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Punishment
03-29-2006, 09:51 AM
Statistics-
-Health: 50
-Power: 26
-Armour: 20%
-Blocking: 76% front, 38% sides
-Movement: 3
-Recovery: 1 for attacking, 1 for moving.
-Race: Human
-Attack: Single Square next to unit.

Other : If this unit is blocked, it feels dishonored, and damages itself for 10 unreducable by armor damage. (Can kill the unit)

If this unit kills another unit, its health is healed by 5.

Special : When this unit is within 3 squares of a friendly unit that has been killed, it is able to attack like an assassin for that turn, and the recovery is reduced to 0.

Riathmus
03-29-2006, 02:20 PM
Overpowered. To high an attack, and the blocking thing is really, really dumb. It hurts itself because it didn't hit it's enemy?

Hellblazer
03-29-2006, 02:31 PM
It's not bad. It's at least balanced, somewhat.

Kurdish
03-29-2006, 02:49 PM
Overpowered. To high an attack, and the blocking thing is really, really dumb. It hurts itself because it didn't hit it's enemy?

Yea lol. Reduces 10 hit points if the attack is blocked. Now thats funny

Riathmus
03-29-2006, 02:51 PM
Exactly, if it misses five times and doesn't heal it's dead.

Punishment
03-29-2006, 02:52 PM
Well, I figured it was too powered if there wasn't something like that.

Samurai's are quite honorable, i think, and maybe getting blocked is dishonorable, so they damage themselves (was more of an attempt to make it not too overpowered)

Punishment
03-29-2006, 02:53 PM
Well, Riathmus, in order to miss 5 times, there would be a possibility for 3 times to heal with the cleric... so you really shouldn't allow it to kill itself that way.

Riathmus
03-29-2006, 02:53 PM
maybe 5 damage if it's blocked and 3 healed if it hits..

Kurdish
03-29-2006, 02:55 PM
How bout this... No reducing its Hit Points and just reduce its armour and power. ok?

Punishment
03-29-2006, 02:56 PM
Well, Kurdish, If i did that, it would be just like a weak knight. That is why there is the special effect and the increased damage.

Riathmus
03-29-2006, 03:00 PM
Sounds good to me Punishment.

smokeyham94
03-29-2006, 05:21 PM
All reasons answered. No more flaming. On with the cookies. 7/10

Punishment
03-29-2006, 05:36 PM
Mmmm, cookies.

Punishment
12-29-2006, 08:25 PM
What a GREAT unit.

Forest_Archer
12-29-2006, 08:35 PM
I really like it, but maybe you could lower the blocking to 50/25 and lower the health to 45.

Punishment
12-29-2006, 09:37 PM
ol, i duno

I made this back when i first started.

Looks good the way it is to me ;)

INUYASHA
12-30-2006, 12:57 PM
Here's the prob Pun.

26 attack, that's a pretty nice number, with it's effects, to make it balanced.

But combos in the game are designed to either come close to killing a unit i.e. (knight+scout+witch on a knight) or kill it outright (3 knights hits on a knight).

The reason I say this is overpowered, isn't cause it's not a balanced unit, rather, it simply wouldn't function in the game as it's purpose has already been taken by the Dark magic Witch, Dragon Tyrant, and Dragonspeaker Mage (LW too if you really want).

I like it, but it just doesn't work.