Forest_Archer
04-01-2006, 03:54 PM
Emerging from the plasma ponds, these energized beings can sprint for miles. However, they aren't natural creatures. They have robotic limbs, with swamp scum clinging to their bodies. They make for intimidating beasts, making any battle intense.
Health- 35
Armor- 15
Blocking- 30%
Movement Range- 2
Attack-
I. Physical, blockable attack. Causes 17 reducable damage + (Opponent's Recovery Time • 2 unreducable damage)
Range (Line of Sight Applied):
XXXOXXX P = Plasmare
XXXOXXX O = Available spaces to attack
XOOPOOX
XXXOXXX
XXXOXXX
II. The Plasmare also has a passive ability of sprinting in a straight direction during an opponent's movement to provide as something that would block the continuation of their movement. However, this does not work with teleporting units.
Example:
XXXXX M = Where the opponent's unit is moving to
XMIXU U = Where the opponent unit is currently standing
XXXXX P = Where Plasmare is currently standing
XXCXX I = Place where my CAU unit intercepts opponent's movement.
In the secondary attack, you can intercept any opponent's movement as long as they pass through your line.
Example:
XX^XX The arrows show infinite movement in all vertical and horizontal
<-P-> and vertical directions.
XXVXX
Also, as Cross Punisher brought up, the Plasmare intercepts the movement on the space in which the opponent's unit moves onto the line of horizontal/vertical that the Plasmare corresponds to. The opponent's unit is stopped from its movement one space before the Plasmare. If an opponent's unit is stopped from movement before it moves one space, the damage that it receives is reduced, making it 10 reducable damage. In any other case, the damage that the intercepted unit takes is 20 reducable damage.
NOTES:
• In the passive ability, if friendly units or enemy units block the attack, the attack is stopped. However, if shrubs only block they attack, the Plasmare slices through them in his sprint to carry on the attack. The shrubs are then destrroyed in that straight line.
• You can't use the passive ability if your Plasmare is recovering.
Recovery Time- 0 Movement, 1 Attack. 0 for Passive Attack.
Health- 35
Armor- 15
Blocking- 30%
Movement Range- 2
Attack-
I. Physical, blockable attack. Causes 17 reducable damage + (Opponent's Recovery Time • 2 unreducable damage)
Range (Line of Sight Applied):
XXXOXXX P = Plasmare
XXXOXXX O = Available spaces to attack
XOOPOOX
XXXOXXX
XXXOXXX
II. The Plasmare also has a passive ability of sprinting in a straight direction during an opponent's movement to provide as something that would block the continuation of their movement. However, this does not work with teleporting units.
Example:
XXXXX M = Where the opponent's unit is moving to
XMIXU U = Where the opponent unit is currently standing
XXXXX P = Where Plasmare is currently standing
XXCXX I = Place where my CAU unit intercepts opponent's movement.
In the secondary attack, you can intercept any opponent's movement as long as they pass through your line.
Example:
XX^XX The arrows show infinite movement in all vertical and horizontal
<-P-> and vertical directions.
XXVXX
Also, as Cross Punisher brought up, the Plasmare intercepts the movement on the space in which the opponent's unit moves onto the line of horizontal/vertical that the Plasmare corresponds to. The opponent's unit is stopped from its movement one space before the Plasmare. If an opponent's unit is stopped from movement before it moves one space, the damage that it receives is reduced, making it 10 reducable damage. In any other case, the damage that the intercepted unit takes is 20 reducable damage.
NOTES:
• In the passive ability, if friendly units or enemy units block the attack, the attack is stopped. However, if shrubs only block they attack, the Plasmare slices through them in his sprint to carry on the attack. The shrubs are then destrroyed in that straight line.
• You can't use the passive ability if your Plasmare is recovering.
Recovery Time- 0 Movement, 1 Attack. 0 for Passive Attack.