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Smiley_Girl
04-10-2006, 06:17 PM
Horned Beast


Statistics
Race: Beast
Health: 42
Power: 18+ (Unreducable)
Armour: 0%
Blocking: 50%
Movement: 3
Recovery: 2


Horn Flip:
When this unit attacks, it will duck it's head down and lift it up dealing 18
unreducable damage to the opposing unit. The opposing unit will also be flipped
to the backside of the Horned Beast. *See Below* The unit will face away from
the Horned Beast. If there is a unit on the space where the opponent is being
flipped back to, the opponent being flipped back will go to the next block back,
dealing them 18+1 for each space damage. And if the unit can not land when
going back, it will be dealt 18+(1 x The possible number of spaces be dealt
back.) *See Below* and will stay on the same space. This unit cannot flip Wards
or the Dragon Tyrant.

Examples:
H = Horned Beast
K = Opposing Knight
X = Where Opponent's Knight is after Attack
O = Open Space

O O O O O
O O K O O
O O H O O
O O X O O
O O O O O
H = Horned Beast
K = Opponent's Knight
U = Friendly Units
O = Open Space
W= Wall

O O O O O W
O O O O O W
O K H U U W
O O O O O W
O O O O O W
In this situation, the Knight would have 50 Health to start. He would not move
from where he was, but he would recieve 20 damage. (18+1+1)

Riathmus
04-10-2006, 06:21 PM
Doesn't seem to bad. I'm not experienced, but that's my opinion;)

Mitosis
04-10-2006, 06:36 PM
It's not a bad unit, I like it. Except make sure you always add side blocking. I know everyone knows it's half, but some noobs don't. Otherwiese, nice job.

Serge
04-10-2006, 06:43 PM
It's not a bad unit, I like it. Except make sure you always add side blocking. I know everyone knows it's half, but some noobs don't. Otherwiese, nice job.
Never add side blocking. Noobs will always be noobs.

Edit: oh yeah, the unit, 'tis interesting, a slightly decent take on the unit that moves other units.

actionjack
04-10-2006, 07:01 PM
Not bad... make better use of walls and units...

But think 4 movement and 1 recovery seem a bit too much....
maybe make it 3 movement... OR 2 recovery on attack, something like that.

Project Justice
04-10-2006, 07:04 PM
Not bad... make better use of walls and units...

But think 4 movement and 1 recovery seem a bit too much....
maybe make it 3 movement... OR 2 recovery on attack, something like that.

I would agree to this, 3 would be good, seeing as a knight moves 3, and a bezerker also does. It would even it out, great job Smiley_Girl!

actionjack
04-10-2006, 08:08 PM
speaking of which.... will it be able to flip a ward? or a larger unit?

Smiley_Girl
04-10-2006, 08:11 PM
Sorry about that, I was almost positive I put that in.

BigMan9878
04-10-2006, 08:43 PM
Its pretty good, just cause im in critic mode though, i give you a 6/10 (you didn't tell me wat it looks like :))

Mitosis
04-10-2006, 09:07 PM
Never add side blocking. Noobs will always be noobs.

Yes noobs will always be noobs. But how do they learn if you don't tell them how to get started and tell them the basics?

Cross Punisher
04-10-2006, 09:26 PM
Yes noobs will always be noobs. But how do they learn if you don't tell them how to get started and tell them the basics?Side blocking just simply doesn't need to be stated just like the recovery for just attacking or just moving doesn't need to be stated. These things should be implied after you've been given the front blocking or total recovery.

Smilie_Girl how does this unit effect units that might be focused on by an enchantress or BW?

Mitosis
04-10-2006, 09:35 PM
alright, I see where you are coming from because you're making a logical point

Smiley_Girl
04-11-2006, 05:27 PM
Side blocking just simply doesn't need to be stated just like the recovery for just attacking or just moving doesn't need to be stated. These things should be implied after you've been given the front blocking or total recovery.

Smilie_Girl how does this unit effect units that might be focused on by an enchantress or BW?
If the unit is on focus of barrier ward, the attack will miss. :bop: DUH!!!

If the unit is on focus of Enchantress or Frost Golem, The units will flip and not paralzed.

smokeyham94
04-11-2006, 07:38 PM
Very original and creative, although I think making it non-armor reducable might make it a little too overpowered. Nice job overall.

Cross Punisher
04-12-2006, 01:20 PM
If the unit is on focus of barrier ward, the attack will miss.
If the unit is on focus of Enchantress or Frost Golem, The units will flip and not paralzed.I don't know why I asked about the BW. I must not have been thinking. It's a nice unit but it seems kind of cheep: just put this up front and flip 1 of your opponent's unit into the middle of your setup.

Smiley_Girl
04-14-2006, 06:31 AM
I don't know why I asked about the BW. I must not have been thinking. It's a nice unit but it seems kind of cheep: just put this up front and flip 1 of your opponent's unit into the middle of your setup.
Not necessarily, you would have to get a frontal to flip the unit if it's facing the right way.

Hatchet Klown
04-14-2006, 09:47 AM
Seems like a solid unit. Creative with the whole flip idea, decently balanced... *thumbs up*

Cross Punisher
04-14-2006, 12:44 PM
Not necessarily, you would have to get a frontal to flip the unit if it's facing the right way.
You never mentioned the attack was blockable.

Smiley_Girl
04-14-2006, 12:54 PM
Sorry CP, I thought that it was a given that if you didn't put that the attack was unblockable, that is was blockable.

Cross Punisher
04-14-2006, 12:57 PM
You can hardly ever tell these days ;) .

Smiley_Girl
04-14-2006, 09:06 PM
Yeah, so many noobs foraging around in the CAU that don't understand the concept of "search." ;)

Biohazard77
04-20-2006, 07:44 AM
lol.
Excellent balanced idea.

islandersfan4sc
04-20-2006, 08:58 AM
A little over powered.... maybe one more turn recovery?
over all it's pretty good