$20 Gold Coin
03-29-2006, 09:38 PM
Thricer
Description: Thricers are gargantuan creatures made up of three interconnected legs; each leg individually possesses an eye. Thricers appear mysteriously from all corners of the earth, but very rarely will you hear an official Thricer sighting. This is due to the fact that Thricers are extremely aggressive and dangerous creatures. Those that are able to tame and master a Thricer have true power.
Hit Points: 39
Power: 10+10+10
Range: 1
Armor: 30%
Blocking: 72%
Movement: 2
Recovery: 3
Attack: Thricers attack the same square three times, each attack has a possibility of hitting their target for 10 armor deductible damage along with the chance of being blocked individually.
Additional Information: Does not step aside for friendly units to pass and you can only have one Thricer on the field.
This is primarily a defensive unit and rarely will you find it to your advantage to have it advance onto enemy territory. Its lack of movement and large wait period are installed to make it nearly impossible for it to ever get a shot from behind any enemy unit. Obviously it is weakest against magic attacks as they cannot be blocked and all mages can attack this unit from a safe distance. It is also extremely susceptible to enchantresses and poison wisps. Scouts will have extreme difficulty getting a shot off of this creature and most people would find attacking it with their knights and assassins would rarely benefit them at all due to its heavy armor and blocking accompanied by the fact that most people will have their Thricer on their side of the field at all times. So do not say this unit is overpowered because such comments will be ignored.
Description: Thricers are gargantuan creatures made up of three interconnected legs; each leg individually possesses an eye. Thricers appear mysteriously from all corners of the earth, but very rarely will you hear an official Thricer sighting. This is due to the fact that Thricers are extremely aggressive and dangerous creatures. Those that are able to tame and master a Thricer have true power.
Hit Points: 39
Power: 10+10+10
Range: 1
Armor: 30%
Blocking: 72%
Movement: 2
Recovery: 3
Attack: Thricers attack the same square three times, each attack has a possibility of hitting their target for 10 armor deductible damage along with the chance of being blocked individually.
Additional Information: Does not step aside for friendly units to pass and you can only have one Thricer on the field.
This is primarily a defensive unit and rarely will you find it to your advantage to have it advance onto enemy territory. Its lack of movement and large wait period are installed to make it nearly impossible for it to ever get a shot from behind any enemy unit. Obviously it is weakest against magic attacks as they cannot be blocked and all mages can attack this unit from a safe distance. It is also extremely susceptible to enchantresses and poison wisps. Scouts will have extreme difficulty getting a shot off of this creature and most people would find attacking it with their knights and assassins would rarely benefit them at all due to its heavy armor and blocking accompanied by the fact that most people will have their Thricer on their side of the field at all times. So do not say this unit is overpowered because such comments will be ignored.