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glyax
02-25-2006, 12:12 PM
The Gladiator is a battle worn vetren warrior, who has faced many a battle. Clad in shredded golden armor with a torn black cape and black trim around his armor, he boosts the morale of all his fellow knights. He charges into battle, his armor piercing great axe held high, as strength flows through his limbs. He cares not for his own life, for all the horrors he has seen have torn his mind and turned him into a fighting machine. He silently wishes all of his life to end, but fights like a demon on the field from his past experiances.
HP: 47
attack: 20
defense: 20
block: 75% front, 38% sides
movement: 4spaces
attack pattern: like a knight
wait: 2
special ability:
1. When attacking enemy units, if it is blocked, sends the unit back one space, if their is another unit behind the unit that blocked, then that unit recieves 3damage.
2. When on field with other knights, raises the knights morale and gives them +3 to attack without lowering his own attack, but the knights lose 3 def and every turn will lose 1hp point(maximun life able to lose do to this, 10hp)
*whenever a knight dies, the gladiator goes into a frenzy that raises his attack by 4 but lowers his defense by 4 for 3 turns, after the third turn, he becomes exhausted, having to wait for 4 turns to recover.( Once the gladiator goes into his frenzy, the knights lose their bonus.)
*may not have more then 1 of this unit on your team at a time.
*armor piercing ability, means this units attacks do their full power, no matter what.
other: Counts as 2 units.

can you guys please leave me constructive criticisms
I think these are going to be the perminant stats and ideas for it, what do you think?

Memnarch
02-25-2006, 12:32 PM
I think its overpowered. The boosting of knights, while a good idea, is kinda out there. Knights are GREAT the way they are. The movement I like, the blocking I dont. Its HP is a little high, but the attack is good. I dunno. What does everyone else think?

Woodland
02-25-2006, 12:41 PM
block: 75% front, 38% sides

Hmmmm That is very intresting it has a better chance of connecting a frontal shot than a side, wow this unit must be very crazy indeed, The frontal has a lower % chance of connection and the side has a high % chance of connection then it would have a better chance of hitting from the side than the front, i'd suggest about 35% frontal and 70% side, but thats just a suggestion, if you want to de-crease the chance of hitting from the front and and de-crease the sideal then thats fine, but frontal % has always got to be the lower one other wise you would have a better chance of frontal then a side shot.

glyax
02-25-2006, 12:53 PM
Hmmmm That is very intresting it has a better chance of connecting a frontal shot than a side, wow this unit must be very crazy indeed, The frontal has a lower % chance of connection and the side has a high % chance of connection then it would have a better chance of hitting from the side than the front, i'd suggest about 35% frontal and 70% side, but thats just a suggestion, if you want to de-crease the chance of hitting from the front and and de-crease the sideal then thats fine, but frontal % has always got to be the lower one other wise you would have a better chance of frontal then a side shot.
woody, thats his chance of blocking, not his chance of hitting....

Woodland
02-25-2006, 12:58 PM
Did you read any of that, you have done it the opposite way around so it has more chance of connection from the front than the side, if you look in battle a Knights connection is 20% frontal and the side is 60%.

If you had said it has a 25% frontal and a 62% chance from the side then it would be a little less confusing.

glyax
02-25-2006, 01:11 PM
Did you read any of that, you have done it the opposite way around so it has more chance of connection from the front than the side, if you look in battle a Knights connection is 20% frontal and the side is 60%.

If you had said it has a 25% frontal and a 62% chance from the side then it would be a little less confusing.
ok, i said it has a 75 percent blocking percentage from front, which means when it is attakced, it will have a 75 percent chance 2 block, from sides it only has 38 percent chance of block, i never said anything about its % to hit from front and side, becuase that depends on opponents blocking %

ScarletRose
02-25-2006, 04:33 PM
Hmmmm That is very intresting it has a better chance of connecting a frontal shot than a side, wow this unit must be very crazy indeed, The frontal has a lower % chance of connection and the side has a high % chance of connection then it would have a better chance of hitting from the side than the front, i'd suggest about 35% frontal and 70% side, but thats just a suggestion, if you want to de-crease the chance of hitting from the front and and de-crease the sideal then thats fine, but frontal % has always got to be the lower one other wise you would have a better chance of frontal then a side shot.

I don't know what you're talking about. I actually like it, I don't think it's over or underpowered, it pretty good. Nothing really special but okay unit. Underpowered if anything.

deleryn
02-26-2006, 10:06 AM
So he can attack a lighting ward to move it back? :confused:

This unit is just too complicated.

glyax
02-26-2006, 10:31 AM
So he can attack a lighting ward to move it back? :confused:

This unit is just too complicated.
If he wished to get zapped, then i guess he could attack it to move it back.

deleryn
02-26-2006, 10:51 AM
Moving units around is a powerful enough ability. Imagine what you could do if you could get defensive knights out of the way. Adding it to this just makes it blatantly overpowered.

ThinkTank
02-26-2006, 10:53 AM
Very complicated unit, Totally overpowered unit, totally unoriginal, all your doing is giving the knight a different name, and Super powering it. I dont like it all.