View Full Version : unit-WOLFE
WHITE-WOLFE
04-04-2006, 01:53 AM
THE WOLFE
health-40
attack-6
armour-10
block-10%
wait-0
move-12
description-the wolfe is fast and elusive and good for finishing off weakened units,like a cleric shot by a scout if out in the open,and can also escape scout shots, i think this would be a great unit to add to the game since the most movement by a unit is 6=wisp we need a unit to move fast and this is the perfect unit,it can be stoned but can't be paralyzed or poisoned,but stoning it should reduce the movement by 4 so a scout could reach it and make it not an overpowered unit.we should only get 1 wolfe and it counts as 1 unit.
Its allright...Dont like it to much, but good idea anyway :)
Hellblazer
04-04-2006, 05:48 AM
12 movement?! Hell no. Fix that and you've basically got an average unit.
Riathmus
04-04-2006, 11:24 AM
12 is way to much movement for this game. The biggest range right now is the scout with 10 (4 move, 6 range). And the attack is way to low for it to be of any use.
KBHoleN1
04-04-2006, 12:00 PM
Agreed. Way too much movement, the last thing we need is something that can run around your defenses in one move. It can't be paralyzed or poisoned? Dumbest stat ever. Plus, you didn't mention the attack pattern, but I would assume its a knight (which would make total range 12 + 1 = 13).
Overpowered, and dumb. It's your first post, it's bound to be a bad one, sorry.
And I just noticed, a wait of 0? Did you even consider the possibilities of this unit? Come back when you grow a brain.
smokeyham94
04-04-2006, 05:37 PM
Do you realize that 12 movement is basically moving from your cleric to like 2 spaces away from your enemy's cleric...
Taking away the movement will make this a total unoriginal and useless unit. Scouts can just pick this unit off.
Death Shot
04-04-2006, 06:16 PM
The Wolfe sounds like your name. What if we all made units that were like our name. Like Smokeyham. That, would be interesting.
Kurdish
04-04-2006, 10:24 PM
Too weak for power. And 12 movement and 0 wait!!!!! Now thats overpowered! O yah its spelled wolf. W O L F, not wolfe. Learn to spell.:D
†BulldogFreak†
04-04-2006, 10:51 PM
Hey White Wolfe i think i like this one better than all the other ones that ppl have created! i hate when i have to use my dragon or something just to kill a mud golem that has 4 health left!!! Thank u for trying to make this unit!!! i hope that the ppl will think the same of this wonderful unit!!THE WOLFE
health-40
attack-6
armour-10
block-10%
wait-0
move-12
description-the wolfe is fast and elusive and good for finishing off weakened units,like a cleric shot by a scout if out in the open,and can also escape scout shots, i think this would be a great unit to add to the game since the most movement by a unit is 6=wisp we need a unit to move fast and this is the perfect unit,it can be stoned but can't be paralyzed or poisoned,but stoning it should reduce the movement by 4 so a scout could reach it and make it not an overpowered unit.we should only get 1 wolfe and it counts as 1 unit.
mattroe
04-04-2006, 10:53 PM
Ok I think it is really bad, but it has room to be worked on and if you think a little more about it i think you can make it good, no one neg him it is his first post, and it was not a bad one, and he obviously isn't dumb enough to make a thread in wrong section, all I will say is make sure you read all the stickies.
$20 Gold Coin
04-04-2006, 11:11 PM
I like this unit, it isn't that powerful, one of its only uses is picking off weak units so your other units can concentrate on more important matters. The only thing I don't like is that it can easily break the concentration of focusing units.
mattroe
04-04-2006, 11:16 PM
one of its only uses
If is is one if its_____uses normally it will have more then one use. hence why uses is plural.But nooo thats to good for you, you have to go off and make a singular (only) then a plural(uses). This is why I despise you:angry: .
But your other points you made were good, it wont get much use, but you should lower its movement.
Deepsea Warrior
04-05-2006, 01:48 AM
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The unit is sword of cool but it was not so good to make a tread out of it...
DeathBed
04-05-2006, 04:36 PM
Like matt said it needs to be worked on. The movement is a to high.The wait should be atleast 1 turn and the attack is to low. It should be able to be stoned and paralyzed,too. It's a bad unit now,but just do a little work.
KBHoleN1
04-05-2006, 04:40 PM
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The unit is sword of cool but it was not so good to make a tread out of it...
Are you retarded? You copied the top of the imageshack page. You didn't type that sentence in any language I have ever heard of. I gather you like the unit, but it doesn't deserve a thread. Just curious, where is he supposed to put it. It's a bad unit, but units go in a thread, at least he put it in the right place ...
smokeyham94
04-05-2006, 04:59 PM
I just counted the spaces on the arena yesterday.
From your end of the arena to the opponent's end is 10 tiles. 12 movement? No absolutely not.
Duke_Quakem
04-05-2006, 10:19 PM
I just counted the spaces on the arena yesterday.
From your end of the arena to the opponent's end is 10 tiles. 12 movement? No absolutely not.
I did the same too :bigsmile:, but I counted 11 tiles:p
anyways, 12 is excessive, I suggest to cut the movement in half.
I guess you wanna keep the 0 recovery, so I recommend to exchange the armor for blocking (wolves don't have heavy fur coat, if they had, they wouldn't move at the speed you wanna make'em, and speed is what they're gonna use to avoid the attack, not armor)
Increase the attack, maybe up to 15, and perhaps reduce the HP (a very fast unit will have the stamina to maintain long sprints, but not the endurance to resist combat, not to mention wounds. Also, a high amount of health is usually related to strong characters)
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