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Higher Plane
04-02-2006, 07:36 AM
Ascendant
Hp 44
Power: 23/15*
Armor: 0
Blocking: 44%/22%
Movement: 3
Recovery: 2/1
Attack Range: 3(hits all squares 2 spaces from the target square in cardinal directions)

Attack: After you "attack" the Ascendant goes into focus. It stays this way until your next turn. Then it launches a ball of energy at the indicated square. Units in secondary range take 15 damage.
Attack does not affect clerics.(in order to not anger the local golds) Ascendant leeches 5% of total damage to heal itself.

Special: If you hold down the ascendant square the unit will go into healing trance, it will then heal 4 damage every turn(like wisp.)

Beacause it is focusing vast power in the mortal realms the ascendant becomes vulnerable while focused. It recieves plus +5 nonreduceable damage if attacked while focused.
On the other hand its own innate skills heal it +3 if a cleric is used while it is focused.

It heals 1 health every two rounds.

Riathmus
04-02-2006, 07:42 AM
no. This unit is overpowered. 44 damage kills pretty much anything on the field.

Higher Plane
04-02-2006, 07:57 AM
well actually the goal was that it wouldnt kill a scout, however the unit must charge for 3 turns to deal 44 and it is in focus, a single scout hit will deal 23 damage and stop this move. hell pretty much any thing does half its health in this mode as well as stopping the move. i will be lowering it to 43 though simply so it cant kill a scout. also this unit would have from 3/4 recovery and might not even use its attack much less target something it can kill. although if you think i should i'll lower the damage a bit more,

anywho 43 damage(what, cause i didnt want it to kill scout) kills: DSM, Pyro, DMW, wisp, Assassin, cleric, berseker, barrier ward, enchantress.
doesnt kill: knight, l-ward, dragon, scout, beasty, furgon, GA, mud golem, frost golem, stone golem.

one simply kills ths right off like a DSM.

Hellblazer
04-02-2006, 07:59 AM
So it attacks for 29, which can kill a cleric and is already overpowered, and then does an extra 44 to that same unit? That's 73 damage! That could kill a DT. This is way overpowered.

Riathmus
04-02-2006, 08:00 AM
Still, it kills quite a few things. And a strategy for using the ability is using the barrier ward with the unit. Then it kills whatever it's aiming at. Hellblazer, it's normal attack is 29. Charged attack is 44.

Higher Plane
04-02-2006, 08:08 AM
actually hell, you can choose to use on attack or the other, i may be new but im not stupid enough to do what you are suggesting. :)

well, since all new units are gold only, this would necessitate the use of a b-ward in gold games which would most likely allow this unit to get off 1 attack.

also damage is armor reduceable. anyhow all one need do to stop the charged move is undo the b-ward and shoot.

plus, the chances of this getting to a cleric are almost nil, and even if it does it will be totally unguarded in enemy territory.

besides that since it has a short range and focus, you cant attack till something is in range, which makes you in range of them.

i will lower the damage though, if you have a suggestionas to what it should be. possibly i could make it double-armor reduceable.

Hellblazer
04-02-2006, 08:21 AM
actually hell, you can choose to use on attack or the other, i may be new but im not stupid enough to do what you are suggesting. :)

Okie-dokie, then. It's still overpowered. because with either attack it can be a one-hit KO to at least one unit.

Higher Plane
04-02-2006, 08:27 AM
the first move cant kill anything!
it goes into focus so it would never hit a cleric, witches are never used gold and the same thing applies to it as the cleric.

the second aatack follows the same principles.

but fine i'll just rewrite the whole concept since you think it is too powerful, although i still think you are biased against high power, im new so i suppose you know better than i.

Hellblazer
04-02-2006, 08:33 AM
the first move cant kill anything!
it goes into focus so it would never hit a cleric, witches are never used gold and the same thing applies to it as the cleric.

the second aatack follows the same principles.

but fine i'll just rewrite the whole concept since you think it is too powerful, although i still think you are biased against high power, im new so i suppose you know better than i.
Whao, calm down. I was just saying that it could kill a DMW first hit. And yes, some golds do use one. You don't have to get upset, though.

Higher Plane
04-02-2006, 08:40 AM
if i was upset i would have indicated it more strongly :)
a single exclamamtion mark doesnt indicate anger.

when i said i'll change it, it was because i read several units and checked out many of the little commitee thingy certified ones. you seem to be a veteran and respected poster in CAU forum. plus i saw quite a few other units with high damage that were shot down pretty fast.

i doubt i will get angry over something like this unit, since it appears that this is mainly a creative exercise rather than something that effects the game.

smokeyham94
04-02-2006, 02:24 PM
Im guessing u edited now, so Im saying sure its not bad, but it might have a lil 2 much healing stuff.....
7/10

Cuathon
04-02-2006, 03:06 PM
it heals four health from a maximum damage hit with its attack :)
in a 60 turn game where iut survived till the end it would heal 30. its healing trance wastes a turn and is easily disrupted by a mudquake.

anything besides too much healing?

this isnt bad for someones like 10th post or so.

seems to me you just rated a newbs unit to make your self feel special.

Match Strike
04-02-2006, 03:14 PM
Interesting concept, but it needs to be toned down. a lowerin of hp and blocking would do that. Right now it is as powerful as any mage and a lot more durable. I like the lance of not being able to hit cleric, but I would also add the caveat that it cannot be healed by a cleric.

Also, in the future note that only three units have secondary attacks, and all came into place because of a percieved imbalance in the game. The mud golem and assassin got their specials because thy weren't being used, and the furgon got the enraged attack because defensive play wasn't seen as viable at the time. No unit has started out with two attacks.

smokeyham94
04-02-2006, 03:19 PM
seems to me you just rated a newbs unit to make your self feel special.
*gasps*
I DID NOT!
FINE 9.9999/10
:p

Higher Plane
04-02-2006, 04:15 PM
plenty of units here have been made with them though.
not being healed by the cleric? totally bad, i'd have to power up something else. its natural healing is not all that effective. i suppose i could dump the second attack, its largely situational and i dont want to not be cleric healable.

its not really a mage anyway, plus thats largely a player classification. but i suppose i can lower blocking and hp a bit.

Match Strike
04-02-2006, 06:12 PM
It is an attacking spellcaster though. No other attacking spellcaster is that durable.

Higher Plane
04-02-2006, 06:38 PM
you have a broad definition of spell(who said its a spell? even heard of paramental powers?), but i know what you mean. i will raise its recov and lower its movement. bear in mind however its sattack pattern, much less effective than a pyro.

Cuathon
04-03-2006, 06:35 PM
well its not super original but i dont see how its over powered. the edit makes it 2 knight killable. and the attack pattern isnt as effecteve as DSM and pyro.