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Forest_Archer
04-01-2006, 03:54 PM
Emerging from the plasma ponds, these energized beings can sprint for miles. However, they aren't natural creatures. They have robotic limbs, with swamp scum clinging to their bodies. They make for intimidating beasts, making any battle intense.

Health- 35

Armor- 15

Blocking- 30%

Movement Range- 2

Attack-

I. Physical, blockable attack. Causes 17 reducable damage + (Opponent's Recovery Time • 2 unreducable damage)

Range (Line of Sight Applied):


XXXOXXX P = Plasmare
XXXOXXX O = Available spaces to attack
XOOPOOX
XXXOXXX
XXXOXXX


II. The Plasmare also has a passive ability of sprinting in a straight direction during an opponent's movement to provide as something that would block the continuation of their movement. However, this does not work with teleporting units.

Example:


XXXXX M = Where the opponent's unit is moving to
XMIXU U = Where the opponent unit is currently standing
XXXXX P = Where Plasmare is currently standing
XXCXX I = Place where my CAU unit intercepts opponent's movement.

In the secondary attack, you can intercept any opponent's movement as long as they pass through your line.

Example:


XX^XX The arrows show infinite movement in all vertical and horizontal
<-P-> and vertical directions.
XXVXX


Also, as Cross Punisher brought up, the Plasmare intercepts the movement on the space in which the opponent's unit moves onto the line of horizontal/vertical that the Plasmare corresponds to. The opponent's unit is stopped from its movement one space before the Plasmare. If an opponent's unit is stopped from movement before it moves one space, the damage that it receives is reduced, making it 10 reducable damage. In any other case, the damage that the intercepted unit takes is 20 reducable damage.

NOTES:

• In the passive ability, if friendly units or enemy units block the attack, the attack is stopped. However, if shrubs only block they attack, the Plasmare slices through them in his sprint to carry on the attack. The shrubs are then destrroyed in that straight line.

• You can't use the passive ability if your Plasmare is recovering.

Recovery Time- 0 Movement, 1 Attack. 0 for Passive Attack.

lthlinjction
04-01-2006, 03:56 PM
this is very interesting, and i like the idea of discontinuing an opponents movement. very nicely thought out. good job F_A

Smiley_Girl
04-01-2006, 03:57 PM
I like the idea on Attack, Recovery X 2

Original ;)

The Coder
04-01-2006, 03:59 PM
A little overpowered against greys, but pretty good and balanced

yall are ded
04-01-2006, 04:18 PM
that is really awesome F_A

lthlinjction
04-01-2006, 04:19 PM
A little overpowered against greys, but pretty good and balanced
how exactly is this overpowed towards greys?

Cross Punisher
04-01-2006, 04:23 PM
how exactly is this overpowed towards greys?he could think that because greys don't have any units that teleport.

lthlinjction
04-01-2006, 04:29 PM
thats just part of the game. just because their units cant teleport, doesnt make this overpowered.

The AIDS Virus
04-01-2006, 04:39 PM
Aren't golds SUPPOSED to have better units than greys? Isn't that what they pay for?

Hellblazer
04-01-2006, 04:54 PM
Th physical attack has a nice equation to it, and I find the fact that it can stop the movement of a unit very useful. I mean, think of all the clerics that'd be saved.

Riathmus
04-01-2006, 05:37 PM
Nice unit. Balanced, and original. Not something you see every day. Good job Forest.

Forest_Archer
04-01-2006, 05:39 PM
Thanks, guys, but is there anything I can improve? ;)

Riathmus
04-01-2006, 05:40 PM
Maybe the blocking by like 5% or something. That's not a huge change.

smokeyham94
04-01-2006, 06:02 PM
No there is nothing u can improve, this is DA UNIT
ALL HAIL THIS UNIT
(bows down)

Kurdish
04-01-2006, 07:33 PM
I give the unit a 9.5/10.

Very well balanced.

DarkWarrior108
04-01-2006, 07:38 PM
Nice. very cool unit. Keep it up

The Coder
04-01-2006, 08:30 PM
Nice. very cool unit. Keep it up

He has been keeping it up

Oh, one thing.. I don't like the fact that it has that cyberrobotic aspect to it when it is set in a sort of medievil game

deleryn
04-02-2006, 10:17 AM
I'm just a little curious about the passive ability. You said that it extends along the rank and file indefinately, but does it go through other units? It would be neat if you could teleport your dragon or muddy in its way before getting a scout across, and there are other options without teleportation. I can see shrubbery really messing this guy up.

This would make flanking with scouts a curious operation, though. Perhaps the passive ability should have a maximum range? Plus, the twenty unreducable damage is a little stiff. If it were my unit, I wouldn't allow the passive ability to be used if it is recovering.

It is an excellent tactical unit. Me likes!

Forest_Archer
04-02-2006, 10:36 AM
Okay, I'll change some things:

• In the passive ability, if friendly units or enemy units block the attack, the attack is stopped. However, if shrubs only block they attack, the Plasmare slices through them in his sprint to carry on the attack.

• You can't use the passive ability if your Plasmare is recovering.

*** Diagrams are now in color :)

Cross Punisher
04-03-2006, 02:05 PM
Colors always nice, but I don't think I saw range for the main attack.

Forest_Archer
04-03-2006, 02:11 PM
Colors always nice, but I don't think I saw range for the main attack.

Oh, thanks, updated. The Range is 2, LOS Applied. Straight line.