Kyir
04-01-2006, 12:43 PM
It's been years since Dragons have been sighted in the skies of this world, till now. Hordes of Dragons from every flight fly into the north to deal with something far beyond human power.
The Dragonflights are of five Colors: White, Red, Blue, Green and Black. The Dragon Tyrant cannot co-exist with any one of them, and only one of any kind (Color) may be on the field per team. All Dragons count as two units unless otherwise noted.
Black:
Rising from the Southern swamplands, the black dragonflight is vicious and cruel, loving to instill a fear into their pray before rending their bodies in two
Life: 60
Armor: 0
Blocking: 40% (20%)
Power: 20 (Claw rake, one square range)
Movement: 4 (Teleport)
Recovery: 3
Abilities:
Black Breath: Range 3, no LoS; Inflicts the victim with deadly spores, any Physical damage then unit infected takes is increased by 5, spores last 4 turns and do not stack
Blue:
Wise, and Noble beasts of the arctic north, they have always had an affinity for magic. But now, something seems to have dampened their once devastating power
Life: 52
Armor: 0
Blocking: 40% (20%)
Power: 20 (Claw Rake, one square)
Movement: 4 (Teleport)
Recovery: 3
Abilities:
Ice Shield: Range 3, LoS; Encases a unit in ice, when struck by any physical attack, the attacker has it's recovery increased by one, the unit effected by Ice Shield has -1 movement, and +5% armor.
Red:
The closest relative to the Dragon Tyrant, the Reds are Regal and imposing, they wield the devastating power of their 'Mother Flame' and can burn through legions
Life: 60
Armor: 0
Blocking: 40% (20%)
Power: 20 (Claw Rake, one square)
Movement: 4 (Teleport)
Recovery: 3
Abilities:
Mother flame:
00000 H= Hit
0HHH0 R= Red dragon
00H00
00R00
Hits all units for 17 (reductable damage), every turn after for 3 turns, the units inflicted take 3 damage.
White:
Kind and gentle creatures, they are the only creatures know to not despise the inferior humans that all dragonflights are forced to associate with through Battle
White Dragons count as one unit
Life: 45
Armor: 0
Blocking: 30% (15%)
Power: 19 (Range two, Straight LoS only)
Movement: 3 (teleport)
Recovery: 2
Abilities:
Drain Essence: range 3, no LoS; Target unit loses 8 life a turn, and all every unit in a cardinal direction to the White Dragon gain 2 life, lasts 3 turns, or until focus is broken.
000T000
0000000 T: Target
000U000 U: Unit
00UWU0 W: White Dragon
000U000
All 'Units' in this picture gain one life a turn as long as focus lasts
Green:
Dragons never seen before now, Green Dragons prefer a wooded environments, and holds a hatred of anything that destroys it.
Life: 60
Armor: 10%
Blocking: 50% (25%)
Power: 23 (Range one)
Movement: 3
Recovery: 3
Abilities:
Shrub-port: Range 6, no LoS: When the Green dragon targets a shrub at the beginning of its movement phase, it may walk 'through' the shrub to another one (Friendly shrubs only).
00000SSSSS
000000ESSS S: Shrubs
0000000SSS T: Target Shrub
000SS00000 D: Dragon
000STSS000 E: End Shrub
0000D000SS
Using its movement, the dragon may go through T, over to E this ends the green dragons movement.
The Dragonflights are of five Colors: White, Red, Blue, Green and Black. The Dragon Tyrant cannot co-exist with any one of them, and only one of any kind (Color) may be on the field per team. All Dragons count as two units unless otherwise noted.
Black:
Rising from the Southern swamplands, the black dragonflight is vicious and cruel, loving to instill a fear into their pray before rending their bodies in two
Life: 60
Armor: 0
Blocking: 40% (20%)
Power: 20 (Claw rake, one square range)
Movement: 4 (Teleport)
Recovery: 3
Abilities:
Black Breath: Range 3, no LoS; Inflicts the victim with deadly spores, any Physical damage then unit infected takes is increased by 5, spores last 4 turns and do not stack
Blue:
Wise, and Noble beasts of the arctic north, they have always had an affinity for magic. But now, something seems to have dampened their once devastating power
Life: 52
Armor: 0
Blocking: 40% (20%)
Power: 20 (Claw Rake, one square)
Movement: 4 (Teleport)
Recovery: 3
Abilities:
Ice Shield: Range 3, LoS; Encases a unit in ice, when struck by any physical attack, the attacker has it's recovery increased by one, the unit effected by Ice Shield has -1 movement, and +5% armor.
Red:
The closest relative to the Dragon Tyrant, the Reds are Regal and imposing, they wield the devastating power of their 'Mother Flame' and can burn through legions
Life: 60
Armor: 0
Blocking: 40% (20%)
Power: 20 (Claw Rake, one square)
Movement: 4 (Teleport)
Recovery: 3
Abilities:
Mother flame:
00000 H= Hit
0HHH0 R= Red dragon
00H00
00R00
Hits all units for 17 (reductable damage), every turn after for 3 turns, the units inflicted take 3 damage.
White:
Kind and gentle creatures, they are the only creatures know to not despise the inferior humans that all dragonflights are forced to associate with through Battle
White Dragons count as one unit
Life: 45
Armor: 0
Blocking: 30% (15%)
Power: 19 (Range two, Straight LoS only)
Movement: 3 (teleport)
Recovery: 2
Abilities:
Drain Essence: range 3, no LoS; Target unit loses 8 life a turn, and all every unit in a cardinal direction to the White Dragon gain 2 life, lasts 3 turns, or until focus is broken.
000T000
0000000 T: Target
000U000 U: Unit
00UWU0 W: White Dragon
000U000
All 'Units' in this picture gain one life a turn as long as focus lasts
Green:
Dragons never seen before now, Green Dragons prefer a wooded environments, and holds a hatred of anything that destroys it.
Life: 60
Armor: 10%
Blocking: 50% (25%)
Power: 23 (Range one)
Movement: 3
Recovery: 3
Abilities:
Shrub-port: Range 6, no LoS: When the Green dragon targets a shrub at the beginning of its movement phase, it may walk 'through' the shrub to another one (Friendly shrubs only).
00000SSSSS
000000ESSS S: Shrubs
0000000SSS T: Target Shrub
000SS00000 D: Dragon
000STSS000 E: End Shrub
0000D000SS
Using its movement, the dragon may go through T, over to E this ends the green dragons movement.