View Full Version : Roxelia
Forest_Archer
03-27-2006, 05:15 PM
Roxelia, named after Rocks, stop enemy movement. You can't step near them without the fear of bbeing stopped in your tracks; stopped dead in your tracks.
Health- 27
Armor- 34
Blocking- 60%
Attack- Choose one unit within a range of one (adjacent tile). This unit is dealt 6 unblockable, unreducable damage. If the Roxelia has 10 or less health when he attacks, the movement range of the unit he attacks' movement rangeg goes down by one.
Movement Range- 4
Recovery Time- 2
The Coder
03-27-2006, 05:16 PM
permenently slowed down? and can you use this when there are several on the field?
I see the strat to this. get it below 15 health, then just stop all of their units with a bw combo.
smokeyham94
03-27-2006, 05:17 PM
this unit "piggity pwns"
mah bad coder.
"Unreduceable damage" means it can't be healed?
The Coder
03-27-2006, 05:18 PM
did I really give you rights to piggity pwnage? eh, whatever, you can borrow it
Forest_Archer
03-27-2006, 05:18 PM
permenently slowed down? and can you use this when there are several on the field?
I see the strat to this. get it below 15 health, then just stop all of their units with a bw combo.
Okay then, below 10 health? And honestly, what kind of gold uses a BW? It would be an awesome combo, but the chances of it happening are slim.
The Coder
03-27-2006, 05:26 PM
And honestly, what kind of gold uses a BW?
The kind in my imagination
Riathmus
03-27-2006, 05:39 PM
Nice, but is all the armor necessary? And only a few golds actually use Barrier wards as well.
Hellblazer
03-27-2006, 06:36 PM
Huh. It's simple. I like simple.:)
Forest_Archer
03-27-2006, 07:09 PM
Nice, but is all the armor necessary? And only a few golds actually use Barrier wards as well.
I wanted it to be unique; as the armor is greater than the health.
yall are ded
03-27-2006, 07:33 PM
I like it. Not love. Like.
It would be cool to use with a furgon/frost combo. I can see it as the frosts best friend. I think that the barrier ward is a great combo with it and it played properly might actually make a wide appearance in gold games. Now the down side. Its ability would be a little powerful with it stoneyed. Imagine a turt rush with it.
You stoney it then rush in with your scouts and this unit. If your oppoent focuses his attacks on it it will always be under 10hp at one point because of its 64% armor. This means it can only be stopped by paralysis/poison. plus the fact that the 6 unreduceable damage. Ok now I'm done with the cons.
I would use it in a turt like so and I would add the bward as a twist if I felt like it.Another option is either a poison wisp or frosty along its side.
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Though the unit seems overpowered to me....it has a strange sense of balance.;)
Cuathon
03-27-2006, 08:02 PM
an incredibly pointless unit, i shall simply not attack it, its damage potential is nil. if you try to do something like attack it yourself i will simply kill it.
yall are ded
03-27-2006, 08:27 PM
hmmmmmm. true increase its irreducable damge by 6 making it 12.:) A pretty nice unit finisher.
Cuathon
03-28-2006, 06:41 AM
yeah at 6 damage one simply doesnt kill it, make it better.
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