smokeyham94
03-27-2006, 05:42 PM
Hp:64
Armor:18
Movement:Stationary
Power:5
Range:3 tiles at max
Blocking%:100%*(During the Overmind's attack phase, it will have 0% blocking)
Recovery:2
Whenever one of your units recieve damage, the Overmind takes half of that damage(armor NOT applied). A Pyromancer wud do a sum of 5 damages, if it hit 5 of your units. If a knight hit your scout, the scout wud recieve 20 damage, and the Overmind wud recieve 10. When the Overmind is attacked by a mage, it recieves the amount of damage it is supposed to, so if a DMW attacked the Overmind, it wud recieve 24 damage(armor applied, so it wud recieve 20 or so damage)
Attack Ability("Attack phase", mentioned in stats)
When an enemy comes in range of the Overmind, it will recieve 5 damage each turn. Each turn the target will come 1 space closer to the Overmind. The target cannot move anywhere else. Attacking the Overmind will make it wait 2 recovery turns, and the effect will not work for the 2 turns. The target can move anywhere freely during the 2 turns.
If the target is right next to the Overmind, the next turn will make the target go INTO the Overmind. The target inside the Overmind cannot move or block, but it can attack, but it cannot attack the Overmind. Again, attacking the Overmind will free the target, but the target will recieve the same amount of damage the Overmind recieved. Attacking the target inside the Overmind will not hurt the Overmind.
*(During the Overmind's attack phases, it will have 0% blocking)
The Overmind cannot be Barriered or stoned.
Armor:18
Movement:Stationary
Power:5
Range:3 tiles at max
Blocking%:100%*(During the Overmind's attack phase, it will have 0% blocking)
Recovery:2
Whenever one of your units recieve damage, the Overmind takes half of that damage(armor NOT applied). A Pyromancer wud do a sum of 5 damages, if it hit 5 of your units. If a knight hit your scout, the scout wud recieve 20 damage, and the Overmind wud recieve 10. When the Overmind is attacked by a mage, it recieves the amount of damage it is supposed to, so if a DMW attacked the Overmind, it wud recieve 24 damage(armor applied, so it wud recieve 20 or so damage)
Attack Ability("Attack phase", mentioned in stats)
When an enemy comes in range of the Overmind, it will recieve 5 damage each turn. Each turn the target will come 1 space closer to the Overmind. The target cannot move anywhere else. Attacking the Overmind will make it wait 2 recovery turns, and the effect will not work for the 2 turns. The target can move anywhere freely during the 2 turns.
If the target is right next to the Overmind, the next turn will make the target go INTO the Overmind. The target inside the Overmind cannot move or block, but it can attack, but it cannot attack the Overmind. Again, attacking the Overmind will free the target, but the target will recieve the same amount of damage the Overmind recieved. Attacking the target inside the Overmind will not hurt the Overmind.
*(During the Overmind's attack phases, it will have 0% blocking)
The Overmind cannot be Barriered or stoned.