NO......to what? i chose 13 turns because it's an unlucky numer to go with the whole evil demon thing, i could make it 6 (666), i realized that keeping this unit barriered,shrubed, or blocked would be impossible for 13 turns. When i suggested modifying this idea by DEATHMASTERB by implementing the lil demon it was more of a bonus/special not of any real practical use. The unit itself is prety darn powerful on its own, able to nulify clerical heal, NASTY I SAY NASTY.
and by the way WOODLAND those learning blocks spelling your knick name WOODY are most aplicable in your case.......nany nany boo boo aww wook at the widdle woody.
Woodland
02-26-2006, 06:10 AM
Awww look at the widdle blood reign getting all up setty wetty just because Woody told him his unit sucks, get a grib man, im not the only one with these blocks you know, And I said no because the time for the demon to come out doesn't balance its health, armor etc...., so just re-think it alright.
matthew 01
02-26-2006, 07:24 AM
Name: Demon's Jar
HP: 24
Armor: -
Power: Open Jar
Range: All
Block: -
Movement: -
Wait: 2 turns
While this jar is open, enemy Cleric(s) may not heal. Attacking this jar will close it. The attacker receives 50% of the damage dealt to the jar (armor does not apply). Demon's Jar may not be placed under Barrier.
since it is immoble shouldent it have 100%blocking while it is NOT in focus?;)
deleryn
02-26-2006, 09:57 AM
This isn't a bad idea at all. I think the Clerical Stone was too complicated anyways. :p
Please don't try to improve other people's units within their own thread. Letting a demon pop out would make TAO look like a stupid little Yu-gi-oh rip off. That's not TAO's style at all. :cool:
ScarletRose
02-26-2006, 02:46 PM
This is actualy quite a refreshing change unit wise, it is not a noob unit, it is the opposite! this is simple genius. I love this idea and have a few suggestions.
hp:37
armor:15%
power: n/a
recovery time:3
movement range:2
attack: jar lid is opened and a hex is put un the opposing cleric so he cannot heal units.
http://i32.photobucket.com/albums/d34/realistromeo/jarjar.jpg
special: when jar has been open for 13 turns a small demon pops up out of jar
small demon: hp:15 power:12 (unblockable) movement 4 recovery time 3.
This would be pretty good, but it should be like 8 turns open. Also that picture is good.
DeathMasterB
02-26-2006, 07:09 PM
Thanks for your input. Bloodreign, I agree that the wait should be increased to 3 turns due to the power of this unit, but I'd like to keep it at 24 HP like the cleric, so it can be killed in two hits (linking it to a cleric's strength). As for the demon popping out...no. Just...just no. I mean, it sounds nice, but it's a little tough to program, and you'd have to work out a place to summon it, and it's really not how I pictured the unit at all. If a demon unit is ever added to TAO, then I may modify the unit. Otherwise, it should be fine.
And yes, Matthew 01, blocking should be 100% while not in focus. I didn't specify in the unit description, thinking it would be obvious that this would be the case while not in focus, like the barrier ward, but I've modified the description to include it.
Blocking is 100% while the jar is closed, and 0% while it's open.
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