View Full Version : Ballistae
smokeyham94
03-31-2006, 06:21 PM
Ballistaes are giant crossbow artilleries that shoots giant harpoons similar to a catapult. The harpoons probably weigh about 150 to 200lbs, about 5 meters.
Health:52
Armor:0
Blocking%:0
Recovery:5
Power:20 non-armor-reducable
Movement:2
Max Range:6(LoS not applied)
To first use the ballistae's, 2 units must man the ballistae. The 2 units may get off the ballistae, except for the recovery turns. The ballistae can only attack or move if the 2 units are manning it. Manning a unit on the ballistae will take 1 turn. The ballistae can only attack if TWO units are manning it. Attacking a manned ballistae will damage the unit with the lowest health. If there is 1 unit currently manned, it will damage that unit. Attacking an empty, unmanned ballistae will damage the ballistae itself. Attacking a manned ballistae will ALSO make it wait 1 extra recovery turn.
The ballistae's attack pattern is like a pyromancer's attack, except the range is 7. The harpoon will strike a cross-tile shape dealing 20 non-reducable damage to the center of the cross-tile. The 4 adjecent tiles to the center of the cross-tile will recieve 15 reducable damage. Any units within the cross-tile will also get pushed 2 spaces in any direction.
Smiley_Girl
03-31-2006, 06:30 PM
A GA with a twist? 5 of 10..Sorry but I don't think this is original
smokeyham94
03-31-2006, 06:34 PM
Note:
GA's have 5 max range.
Note:
2 Units have to man the ballistae, 5 recov, 20 non reducable with cross-tile attack dealing 15 in any space adjacent to center.
Note:
A twist? More like 4 or 5 twists that make it different from a GA.
Owned.
U hurt my feelings smiley :(
How can u compare this to a GA?!
Lone2Wolf
03-31-2006, 06:35 PM
If it has a max range that's bigger than the GA, wouldn't that be... bad?
Smiley_Girl
03-31-2006, 06:42 PM
Note:
GA's have 5 max range.
Note:
2 Units have to man the ballistae, 5 recov, 20 non reducable with cross-tile attack dealing 15 in any space adjacent to center.
Note:
A twist? More like 4 or 5 twists that make it different from a GA.
Owned.
U hurt my feelings smiley :(
How can u compare this to a GA?!
Well I must have not read right...In the other hand, I find it VERY underpowered. :( Sorry
Riathmus
03-31-2006, 06:51 PM
This has been done before. Use the search function. It's your friend lol. And the scout has a range of 6 so it's bigger than this.
Lone2Wolf
03-31-2006, 06:54 PM
This has been done before. Use the search function. It's your friend lol. And the scout has a range of 6 so it's bigger than this.
Yes, but the scout simply can't shoot over units, as this, and the GA, do. LOS actually applies to the scout.
Riathmus
03-31-2006, 06:57 PM
Yes, but the scout simply can't shoot over units, as this, and the GA, do. LOS actually applies to the scout.
That's true, but still, the GA can only attack 4-5 spaces away only, this thing attacks up to 6 spaces away, and no LOS. And with the scout, if you know it's range, it can act like it can shoot over them, because you can do a lot with an angled shot.
Lone2Wolf
03-31-2006, 07:09 PM
That's true, but still, the GA can only attack 4-5 spaces away only, this thing attacks up to 6 spaces away, and no LOS. And with the scout, if you know it's range, it can act like it can shoot over them, because you can do a lot with an angled shot.
Yes, but you can actually stop a scout from penetrating 4 lines of defenses to hit a stone golem or cleric, unlike the GA, where you can't really do anything, except kill it or paralyze it.
Deathhead
03-31-2006, 07:44 PM
I think it is very good idea.I like the idea about the 2 ppl controling it:D
Hellblazer
03-31-2006, 07:45 PM
Meh, it's balanced, but maybe a bit too much. Good job, though, I suppose.
Deathhead
03-31-2006, 07:51 PM
Meh, it's balanced, but maybe a bit too much. Good job, though, I suppose. im not trying to be mean but can u ever be supportive?
:huh:
Hellblazer
03-31-2006, 07:53 PM
im not trying to be mean but can u ever be supportive?
:huh:
Yes. This, however, isn't really one of the units I feel like supporting. In truth, though, it's not bad.
Deathhead
03-31-2006, 07:57 PM
k sry bout last thread;)
smokeyham94
04-01-2006, 10:02 AM
Ok, ok I get this.
Some of u r saying its overpowered, but some of u r saying its underpowered. Let me explain to u why I think its pretty balanced.
Why I think its not overpowered
First, recovery on this is 5. 2 units must man it, so thats 2 turns to make the thing attack the next turn. Attacking this hurts the units manning it, and they cant block it cuz the ballistae itself has 0 blocking. Manning units can't get off of the ballistae on recovery turns. Attacking a manned ballistae ALSO makes it wait 1 extra recovery turn.
Why I think its not underpowered
The center of the cross-tile does 20 non-armor-reducable. The 4 adjecent spaces of the center does 15 Reducable. The effect of the ballistae's attack also pushes units back 2 or 1 spaces available. Its a good turtle killer, but it can't do much to turts except spread the units apart.
This was all in my unit's description folks...
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