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smokeyham94
04-06-2006, 05:22 PM
Hp:44
Armor:11
Blocking%:0%
Power:15 [non-armor reduceable]
Recovery:1
Movement:4 tiles straight


The Wraith's movement is it's attack itself. The Wraith's movement/attack is like a Dark Magic Witch's. If it passes through a unit while moving, the unit recieves 16 unblockable damage.

Example:
E E E E U E E E E
E E E E X E E E E
E E E E X E E E E
E E E E K E E E E
E E E E X E E E E
U=Wraith
X=Movement/attack
K=Knight being attacked
E=Empty spaces

The Wraith does not have to move/attack 4 tiles. It can only move 3 tiles if you wish.

Special:
Clicking and holding the Wraith will make the movement/attack tiles dark red.
At this point the Wraith will automatically have LOS. If the Wraith bumps into a unit, it will not pass through it like its normal attack. Instead, the Wraith will go into the unit. The unit type's maximum health will decrease by 10 until the game ends and the unit type's movement will decrease by 1.
For example, if an enemy knight was effected by the special, all of your opponent's knights will have -10 maximum health and -1 movement.

***If you used the Wraith's special on a unit, the Wraith will no longer exist for the game. The Wraith's special is a sacrificial special

The Coder
04-06-2006, 05:30 PM
idea been suggested before...

Hellblazer
04-06-2006, 08:47 PM
It's not particularly original, but not bad.

soulhunter12
04-06-2006, 10:35 PM
looks like u spent some time on

uniquinous
04-07-2006, 01:36 AM
looks like u spent some time on
why does everyone say this? :dry:

Anyway, let's keep things simple because, let's face it, bogging units down with unecessary secondary attacks only allows for greater chances the unit is bad.

Now, as for the movement hit thing: It's recomended that that unit have 3 normal walking movements, like the witch, before it's movement attack. You might be wondering why. Well, there comes a problem with this units when he isn't quite lined up with his target, and the only way to get lined up involves attacking. This would mean he would have a full wait after each movement, and could potentially do a lot of harm to his own teammates.

AlabamaBoy
04-07-2006, 08:07 AM
:D
Looks like a combination of my first and second CAU post. :)

smokeyham94
04-07-2006, 05:16 PM
why does everyone say this? :dry:

Anyway, let's keep things simple because, let's face it, bogging units down with unecessary secondary attacks only allows for greater chances the unit is bad.

Now, as for the movement hit thing: It's recomended that that unit have 3 normal walking movements, like the witch, before it's movement attack. You might be wondering why. Well, there comes a problem with this units when he isn't quite lined up with his target, and the only way to get lined up involves attacking. This would mean he would have a full wait after each movement, and could potentially do a lot of harm to his own teammates.
Well I think this unit isn't extremely overly powerful, and this unit only has 1 recovery. Now I'll try to lower health, but I didn't want this unit to be totally offensive. I kind of wanted this unit next to a cleric or something in a turt. It doesn't have to move past your own units...If you get what Im saying..
[Edit]Are you saying my special makes this unit bad? (I reduced attack, armor and health)

Excaliber
04-07-2006, 05:24 PM
As I was reading I was thinking''Whoa! this unit is overly powerful on its special attck!'' but then I was thinking ''that explains it'' when you said that it was sacrificial....