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smokeyham94
04-02-2006, 02:40 PM
Spartois are long-deceased skeletons that are actually alive/undead. Once they die, they will regenerate once more.

Hp:25
Armor:0
Blocking%:0%
Power:13
Movement:3 at max
Range:1
Recovery:2

Once the spartoi has been killed, it will fall into a heap of bones on the tile he was killed on. After 2 turns, the heap of bones will once again regenerate as a spartoi, with 1 recovery. The spartoi does not have to be killed to finish the game, however there is a circumstance.

If a spartoi has killed an enemy unit, it will gain +10 health and can increase the spartoi's maximum life limit. So if the spartoi had 18 health, and killed a unit, it will then have 28 health. The spartoi will also recieve +4 power and +30 blocking, and 12 armor. The spartoi can no longer regenerate and is a necessary target to win. But, the no-longer regenerating spartoi has an advantage. Whenever healed by a cleric, its maximum life may increase. A no-longer regenerating spartoi with 24 health will have 36 health when healed. It can only go up to 60 health at max.

**The regenerating spartoi will hav none of the advantages said in the above paragraph. The regenerating spartoi's abilities are all stated at the first paragraph

The AIDS Virus
04-02-2006, 02:45 PM
It seems a bit overpowered, especially if you can get multiple in unit drops. But not bad overall. 7.5/10

The Coder
04-02-2006, 03:34 PM
a little complex, but good

smokeyham94
04-02-2006, 03:46 PM
The health thing is a lil confusing. Just think of it as when a spartoi can't regenerate anymore, its maximum HP goes to 60.

Hellblazer
04-02-2006, 03:48 PM
It's a bit like a self-necromancer, but it's not too bad.

pure_caffeine
04-02-2006, 04:14 PM
which is better than a normal necromancer