actionjack
04-08-2006, 12:48 PM
Black Hand, Red Blade – Guild of Assassins
Red Blade Assassin
HP: 30
POWER: 24
ARMOR: 10%
BLOCKING:
80% Front
30% Side
RECOVERY: 1
MOVEMENT: 4
TARGET:
Strike 3 units on adjacent tile in front with her blade.
X
XOX
The target in front will receive 100% damage, and those on the side only 50% of damage.
There is a 80% chance that her attack will be unblockable.
Shooting Star Assassin
HP: 32
POWER: 20
ARMOR: 10%
BLOCKING:
60% Front
30% Side
RECOVERY: 1
MOVEMENT: 4
TARGET:
Shoots an dagger at a single target up to 4 tiles away.
This attack will hit the first unit along its LOS (line-of-sight).
When being attacked, there is a 50% chance where the SS Assassin will Dodge*.
Shadow Assassin
HP: 32
POWER: 14
ARMOR: 10%
BLOCKING:
70% Front
30% Side
RECOVERY: 1
MOVEMENT: 4
TARGET:
Strike 1 unit on adjacent tile in front with her blade. The attack is unblockable. This unit can use one turn to go into Sneak*.
X
O
Numbing Blade Assassin
HP: 35
POWER: 18
ARMOR: 10%
BLOCKING:
60% Front
30% Side
RECOVERY: 1
MOVEMENT: 4
TARGET:
Strike 1 unit on adjacent tile in front with her blade. It will numb the target, paralyze them for 1 turn. This unit can use one turn to go into Hide*.
X
O
Shadow Clock
HP: 32
POWER: Shadow Clock
ARMOR: None
BLOCKING:
None
RECOVERY: 2
MOVEMENT: None
TARGET:
Raises a Shadow clock on a single unit within 4 tiles – Make that unit Invisible*.
The effect of the spell will last as long as Focus is maintained.
The effect will be lost if that unit move out of the 4 tile range.
* Dodge: If roll a successful dodge, when being attack (no matter the side), but before the strikes, the unit will automatically move to one random adjacent open tile. This will cause most direct attack to miss. If there are no open tile next to, than will not be able to dodge.
*Hide: The Unit will be Invisible to the opponent’s eye. You can hid and move your self on the same turn (at 50% of the movement rate), but after that, you must remind stationary and take no action to remind hiding. The unit will be force out of hiding if it take any damage or heals.
*Sneak: Like Hide, but you can still move (at 50% of the movement rate) and remain invisible. If the unit attack or take damage, it will be force out of hiding.
*Invisible: The unit that is invisible will remind invisible if move or attack. Only if taken damage, or condition specified, will remove the invisible from that unit.
Red Blade Assassin
HP: 30
POWER: 24
ARMOR: 10%
BLOCKING:
80% Front
30% Side
RECOVERY: 1
MOVEMENT: 4
TARGET:
Strike 3 units on adjacent tile in front with her blade.
X
XOX
The target in front will receive 100% damage, and those on the side only 50% of damage.
There is a 80% chance that her attack will be unblockable.
Shooting Star Assassin
HP: 32
POWER: 20
ARMOR: 10%
BLOCKING:
60% Front
30% Side
RECOVERY: 1
MOVEMENT: 4
TARGET:
Shoots an dagger at a single target up to 4 tiles away.
This attack will hit the first unit along its LOS (line-of-sight).
When being attacked, there is a 50% chance where the SS Assassin will Dodge*.
Shadow Assassin
HP: 32
POWER: 14
ARMOR: 10%
BLOCKING:
70% Front
30% Side
RECOVERY: 1
MOVEMENT: 4
TARGET:
Strike 1 unit on adjacent tile in front with her blade. The attack is unblockable. This unit can use one turn to go into Sneak*.
X
O
Numbing Blade Assassin
HP: 35
POWER: 18
ARMOR: 10%
BLOCKING:
60% Front
30% Side
RECOVERY: 1
MOVEMENT: 4
TARGET:
Strike 1 unit on adjacent tile in front with her blade. It will numb the target, paralyze them for 1 turn. This unit can use one turn to go into Hide*.
X
O
Shadow Clock
HP: 32
POWER: Shadow Clock
ARMOR: None
BLOCKING:
None
RECOVERY: 2
MOVEMENT: None
TARGET:
Raises a Shadow clock on a single unit within 4 tiles – Make that unit Invisible*.
The effect of the spell will last as long as Focus is maintained.
The effect will be lost if that unit move out of the 4 tile range.
* Dodge: If roll a successful dodge, when being attack (no matter the side), but before the strikes, the unit will automatically move to one random adjacent open tile. This will cause most direct attack to miss. If there are no open tile next to, than will not be able to dodge.
*Hide: The Unit will be Invisible to the opponent’s eye. You can hid and move your self on the same turn (at 50% of the movement rate), but after that, you must remind stationary and take no action to remind hiding. The unit will be force out of hiding if it take any damage or heals.
*Sneak: Like Hide, but you can still move (at 50% of the movement rate) and remain invisible. If the unit attack or take damage, it will be force out of hiding.
*Invisible: The unit that is invisible will remind invisible if move or attack. Only if taken damage, or condition specified, will remove the invisible from that unit.