Calon
04-06-2006, 05:14 PM
Edit: I saw in the stickied post a "logging" entry but the explanation made it seem different that what I have proposed. This would be a auto-generated file if you had the log on.
Since there is no client side material, I doubt this is possible but I'll throw it out there because I'm a numbers cruncher and would love some numbers to... well... crunch.
Default setting: Log is off.
Commands: /logon and /logoff
This command initiates a logfile (notepad type) wherein is transfered each turn's combat information.
-This would require the squares to have a label, example:
Player and Opponent could be designated by who moves first, which is the second line in the combat log. (North East South and West could be determined by the Player seeing foward as North)
P1, player far bottom left
P2 would be the player square directly to the right and still on the bottom row
O1 would be opponent top far right as seen by the player and that square would be far bottom left as seen by the guy who goes second (Opponent)
O2 would be directly to the left (as seen by player) of that square.
The no mans land in the center could be labeled as N1 starting with the bottom left nuetral square as seen by the player.
-Secondly same type unites would need their own designation Knight1, Knight2 etc. It wouldnt matter how they are labeled (in what order) so long as it remained the same during the fight.
-Thirdly the log lines would also include all pertinent information such as health, attack position for melee attacks (side, front back) and chance to hit broken down into base blocking and blocking bonus. Multiple attacks in one attack would each need their own line, but would be identifiable by the movement information being the same.
-Lastly, the log file could be titled with the name of your opponent and stored into a folder /programs/TAO/logfiles etc. If you play another game against that opponent before this file is deleted then it would be Opponent_01, _02, _03 etc.
Example Log:
Time & Time zone, date
Player and Opponent Designation (who goes first)
Initial board setting: (K1,P23) (K2, P24) (K3, P25) (LW,P14) etc.
[TimeHack] Player K1 (Health 50, Blocking 80, Bonus 0) to N4 face N
[TimeHack] Opponent K3 (Health 50, Blocking 80, Bonus 0) to N5 face W attack (side, Blocking 40, Bonus 0) Player K1. Success.
------------------------------------------------------------
This is all off the top of my head but I think it would be a good idea. It would let the TAO community have a play by play of theirs (and others) games and also let us see the blocking action in detail. I'm sure most of you think this is way too much but I had the idea so I thought I'd throw it out there.
Since there is no client side material, I doubt this is possible but I'll throw it out there because I'm a numbers cruncher and would love some numbers to... well... crunch.
Default setting: Log is off.
Commands: /logon and /logoff
This command initiates a logfile (notepad type) wherein is transfered each turn's combat information.
-This would require the squares to have a label, example:
Player and Opponent could be designated by who moves first, which is the second line in the combat log. (North East South and West could be determined by the Player seeing foward as North)
P1, player far bottom left
P2 would be the player square directly to the right and still on the bottom row
O1 would be opponent top far right as seen by the player and that square would be far bottom left as seen by the guy who goes second (Opponent)
O2 would be directly to the left (as seen by player) of that square.
The no mans land in the center could be labeled as N1 starting with the bottom left nuetral square as seen by the player.
-Secondly same type unites would need their own designation Knight1, Knight2 etc. It wouldnt matter how they are labeled (in what order) so long as it remained the same during the fight.
-Thirdly the log lines would also include all pertinent information such as health, attack position for melee attacks (side, front back) and chance to hit broken down into base blocking and blocking bonus. Multiple attacks in one attack would each need their own line, but would be identifiable by the movement information being the same.
-Lastly, the log file could be titled with the name of your opponent and stored into a folder /programs/TAO/logfiles etc. If you play another game against that opponent before this file is deleted then it would be Opponent_01, _02, _03 etc.
Example Log:
Time & Time zone, date
Player and Opponent Designation (who goes first)
Initial board setting: (K1,P23) (K2, P24) (K3, P25) (LW,P14) etc.
[TimeHack] Player K1 (Health 50, Blocking 80, Bonus 0) to N4 face N
[TimeHack] Opponent K3 (Health 50, Blocking 80, Bonus 0) to N5 face W attack (side, Blocking 40, Bonus 0) Player K1. Success.
------------------------------------------------------------
This is all off the top of my head but I think it would be a good idea. It would let the TAO community have a play by play of theirs (and others) games and also let us see the blocking action in detail. I'm sure most of you think this is way too much but I had the idea so I thought I'd throw it out there.