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DOCTOR DEVICE
04-09-2006, 07:15 PM
Name: Sprite
Attack: Looks like assasin bomb, 16 unreducable damage, and special attack
HP: 30
Armor: 0
Movemet: Teleport 4
Recovery: 2 attack 1 move
Attack Pattern: Enchantress


From the depths of the psychic world emerges the Sprite. Talented and gifted is she, she decides to channel her msytical powers to evil. Friend to none, enemy to many.

Appearance: Like the dark magic witch, yet no staff and the robe is reblaced with shadowy clook blotted with black.

Special Attack: The sprite focuses on the units around it with a purple beam.
The unit(s) is (are) lifted up a few feet before falling heavly on the ground.

When the sprite reaches -8 HP it attacks the attack is changed-
It makes a purple beam, making the unit in its attack pattern rise a few feet, then fall to the ground. When it gets up, it is so baffled that it will move anywhere without being told. It can steal the opponents (or your :eek:) turn, and even attack one of your units.

Two (or more) units can move on the same turn. If one (or more) units move on the turn randomly you cannot move another unit that turn.

The randomness can work out in your favor, it could attack another unit (an attack after this special attack is unblockable).

NOTE: The sprite fades away after expending so much energy.

Edits in blue :)

The AIDS Virus
04-09-2006, 07:19 PM
Interesting..... I think its a bit overpowered, but overall a nice idea. 8.5/10

uniquinous
04-09-2006, 07:50 PM
Again, I advise most people to stay away from any unit that completely creates unpredictable possibilities for either player. The slight variance in chance blocking should really be the extent we see of any chance whatsoever. Moving units, affecting turns, etc, is generally not the best idea, as it somewhat undermines the underlying game dynamic that is TAO. Sorry DD.

The AIDS Virus
04-09-2006, 07:53 PM
Again, I advise most people to stay away from any unit that completely creates unpredictable possibilities for either player. The slight variance in chance blocking should really be the extent we see of any chance whatsoever. Moving units, affecting turns, etc, is generally not the best idea, as it somewhat undermines the underlying game dynamic that is TAO. Sorry DD.
I didn't even think of that. I think he did it so it would balance out better though.

Hellblazer
04-10-2006, 05:23 AM
There's too much coding that'd have to go into this. Sure, it's an interesting idea, but it's way too random.

DOCTOR DEVICE
04-10-2006, 05:33 AM
Since when are any of these units actually made?

I thought this was just an area to express creativity ;)

Hellblazer
04-10-2006, 05:40 AM
Since when are any of these units actually made?

I thought this was just an area to express creativity ;)
We can still treat it as a possibility that'll get made into a real unit.

Cross Punisher
04-10-2006, 12:03 PM
When the sprite reaches -8 HP it attacks the attack is changed-
It makes a purple beam, making the unit in its attack pattern rise a few feet, then fall to the ground. When it gets up, it is so baffled that it will move anywhere without being told. It can steal the opponents (or your :eek:) turn, and even attack one of your units.

Two (or more) units can move on the same turn. If one (or more) units move on the turn randomly you cannot move another unit that turn.

The randomness can work out in your favor, it could attack another unit (an attack after this special attack is unblockable).:huh:
Interesting..... I think its a bit overpowered, but overall a nice idea. 8.5/10:confused:

What?I'ont get it:eek:

actionjack
04-10-2006, 12:08 PM
So it burns everyone beside her?
not bad, but I dislike the special. How about if she reach 7hp, she "fade", where have a 66% to block/dodge/pass through all attacks.

Cross Punisher
04-10-2006, 12:16 PM
So it burns everyone beside her?
not bad, but I dislike the special. How about if she reach 7hp, she "fade", where have a 66% to block/dodge/pass through all attacks.:dry: what would be the purpose of that? All your suggested special does is add more luck to the unit.

actionjack
04-10-2006, 12:25 PM
:dry: what would be the purpose of that? All your suggested special does is add more luck to the unit.

Being a close up caster, it need something else to make it able to stand up to few more hits. A Fade seem fitting with such class. Of couse, one can also just kill them off before they reach the 7hp or lower.

Cross Punisher
04-10-2006, 12:34 PM
Being a close up caster, it need something else to make it able to stand up to few more hits. A Fade seem fitting with such class. Of couse, one can also just kill them off before they reach the 7hp or lower."a few"? With only 8 HP its not going to survive any hit. Say it does get to 7 HP and then get 66% blocking... WHO CARES. When it attacks it has just as good of a chance of helping your opponent.

uniquinous
04-10-2006, 12:44 PM
There's too much coding that'd have to go into this. Sure, it's an interesting idea, but it's way too random.
I... what?!

I don't really believe the extent of coding a unit should come into anyone's constructive criticism. Ever. Remember, this isn't "Create an economically sound and financiall secure unit with minimal real work needed and maximum ability". It's just create-a-unit, or alternatively: create a concept. :wink2:

Just my interpretation.