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TheDemonKing
04-03-2006, 09:01 PM
Well, lately I read the CAU guidelines, I felt it lacking something, it's surely done great, but the continuing problem of constant unblalanced units, this gets annoying sure, everyone knows it. If anyone is at all new to CAU this may help, if they've heard too many of their units are overpowered, this could help, if they just make bad units, the guidelines would help.

1. How not to overpower
The most common flame: OVERPOWERED! These units annoy me, this is how NOT to overpowere your units.

Okay, you don't want to overpower your unit, you can make it weak in ways, strong in ways, but not strong in more ways than weak!

i.e.

HP:44
Power: 26
Movement: 4
Recovery: 2
Armor: 10
Blocking: 80
Attack Parern: Like knight

This unit, WAY overpowered, look the 44 health is quite high, add 10 armor and 80% blocking, you have an EXTREMELY defensive unit. Also it has 2 recovery 4 movement and 26 power, it's powerful in TOO many categories.

Now to improve it (although the unit is not so good anyways)

HP: 33 (lower, so it's not as defensive)
Power: 26 (now it is very powerful, many other categories MUST be low now)
Movement: 3 (This unit is still too powerful though)
Recovery: 3 (This would unserpower it to move up)
Armor:--(this unit is way too powerful for armor)
Blocking:--(Now it is farily balanced)
Attack Patern: Like Knight (doesn't need to be changed)

See, because of the recovery, those huge blows will probably only hit once or twice. The unit is not so creative, but fairly balanced.

2. Special Attacks
To orginate a unit you might add a special attack to your unit. Now I can't help you with this, but maybe how to make one, that's balanced, orginal, interesting ect.

Balance it, originate it. Balancing a special attack can be hard, very hard indeed, don't make it like if it's the last unit on the field it gains +5 power or something stupid like that. Make it like every time it recieves a blow that deals over 15 damage it's attack power goes up 1...well, that's not a bad idea anyway ^_^, but then you need to make the starting attack not so high like 16 17 something like that. Something similar to the assassin bomb like a last desperate attempt to do something. i.e. If it has 5 or less HP, the it kills itself and gives the number of HP to the number of attack from a unit within say 3 spaces. I didn't chooose just any unit cause a 33 DT is too powerful..just too powerful.


Finished Product
Well, seeing all that I have done, I have come up with an example unit to show to you. The idea isn't terrible so it could be a fair example of a balanced unit that has very high in one category. Here it is:

Name (any suggestions?)

HP:33
Power: 26
Movement: 3
Recovery: 3
Armor:--
Blocking:--
Attack Patern: Like knight
Special Attack: Power Share. When the [NAME] has 5 or less HP, it can sacrifice itself taking that HP and giving it to a unit within 3 spaces that HP in Power.

If there's anything that should be added, please tell me.

DOCTOR DEVICE
04-03-2006, 09:15 PM
Pos rep, pretty good :)

TheDemonKing
04-03-2006, 09:17 PM
Pos rep, pretty good :)

Thanks DD, I worked hard on this, i guess I did a pretty good job, happy to hear that!:)

Duke_Quakem
04-03-2006, 09:46 PM
at first sight I thought I would find an extensive thread, but the example is very explanatory. good job, maybe later on it could de done something more detailed, what U think ?

Cuathon
04-03-2006, 09:53 PM
firstly the special makes no sense. why is it called power share? bad exlanantion.
second why the hell would it have 3 recovery? a blockable 26 damage with 3 movement and knight range? this unit isnt balanced its underpowered.

Cross Punisher
04-03-2006, 10:37 PM
firstly the special makes no sense. why is it called power share? bad exlanantion.
second why the hell would it have 3 recovery? a blockable 26 damage with 3 movement and knight range? this unit isnt balanced its underpowered.I was thinking the same thing about the unit. A unit that has to attack with a knight shouldn't have that high of a recovery. Other statistics should be lowered so the recovery doesn't go over 2 for that.

lthlinjction
04-03-2006, 10:46 PM
Special Attack: Power Share. When the [NAME] has 5 or less HP, it can sacrifice itself taking that HP and giving it to a unit within 3 spaces that HP in Power.

Ok so at 5 or below health, this unit can give the rest of its Health to another unit in power you say?

so its like this:
a) Unit has 4 health.
b) Mud Golem 2 spaces away.
c) Unit adds that 4 health to the mud's power.
d) Unit dies.
e) Mud now has 24 power.

Is that what you meant?

Hellblazer
04-04-2006, 05:56 AM
How does this help people to make balanced units when it's not very balanced itself. Really think before you try to help people.

DOCTOR DEVICE
04-04-2006, 06:36 AM
How does this help people to make balanced units when it's not very balanced itself. Really think before you try to help people.
Yes, like, correcting people's grammar and such is useless to do :)

And saying stuff like "No" to bad units, as oppose to helping them is also useless. :)

:rolleyes:

Hellblazer
04-04-2006, 02:36 PM
Yes, like, correcting people's grammar and such is useless to do :)

And saying stuff like "No" to bad units, as oppose to helping them is also useless. :)

:rolleyes:
You know what....*trout slap*
Seriously, grammar is under-appreciated in this forum by noobs and newbs. How is correcting it so people can actually read posts useless?
As for the "no" incident in Sluff's thread: I explained myself. Get over it.

DOCTOR DEVICE
04-04-2006, 03:37 PM
You know what....*trout slap*
Seriously, grammar is under-appreciated in this forum by noobs and newbs. How is correcting it so people can actually read posts useless?
As for the "no" incident in Sluff's thread: I explained myself. Get over it.
Can you honestly tell me that you cannot understand when someone says

"Your an idiot" :rolleyes:

Seriously, you correct people all the times when it is unecessary! I understnad if some1 taks liek dis, then yah, correct 'em, but other times its just pissy.

And if someone has explained themselves on why it's bad, saying "no" adds no value, an old CAU vet like you should know that.

The Coder
04-04-2006, 03:43 PM
honestly, I think most people that make bad overpowered units don't read the guidlines at all, don't really think too much about them, and to me, it really won't help much. but thats just me

TheDemonKing
04-04-2006, 03:48 PM
honestly, I think most people that make bad overpowered units don't read the guidlines at all, don't really think too much about them, and to me, it really won't help much. but thats just me

Yes, that is JUST you!:mad: :p

Hellblazer
04-04-2006, 03:53 PM
Can you honestly tell me that you cannot understand when someone says

"Your an idiot" :rolleyes:
And now, just to piss you off, I can't understand that. (Your-->you're)

Seriously, you correct people all the times when it is unecessary! I understnad if some1 taks liek dis, then yah, correct 'em, but other times its just pissy.
Yeah, I know I correct people. I like grammar and you like.....whatever. Deal with it.

And if someone has explained themselves on why it's bad, saying "no" adds no value, an old CAU vet like you should know that.
Ok, this I'll partially agree on. I don't like having to repeat stuff that has already been said, so sometimes I just say "no". It is morally wrong, though, so I'll give you that.

smokeyham94
04-04-2006, 05:16 PM
Even if you do have bad grammer, I dun thik ne1 wil tak lik thiz cuz dey hav bad gramer. You might mispell some words and crap, but thats just them.

DOCTOR DEVICE
04-04-2006, 05:19 PM
Ok, this I'll partially agree on. I don't like having to repeat stuff that has already been said, so sometimes I just say "no". It is morally wrong, though, so I'll give you that.

Lets end this now on an agreeing note :)

Kyir
04-04-2006, 05:22 PM
Thanks DD, I worked hard on this, i guess I did a pretty good job, happy to hear that!:)

decent post, most of this is scattered around in guides and such though

TheDemonKing
04-04-2006, 06:24 PM
decent post, most of this is scattered around in guides and such though

Yay, something good from a tough critic (no offense Kyir) ^_^.

Hellblazer
04-04-2006, 08:26 PM
Let's end this now on an agreeing note. :)
Agreed.:p

TheDemonKing
04-04-2006, 08:29 PM
Agreed.:p

Let's agree on agreeing now!