ScarletRose
02-26-2006, 11:23 AM
Description: The Clampard is like a turtle, with a hard shell and a big mouth. Maybe a little more human than a normal turtle though.
HP: 46
Armour: 12
Movement: 3
Power: 21 (after attacking is explained below)
Blocking:58/29
Range:Melee
Recovery: 2
Special Attack: The Clampard has a shell, but when attacking cannot be in it. So, if you hold down on him for 1 second he goes inside his golden plated shell, and gets 100% blocking, and 20 armour. It can be hit by unblockable attacks and waiting is the same. Once he goes in his shell he gets 5 damage done. But for every turn it's in it's shell it gets 1 damage every turn, but can never dies from this. This is called shell shield.
After Attacking: The Clampard clamps onto the unit it attacked (DUH:confused:) but what happens is the unit cananot move because it's being clamped. The unit may attack though. After the clampard gets hit, it's clamp comes off. The clamped unit may hit the clampard, but if it blocks, it's still clamped.
Someone please close it, it's a mistake!
HP: 46
Armour: 12
Movement: 3
Power: 21 (after attacking is explained below)
Blocking:58/29
Range:Melee
Recovery: 2
Special Attack: The Clampard has a shell, but when attacking cannot be in it. So, if you hold down on him for 1 second he goes inside his golden plated shell, and gets 100% blocking, and 20 armour. It can be hit by unblockable attacks and waiting is the same. Once he goes in his shell he gets 5 damage done. But for every turn it's in it's shell it gets 1 damage every turn, but can never dies from this. This is called shell shield.
After Attacking: The Clampard clamps onto the unit it attacked (DUH:confused:) but what happens is the unit cananot move because it's being clamped. The unit may attack though. After the clampard gets hit, it's clamp comes off. The clamped unit may hit the clampard, but if it blocks, it's still clamped.
Someone please close it, it's a mistake!