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kerrgtz3
03-28-2006, 08:03 PM
The Baselisk is a giant Snake type dragon hatched from a lizard egg which a chicken has been sitting on.
Name: Baselisk
HP: 52
Attack: 22(reduced by armor) Alt attacks explained below.
Armor: 0
Movement: Like DT but go's through a "wormhole" type thing.
Recovery: 3 if move and attack 2 if only did 1.

ALT ATTACK
If the Baselisk See's a freindly Unit killed it can use 1 of 2 Alt attacks.
First alt attack: The baselisk does a "death stare" it goes into a focus and stares at the enemy while the baselisk is doing his stare the unit cannot move attack or switch direction. If the unit is stareing straight at the baselick the unit loses 4 HP(can be lowerd) like the wisp's pattern.
ALT ATTACK 2
The Baselisk's desperation move(can be taken out). The baselisk with 5 hp and under, can rip a wormhole open on the playing feild which you nor your oppenent can see. When ever a unit gets to close it loses 2HP from struggling to get away this is unreducable. If a unit gets with in 1 square of it(knight attack style) the unit loses 3 HP per turn also unreducable.

ThinkTank
03-28-2006, 08:05 PM
The Baselisk is a giant Snake type dragon hatched from a lizard egg which a chicken has been sitting on.
Name: Baselisk
HP: 62
Attack: 22(reduced by armor) Alt attacks explained below.
Armor: 0
Movement: Like DT but go's through a "wormhole" type thing.
Recovery: 3 if move and attack 2 if only did 1.

ALT ATTACK
If the Baselisk See's a freindly Unit killed it can use 1 of 2 Alt attacks.
First alt attack: The baselisk does a "death stare" it goes into a focus and stares at the enemy while the baselisk is doing his stare the unit cannot move attack or switch direction. If the unit is stare straight at the baselick the unit loses 4 HP(can be lowerd) like the wisp's pattern.
ALT ATTACK 2
The Baselisk's desperation move(can be taken out). The baselisk with 5 hp and under, can rip a wormhole open on the playing feild which you nor your oppenent can see. When ever a unit gets to close it loses 2HP from struggling to get away this is unreducable. If a unit gets with in 1 square of it(knight attack style) the unit loses 5 HP per turn also unreducable.

Interesting concept, but overpowered.

caffinide
03-28-2006, 08:05 PM
eh, not bad

kerrgtz3
03-28-2006, 08:08 PM
Interesting concept, but overpowered.
Explain.
plz*

ThinkTank
03-28-2006, 08:13 PM
Well Let's say that time hole thing it makes. The second Alternate attack.

If a dragon was to go like RIGHT by it, attack a unit that was in it's range, it would get 5 taken away Everyturn. So, there is like 6 turns going back and forth between players, 6x5=30 health gone right there. Along with maybe scouts, or another dragon attacking it. Just that one dragon sitting there, is like an automatic death.

And it has too much health. :)

kerrgtz3
03-28-2006, 08:18 PM
Ok, what if i edit it and make it 2 every turn or every other turn? and what about 50 health?

ThinkTank
03-28-2006, 08:21 PM
Ok, what if i edit it and make it 2 every turn or every other turn? and what about 50 health?

Ask hellblazer, im no unit specialist.

kerrgtz3
03-28-2006, 08:23 PM
ok, HELLBLAZER! HERE HELLBLAZER!

Hellblazer
03-29-2006, 04:43 AM
Meh, not bad. It might be a bit powerful, but still not too bad.

Death Shot
03-29-2006, 05:42 AM
I think the Basilisk has been suggested before, but this version is pimped out!

Riathmus
03-29-2006, 05:48 AM
Nice idea. Lower the HP though and it might be a decent unit.

Biohazard77
03-29-2006, 05:56 AM
Not to bad...

smokeyham94
03-29-2006, 06:01 PM
I like the unit and I think the 2nd alt attack is unnecessary, but the unit doesn't match the concept of a REAL baselisk (not that it matters)
Um as far as I know, baselisk r those lizard things and whenever some1 gets close they open up something on their head like a cobra. They're supposed to have fangs too. Maybe if it has some relations with a real baselisk :rolleyes:
I just like having units with connections :)

RIN
03-30-2006, 08:27 AM
I think that this unit has potential if it is toned down. One thing that must be taken into consideration with all unit creations is unit coding. In the instance of the 2 alt, the code would be nearly impossible to create due to the games systems. Lasting invisible objects are usually hard to accomplish.