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$20 Gold Coin
03-29-2006, 09:38 PM
Thricer

Description: Thricers are gargantuan creatures made up of three interconnected legs; each leg individually possesses an eye. Thricers appear mysteriously from all corners of the earth, but very rarely will you hear an official Thricer sighting. This is due to the fact that Thricers are extremely aggressive and dangerous creatures. Those that are able to tame and master a Thricer have true power.

Hit Points: 39
Power: 10+10+10
Range: 1
Armor: 30%
Blocking: 72%
Movement: 2
Recovery: 3

Attack: Thricers attack the same square three times, each attack has a possibility of hitting their target for 10 armor deductible damage along with the chance of being blocked individually.

Additional Information: Does not step aside for friendly units to pass and you can only have one Thricer on the field.

This is primarily a defensive unit and rarely will you find it to your advantage to have it advance onto enemy territory. Its lack of movement and large wait period are installed to make it nearly impossible for it to ever get a shot from behind any enemy unit. Obviously it is weakest against magic attacks as they cannot be blocked and all mages can attack this unit from a safe distance. It is also extremely susceptible to enchantresses and poison wisps. Scouts will have extreme difficulty getting a shot off of this creature and most people would find attacking it with their knights and assassins would rarely benefit them at all due to its heavy armor and blocking accompanied by the fact that most people will have their Thricer on their side of the field at all times. So do not say this unit is overpowered because such comments will be ignored.

Lone2Wolf
03-29-2006, 10:03 PM
Umm.

It's overpowered. With a two cleric form, and a scout to back it up, this unit can just tank almost anywhere. Kill Pyros in one hit, kills clerics in one hit, kills DMW's in one hit, halves a max Golem's HP in one hit.

$20 Gold Coin
03-30-2006, 01:11 AM
I understand your point, so I decreased its blocking and increased its recovery. I even included the additional information I forgot to add, but I'm not editing anything else. It can barely move and has the range of a knight, mages can attack it from a safe distance and so can golem ambushers. With the blocking decreased scouts will have a better chance of hitting it. It's only use is to defend your side of the field.

mattroe
03-30-2006, 03:27 AM
This unit is not that bad...congrats it is in my opinion your first ok unit...I don't make units though, I'm to cool for that:cool: .

Hellblazer
03-30-2006, 05:54 AM
It's still pretty powerful.

Riathmus
03-30-2006, 06:42 AM
Pretty powerful unit. Maybe to much power. make it like 7 for each leg and it might be good. Either that or make it 5 each vs. golems.

Cuathon
03-30-2006, 06:47 AM
besides beng two powerful multiple hits isnt a particularly original concept.

RIN
03-30-2006, 09:19 AM
I dont see how much playability it would have, and agree that after the changes it is still a little too powerful. Good concept though due to the discription, although most would just use a LW instead due to its 100% blocking, better range, and 56 HP, and unblockable attack, dont you agree?

Hatchet Klown
03-30-2006, 10:17 AM
An overpowed unoriginal unit... Keep trying ;)

$20 Gold Coin
03-30-2006, 10:51 AM
Oh well at least I didn't get flamed :)

caffinide
03-30-2006, 04:06 PM
its too powerful

$20 Gold Coin
03-30-2006, 05:20 PM
I think that has already been made official.

smokeyham94
03-30-2006, 05:41 PM
I don't think this unit is powerful, but I also think non armor reducable is necessary :p
No matter how less movement it has, it is still a natural born golem killer. If a mud golem came on ur turt just to get the stoney's focus out, this unit wud obviously pwn the golem.
Just a lil thought :rolleyes:

Zander
03-31-2006, 04:56 AM
a little powerful...i agree with mattroe this is your best unit so far....still not too good though =/