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smokeyham94
03-27-2006, 05:42 PM
Hp:64
Armor:18
Movement:Stationary
Power:5
Range:3 tiles at max

Blocking%:100%*(During the Overmind's attack phase, it will have 0% blocking)
Recovery:2

Whenever one of your units recieve damage, the Overmind takes half of that damage(armor NOT applied). A Pyromancer wud do a sum of 5 damages, if it hit 5 of your units. If a knight hit your scout, the scout wud recieve 20 damage, and the Overmind wud recieve 10. When the Overmind is attacked by a mage, it recieves the amount of damage it is supposed to, so if a DMW attacked the Overmind, it wud recieve 24 damage(armor applied, so it wud recieve 20 or so damage)

Attack Ability("Attack phase", mentioned in stats)
When an enemy comes in range of the Overmind, it will recieve 5 damage each turn. Each turn the target will come 1 space closer to the Overmind. The target cannot move anywhere else. Attacking the Overmind will make it wait 2 recovery turns, and the effect will not work for the 2 turns. The target can move anywhere freely during the 2 turns.
If the target is right next to the Overmind, the next turn will make the target go INTO the Overmind. The target inside the Overmind cannot move or block, but it can attack, but it cannot attack the Overmind. Again, attacking the Overmind will free the target, but the target will recieve the same amount of damage the Overmind recieved. Attacking the target inside the Overmind will not hurt the Overmind.
*(During the Overmind's attack phases, it will have 0% blocking)
The Overmind cannot be Barriered or stoned.

Riathmus
03-27-2006, 05:48 PM
It's overpowered. A unit that takes damage for others? And the thing is, it's to easy to kill, stand outside the range of it and attack away with mages.

smokeyham94
03-27-2006, 05:50 PM
It doesnt take damage for others. It recieves half damage if one of your units was damaged, and the damaged unit still takes in ALL the damage. You might want to read it now Riathmus, it shud be a little more clear.

Riathmus
03-27-2006, 05:53 PM
Oh, still strange though....

The Traveler
03-27-2006, 05:55 PM
I don't like it seems overpowered don't know why And did you get this idea from starcraft? There is a zerg unit called an overmind I'll edit in the pic later

smokeyham94
03-27-2006, 05:56 PM
Got the name and looks from Starcraft, but the abilities, I thought up of in my own.
I didn't know that much ppl played SC.

The Traveler
03-27-2006, 05:57 PM
though so heres the pic if any one wants: http://img70.imageshack.us/img70/8628/zergb206th.gif

Hellblazer
03-27-2006, 06:33 PM
Meh, it's alright. I guess in a few situations it'd be overpowered, but otherwise an ok job.

Cuathon
03-27-2006, 08:12 PM
very overpowered, apssive movement in a possibly detrimental direction and a lot of passve damage plus big health.
bad idea.

Zander
03-27-2006, 08:17 PM
hate to be a cliche but I have to say it's overpowered...lately it seems like all the new create-a-units are either overpowered or unoriginial, I do like your idea though...maybe tune it down a bit :p

The Coder
03-27-2006, 08:31 PM
your banner seems way to wide zander, it looks messed up. and if you want people banned, send picks to a mod.

smokeyham94
03-28-2006, 04:27 PM
I will tune it down thx for the comments.
Reduced attack to 5