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RIN
03-29-2006, 06:13 PM
hey this is RIN, and i have just started to become active in the forums again. under my other name i posted this idea (Mirage Knight).

Original post

mirage knight

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this has the same stats as a knight but has a special ability. this knight can create 3 non-attacking copies of itself to throw off the opponent. these copies have 20hp and no atk power. these mirages dont need to be destroyed to win the game and they move the same way that a knight does. they are like moving shrubs with armor.

clarification

Hp 50
blocking 80% front 40% side
movement 3 spaces
recovery 1 after atack none after movement alone
attack 22
armor 25

mirage stats

hp 35
blocking 40% front 20% side
3 space movement
1 recovery for attack and none for move
attack 0
armor 0

new!!!

to solve the old problem of matching the hp of the mirages the knight will take 15 damage when it uses its ability.
knights can now attack due to zero attack.

looking for feedback

ThinkTank
03-29-2006, 06:16 PM
No. :)

Hellblazer
03-29-2006, 06:20 PM
That's so overpowered and unoriginal.

RIN
03-29-2006, 06:25 PM
how is it possibly overpowed. its nothing but a knight with an ability.

kerrgtz3
03-29-2006, 06:26 PM
This is stupid. Also unorginal as Hellblazer pointed out.

Hatchet Klown
03-29-2006, 06:31 PM
Actually, it was extremely original upon its initial release. He hasnt been on TAO forums in the past 2 years or so.

I think that this idea could be used quite tactically.

Few words apart from my opinion:
Flip - Try posting a comment beside "no".. post wh0re! :butcher:
Hell - RIN is also known as flameheatnix from back in the day.
Everyone - Just because the unit isnt traditional, doesnt mean it is overpowered. The two mirage units are incapable of doing damage; thus just buying the defender time for healing, regrouping, or some other uses.

This unit would be quite easy to integrate seeing as it would share very similar coding to the furgon.

EDIT: RIN, upon further thought perhaps making the HP 40 and Armor 20, might counter its special ability. Just an idea.

Hellblazer
03-29-2006, 06:47 PM
how is it possibly overpowed. its nothing but a knight with an ability.
Good job pointing that out, nub.

Hatchet: This has been done before...?

Hatchet Klown
03-29-2006, 06:51 PM
He posted this unit back in February of 2004.

Notice the word "revived"???

Who is the n00b now? :D

smokeyham94
03-29-2006, 06:53 PM
Why do u have to flame using the word "nub" or "noob"?
A newbie is a person who is very inexperienced and new and I don't think the word noob belongs in the FORUMS.
Just cuz u don't like the person doesnt mean u use the word "noob" which I hardly ever do.
Look at the stickies in the newbie board. They basically teach a person how to play TAO. I think RIN knows how to play TAO.

Hellblazer
03-29-2006, 06:53 PM
He posted this unit back in February of 2004.

Notice the word "revived"???

Who is the n00b now? :D
Heh heh....Sorry man.

Hatchet Klown
03-29-2006, 06:58 PM
Why do u have to flame using the word "nub" or "noob"?
A newbie is a person who is very inexperienced and new and I don't think the word noob belongs in the FORUMS.
Just cuz u don't like the person doesnt mean u use the word "noob" which I hardly ever do.
Look at the stickies in the newbie board. They basically teach a person how to play TAO. I think RIN knows how to play TAO.

:hunter: Comming out of no where and firing random shots are we? :nono:

He assumed that RIN was a true noob and created a unit that has been suggested before; not knowing that RIN was infact the one who suggested it before. :rolleyes:

smokeyham94
03-29-2006, 07:03 PM
Aargh...defeated again:angry:. It wasn't specifically to hellblazer, I hav nuthin against him. It was just a random outburst. Srry :D

Riathmus
03-29-2006, 07:18 PM
This has been done before? It's basically a furgon integrated with a knight.

Cuathon
03-29-2006, 07:20 PM
i dont even know if the furgon existed when this unit was originally proposed.

Riathmus
03-29-2006, 07:22 PM
Good point.

The Coder
03-29-2006, 07:35 PM
its nothing but a knight with an ability.

You just answered your own question

Hatchet Klown
03-29-2006, 08:40 PM
The ability is what makes it a solid unit idea. It opens up new challenges/features while keeping the game on the same level of equality.

Punishment
03-29-2006, 09:39 PM
I like the unit, just had one question

If the mirages have 20 hp, or whatever it is they have, what will it show when an enemy unit highlights them. If it shows 20, they would know it is fake, would it have the same thing shown as the original knight?

Hatchet Klown
03-30-2006, 06:16 AM
I like the unit, just had one question

If the mirages have 20 hp, or whatever it is they have, what will it show when an enemy unit highlights them. If it shows 20, they would know it is fake, would it have the same thing shown as the original knight?

Didnt think of that...:eek:

Perhaps some clarification will be forthe comming.

RIN
03-30-2006, 06:41 AM
I have recently been thinking of the HP problem myself and find it to be a tough issue. In the first post sugested 20 HP but now I am thinking that the mirages should have a hitpoints equal to the current HP of the original knight. This however brings up coding questions as to the ability to match HP. I undertand that this unit may seem irrational to some people but as HatchetKlown17 stated above, this unit will use coding that is very similar to that of the furgon, making it easier to intigrate. Getting back to the HP problem, just use the 1 hit kill component of the shrub for the furg.

BaxVarlet
03-30-2006, 07:57 AM
Why would anyone choose useing a regular knight over this one? I don't like the idea of taking a unit, and just making it more powerful.

Can this unit do the special mulitple times? If so, it would be like a superpowered furgon.

Hatchet Klown
03-30-2006, 08:53 AM
This will replace one of the current knights. That way you keep the idea of using standard knights, while having this as a special. It could be similar to the exhausted furgon move in a sense that for say 2 turns it cannot move nor block. There are numerous possibilities.

Bax - Dont say taking units and upgrading them is a bad thing. The enraged furgon attack is extremely useful at times. This would be a similar move; not used alot, but when it could be used would be EXTREMELY useful.

RIN
03-30-2006, 08:59 AM
I appreciated the post even though it was just a bit negative. To answer your question, the knight can only use its ability once all of the mirages are gone. This lessens the power of the knight so that it cannot be called overpowered

RIN
03-30-2006, 10:15 AM
btw I forgot to add this last time. Please be sure to post your change suggestions as well as your opinions.

Hatchet Klown
03-30-2006, 10:20 AM
Double post... -_-

*slaps RIN*

Memnarch
03-30-2006, 02:16 PM
Lol Hatch. Nice unit RIN. I like the idea. I think it would be pretty cool if you could move the units and sacrafice the turn doing so. Dunno though. Also, how long of a wait does the original knight have when it does its ability and can the original knight attack or is this it?

BaxVarlet
03-30-2006, 02:56 PM
Bax - Dont say taking units and upgrading them is a bad thing. The enraged furgon attack is extremely useful at times. This would be a similar move; not used alot, but when it could be used would be EXTREMELY useful.

That's a bad example. Not only is the enraged furgon attack useless in a lotta ways, it has it's downside too, like you have to surround it with shrubs, thus trapping it. It's also easy to stop, just shoot a shrub around the furgon before you kill a unit.

This knight can do the mirage thing whever it sounds like. Thus allowing you to have 13 units when you start the game.

Plus, the furgon isn't a powerful unit in many respects. Sure, it saves ass in a lot of turtle games, but the add-on doesn't help that much. It can't attack, and is purely defensive.

This new "knight" is both offensive and defensive now, and this is too powerful an add-on to a unit that is arguably the best in the game.

Plus, it allows you to have 4 knights on the field...that's a lot of knights.

Hatchet Klown
03-30-2006, 04:33 PM
OK, well the thought was that the furgon idea didnt unbalance the game. I wasnt very careful while crafting my wording.

This was said before, this would REPLACE one of the existing knights. Thus leaving 3 knights; 2 normal and 1 mirage knight.

BaxVarlet
03-30-2006, 04:58 PM
I'm thoroughly against any unit having to litterally get rid of another unit. That's just stupid.

RIN
03-30-2006, 06:08 PM
Zoma you have to realize that the mirage units do no damage and die in one hit so it’s not even close to overpowered. Plus when you think about it and weigh the facts, I already said that it can’t use its ability to "refresh" the knights they must all be killed to use the ability again. Therefore if you don’t kill all the mirages they can’t use it for anything other than attacking.

BaxVarlet
03-30-2006, 06:40 PM
I don't want to continue to be downer, but this unit is overpowered and here is why:

You are able to have 13 units on the field after the ability has been used. It may take 15 hps from the knight to summon them, but that does not cancel out the benefits.

They can block LoS, they won't necessarily die in one hit (making them stronger than shrubs) they can move, making them better than shrubs.

While that doesn't sound like a lot of power, you have to realize, you are giving an already powerful unit (the knight) a powerful seconday move.

Lets say even IF, this unit replaces an already existing knight (do greys get this unit too then, or do they just have 3 normal knights? what if they go gold, will they get 4 then?) Combined with the furgon, this unit is super powerful for turtles.

In your first 2 turns, you can summon 8 "space blocks" blocking LoS, and movement. And 3 of these will not die from scout attacks, Mud quake, or pyro, the 3 most commonly used units to rid spaces of shrubs. With another unit designed to block LoS, the Frost golem is now more powerful as well, as it would be harder to hit it with LoS now.

It's a furgon + Knight in one. I know it can only summon 3 at a time. But that's more than enough. Maybe make it summon 1, with 30ish HPs or something, I don't know...

smokeyham94
03-30-2006, 09:26 PM
^
We all just got pwned.
Well time for constructive critisizm(ahem)

Hatchet Klown
03-31-2006, 09:06 AM
Bax, from speaking with RIN he had said the knights would be killable with 1 hit. Not sure if he changed his idea. If they dont die in 1 attack than perhaps 1 or 2 mirages is more suitable.

RIN
03-31-2006, 10:00 AM
Yes sorry for not clarifying myself but yes as hatch stated the knights will die in one attack and use the same shrub standard. This means that pyro and muddy can kill the whole lot as of now. I believe that I also changed the HP to be able to match the original HP of the knight. As for the number of knights that you have, I don’t know if it is possible but if there could be some sort of restrictions put on the amount of knights that one could play as to make it so that a person can not have 4 on the field at once. Once again I thank you for your comments and hope that this clarified some things.

Hatchet Klown
03-31-2006, 10:59 AM
Incase it isnt understood, the "same HP as knight" is simply for show. Regardless of the mirage's HPs, it will still die in a single attack.

Deathhead
03-31-2006, 12:07 PM
I only want to ask one thing.If this knight is surrounded and it makes its copys where will they go and what will hapen if u use this ability and it kill him will the copys stay??:huh:

Amyleerocks
03-31-2006, 12:11 PM
whats the matter with a new unit new ways -.- besides itd be fun :)

Amyleerocks
03-31-2006, 12:13 PM
whats the matter with a new unit new ways -.- besides itd be fun :) and uhhh i think the assassin should get that ability cuz its impossible to use em in a good strat gold vs gold T_T just a thought dont kill me!

Deathhead
03-31-2006, 12:14 PM
double post:dry: but really wat will happen?

Amyleerocks
03-31-2006, 12:15 PM
twas an accident srry >_>

Hatchet Klown
03-31-2006, 02:08 PM
Death, give him time to answer...

Deathhead
03-31-2006, 02:14 PM
:( sry.....he's offline isnt he?

RIN
03-31-2006, 07:10 PM
The copies will not be able to overtake a space with an opp on it and if the unit is killed the summoned units will stay

sorry for un edited text