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Kyir
04-03-2006, 11:33 AM
yes, another newgamishterrianthing, but i'm bored at school.


00000000F0000000 Key:
00000000C0000000 P:Path
PPPVVVVVVVVVVPPP
PPPVVVVVVVVVVPPP V: Southern Slope
PPPVVVVVVVVVVPPP ^: Northern Slope
VPPPVVVVVVVVPPPV X: Pit
VVPPPVVVVVVPPPVV H: Hill
VVVPPPVVVVPPPVVV F: Flag
0000000000000000 C: Capture point
00000XX00XX00000
00XXXXHHHHXXXX00
000000HHHH000000
000000HHHH000000
00XXXXHHHHXXXX00
00000XX00XX00000
0000000000000000
^^^PPP^^^^PPP^^^
^^PPP^^^^^^PPP^^
^PPP^^^^^^^^PPP^
PPP^^^^^^^^^^PPP
PPP^^^^^^^^^^PPP
PPP^^^^^^^^^^PPP
00000000C0000000
00000000F0000000


Overall: This map would enact a Capture the flag senario (sp? 0_o), when a unit reaches the a flagpoint, it gains 'Flagged' And carrys a large flag of the opposing team color, then while not allowing the other team to gain controll of a flag whle you retrn yours.

General Rules:
Winning: Gain three points

Flags: A flag may not be captured while your team's flag is being 'run', A unit with the 'Flag' buff has -1 movement.

Setup: Units may not be placed on anything below or above (respectivly) the starting double 0 rows.

Landscape:
Southern Slope (V): when a unit travels south on this slope the unit gains +1 movement, and may not move any direction but down, units on the slope may not attack, units moving north the slope get -2 movement, and cannot attack or move in anything but up.

Nourthern Slope (^): when a unit travels north on this slope the unit gains +1 movement, and may not move any direction but up, units on the slope may not attack, units moving south on the slope get -2 movement, and cannot attack or move in anything but down.

Path (P): Normal movement and attack

Capture point (C): when a movement with the 'flag' buff steps on this square, you gain a point, and all squares disapear for three turns, all units are set in their starting posistions, even if killed.

Flag Point (F): when a unit steps on this square they gain the 'flag' buff, only one unit per team may have this buff.

Pit (X): Only flying units may pass over

Hill: Already ranged units get +1 range, but attacked unit gets +20% blocking (10% to sides)

This is obviously has some kinks being a rough draff. Comments and suggestions are welcome.

~Rod R~
04-03-2006, 11:45 AM
Is it like a feild you play on?

Kyir
04-03-2006, 11:49 AM
Is it like a feild you play on?

I said wait till I post details, Lrn2read?