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actionjack
04-08-2006, 12:48 PM
Black Hand, Red Blade – Guild of Assassins

Red Blade Assassin

HP: 30
POWER: 24
ARMOR: 10%
BLOCKING:
80% Front
30% Side
RECOVERY: 1
MOVEMENT: 4
TARGET:
Strike 3 units on adjacent tile in front with her blade.
X
XOX
The target in front will receive 100% damage, and those on the side only 50% of damage.
There is a 80% chance that her attack will be unblockable.


Shooting Star Assassin

HP: 32
POWER: 20
ARMOR: 10%
BLOCKING:
60% Front
30% Side
RECOVERY: 1
MOVEMENT: 4
TARGET:
Shoots an dagger at a single target up to 4 tiles away.
This attack will hit the first unit along its LOS (line-of-sight).

When being attacked, there is a 50% chance where the SS Assassin will Dodge*.


Shadow Assassin

HP: 32
POWER: 14
ARMOR: 10%
BLOCKING:
70% Front
30% Side
RECOVERY: 1
MOVEMENT: 4
TARGET:
Strike 1 unit on adjacent tile in front with her blade. The attack is unblockable. This unit can use one turn to go into Sneak*.
X
O


Numbing Blade Assassin

HP: 35
POWER: 18
ARMOR: 10%
BLOCKING:
60% Front
30% Side
RECOVERY: 1
MOVEMENT: 4
TARGET:
Strike 1 unit on adjacent tile in front with her blade. It will numb the target, paralyze them for 1 turn. This unit can use one turn to go into Hide*.
X
O


Shadow Clock

HP: 32
POWER: Shadow Clock
ARMOR: None
BLOCKING:
None
RECOVERY: 2
MOVEMENT: None
TARGET:
Raises a Shadow clock on a single unit within 4 tiles – Make that unit Invisible*.
The effect of the spell will last as long as Focus is maintained.
The effect will be lost if that unit move out of the 4 tile range.


* Dodge: If roll a successful dodge, when being attack (no matter the side), but before the strikes, the unit will automatically move to one random adjacent open tile. This will cause most direct attack to miss. If there are no open tile next to, than will not be able to dodge.

*Hide: The Unit will be Invisible to the opponent’s eye. You can hid and move your self on the same turn (at 50% of the movement rate), but after that, you must remind stationary and take no action to remind hiding. The unit will be force out of hiding if it take any damage or heals.

*Sneak: Like Hide, but you can still move (at 50% of the movement rate) and remain invisible. If the unit attack or take damage, it will be force out of hiding.

*Invisible: The unit that is invisible will remind invisible if move or attack. Only if taken damage, or condition specified, will remove the invisible from that unit.

Riathmus
04-08-2006, 03:55 PM
My god the n00bs get worse and worse each time they come in. They're all overpowered.

actionjack
04-08-2006, 04:17 PM
My god the n00bs get worse and worse each time they come in. They're all overpowered.

Do tell.. over power in what way?

Riathmus
04-08-2006, 04:20 PM
Those things at the end of the post, the "special abilities" I suppose, are what makes them overpowered.

smokeyham94
04-08-2006, 05:56 PM
It's too much to read.
Please don't make unit clusters....They're O.K for your first units though.

Zander
04-09-2006, 07:37 AM
Black Hand, Red Blade – Guild of Assassins

Red Blade Assassin

HP: 30
POWER: 24
ARMOR: 10%
BLOCKING:
80% Front
30% Side
RECOVERY: 1
MOVEMENT: 4
TARGET:
.
erm, the blocking percent for side has to be half the front:dry: , I don't like the units sorry

Hellblazer
04-09-2006, 11:12 AM
Generally, these are all pretty powerful. They're somewhat balanced, yes, but not enough to be good in any way.

***Duo***
04-09-2006, 11:29 AM
My god the n00bs get worse and worse each time they come in. They're all overpowered.

*Glances at join date.*

It's too much to read.
Please don't make unit clusters....They're O.K for your first units though.

[S]He can make 'unit clusters' if they wish.


-Duo

Serge
04-10-2006, 02:07 AM
People need to stop calling actionjack a noob, all he really needs to work on is making his posts cleaner looking. To me CAU is all about style!

actionjack
04-10-2006, 12:36 PM
well.. I am a noob at this forum... there is no shame in that.

I don't see any problem in saying a concept is overpower too, else why would I put it in the forum?

But it would be a good curtsey to stat more on what is overpowering, and how else to make better improvment.

I will change up some numbers when have time.

Cross Punisher
04-10-2006, 01:13 PM
Theres no problems with unit cluster like this if the units are GOOD. I read the first, found several obvious problems and didn't even bother to look at the rest just for that reason.

Actually looking back at the first two the're not that bad except for the obvious mistakes with the side blocking and the repeated, "There is an 80% chance for **** happening," and, "50% chance for **** happening."