actionjack
04-11-2006, 12:06 AM
Since I like to concept it in term of a faction or group, here is what I was thinking for a Undead Army. Be warn, it will be long....
Kudos to anyone to manage to read it all... if there are anyone...
==================================================
Attack of the Undead.
The seal to the Tomb of Hero’s Tear is broken, and Xi Yaspher, the grand lich Necromancer, lives again. Emerging from his tomb with a new army of undead, Xi Yaspher once again seek to purge the land of living and bring all that is breathing down on its knee in front of the Mistress of Death.
Special Notes
- On death, all Undead-skeleton type unit will leave a skeleton pile on the tile. All Undead-Flesh type unit will leave a corpus on the tile. Under certain conditions, living unit will also leave a corpus upon death. Corpus and Skeleton pile can be destroy. (see the stats for Corpus and skeleton pile below)
-All undead units will not heal from Cleric’s power. They are harm by 6 damage when any cleric use heal.
-Undead unit can not be poison.
Skull Beast
(Type: Undead – Skeleton)
HP: [32]
POWER: [16]
ARMOR: [8%]
BLOCKING: [60%]
RECOVERY: [2]
MOVEMENT: [5]
ATTACK: Melee attack a single unit on an adjacent tile. When being hit with an attack, it will a bone splinter, that will do 4 damages to the 4 surrounding tiles.
Use for rushing in, bit similar to assassin.
Bone Shooter
(Type: Undead – Skeleton)
HP: [48]
POWER: [16]
ARMOR: [8%]
BLOCKING: [70%]
RECOVERY: [2]
MOVEMENT: [2]
ATTACK: Shoots bone spear at a single target up to 5 tiles away.
This attack will hit the first unit along its LOS (line-of-sight).
Slow moving range shooter, can also be use as a shield
Meat Golem
(Type: Undead – Flesh)
HP: [62]
POWER: [28]
ARMOR: [0%]
BLOCKING: [20%]
RECOVERY: [2]
MOVEMENT: [3]
ATTACK: Melee attack a single unit on an adjacent tile.
Slow moving melee attacker, good to use as a sheild and attack anyone who comes near.
Banish
(Type: Undead – Spirit)
HP: [32]
POWER: [16 Unblockable]
ARMOR: [0%]
BLOCKING: [0%]
RECOVERY: [2]
MOVEMENT: [3 Teleport]
ATTACK: Attack all unit within 2 tiles of the Banish. When Banish’s hp reach 6 or below, it will “Fade”, and have 75% chance of evading all none magical attack (front all side). a cross between assassin and witch.
Soul Sucker
(Type: Undead – Spirit)
HP: [32]
POWER: [16]
ARMOR: [8%]
BLOCKING: [40%]
RECOVERY: [2]
MOVEMENT: [4]
ATTACK: Melee attack a single unit on an adjacent tile. One every successful attack, vampire will gain additional 8 HP. (can not go over max of 30). Any unit kill by the Vampire will be transformed into a Ghoul unit for your team.
Unless being finish off quickly, this unit can hang around for some time. good to use to bug and kill off the mage type
Necromancer
(Type: Living)
HP: [24]
POWER: [10 Unblockable]
ARMOR: [0%]
BLOCKING: [33%]
RECOVERY: [3]
MOVEMENT: [3]
ATTACK: Target a single unit at range of 4 tiles. Any living unit that die within this range will leave behind a corpus. If the target is a living unit, will do 10 unblockable damage. If target is undead, will heal it for 10 hp. If target is a corpus, will rise a Ghoul. If target is a skeleton pile, will rise a Skeleton Solider. The Healer type of undead. Also if allow time, can expand your army with more units from the dead.
Plague Alter
(Type: Undead – Skeleton)
HP: [32]
POWER: [Plague]
ARMOR: [0%]
BLOCKING: [100%]
RECOVERY: [3]
MOVEMENT: [0]
ATTACK: Spread Plague within 3 tile radius. While maintaining focus, all living units within this radius will loose 12 hp each turn. When Destroy, also leave a Skeleton Pile.
Good to deter enemy coming in.
Ghoul
(Type: Undead – Flesh)
HP: [20]
POWER: [14]
ARMOR: [0%]
BLOCKING: [0%]
RECOVERY: [1]
MOVEMENT: [3]
ATTACK: Melee attack a single unit on an adjacent tile. One every successful attack, Ghoul will gain additional 2 HP. (can go over 20)
Weak unit, but good if have lots around (get them from Necromancer's ablity) Unless corups is destory, can be recycled.
Skeleton Solider
(Type: Undead – Skeleton)
HP: [24]
POWER: [22]
ARMOR: [10%]
BLOCKING: [60%]
RECOVERY: [2]
MOVEMENT: [3]
ATTACK: Melee attack a single unit on an adjacent tile.
Weak unit, but come from Necro's ablity. Higher chance of blocking make this unit possible to do more than its worth. Unless it skeleeton pile is destory, can be recycled.
Corpus
HP: [24]
POWER: [0]
ARMOR: [0%]
BLOCKING: [0%]
RECOVERY: [0]
MOVEMENT: [0]
ATTACK: None. Not counted as LOS.
Skeleton Pile
HP: [20]
POWER: [0]
ARMOR: [10%]
BLOCKING: [0%]
RECOVERY: [0]
MOVEMENT: [0]
ATTACK: Can not attack. When being hit with a attack, it will do a bone splinter, that will do 4 damages to the 4 surrounding tiles. Not counted as LOS.
Xi Yaspher, the Grand Lich Necromancer
(Type: Undead - Flesh)
HP: [58]
POWER: [20 + X Unblockable]
ARMOR: [8%]
BLOCKING: [33%]
RECOVERY: [3]
MOVEMENT: [3]
ATTACK: Target a single unit at range of 4 tiles. Any living unit that die within this range will leave behind a corpus. For every corpus or skeleton pile within this range, Xi will gain + 3 in power. If the target is a living unit, will do 20+X unblockable damage. If target is undead, will heal it for 20+X hp. If target is a corpus, will rise a Ghoul. If target is a skeleton pile, will rise a Skeleton Solider.
Counts as 2 units when placed on the field.
You can only place 1 Dragon Tyrant on the field.
Other possible additions:
Zombie
Death Knight
Shade
Lich Dragon
Playing Strategy: some possible strategy’s when using the undead.
-Although it would be possible to mix units, keeping all your units undead would seem to be the better choice.
-Skeleton and Ghoul are usually not field (they can be, but they exist more for the Necromancer’s purpose) However, you could still do some interesting strategy with them. (such as using them to provide extra power to Xi)
-If your opponent use undead too, try steal his corpus or skeleton piles.
-Feed your Ghoul or Soul Sucker with corpus.
-It is best to hit a undead team fast and hard, else if the fight drags on, and more and more dead are piling up, the undead army will start to show its power more.
================================================== ======
Feel free to comments, list of imporvment, possible addtional stategies, or point to any issue of inbalance (I am sure there will be many).
Kudos to anyone to manage to read it all... if there are anyone...
==================================================
Attack of the Undead.
The seal to the Tomb of Hero’s Tear is broken, and Xi Yaspher, the grand lich Necromancer, lives again. Emerging from his tomb with a new army of undead, Xi Yaspher once again seek to purge the land of living and bring all that is breathing down on its knee in front of the Mistress of Death.
Special Notes
- On death, all Undead-skeleton type unit will leave a skeleton pile on the tile. All Undead-Flesh type unit will leave a corpus on the tile. Under certain conditions, living unit will also leave a corpus upon death. Corpus and Skeleton pile can be destroy. (see the stats for Corpus and skeleton pile below)
-All undead units will not heal from Cleric’s power. They are harm by 6 damage when any cleric use heal.
-Undead unit can not be poison.
Skull Beast
(Type: Undead – Skeleton)
HP: [32]
POWER: [16]
ARMOR: [8%]
BLOCKING: [60%]
RECOVERY: [2]
MOVEMENT: [5]
ATTACK: Melee attack a single unit on an adjacent tile. When being hit with an attack, it will a bone splinter, that will do 4 damages to the 4 surrounding tiles.
Use for rushing in, bit similar to assassin.
Bone Shooter
(Type: Undead – Skeleton)
HP: [48]
POWER: [16]
ARMOR: [8%]
BLOCKING: [70%]
RECOVERY: [2]
MOVEMENT: [2]
ATTACK: Shoots bone spear at a single target up to 5 tiles away.
This attack will hit the first unit along its LOS (line-of-sight).
Slow moving range shooter, can also be use as a shield
Meat Golem
(Type: Undead – Flesh)
HP: [62]
POWER: [28]
ARMOR: [0%]
BLOCKING: [20%]
RECOVERY: [2]
MOVEMENT: [3]
ATTACK: Melee attack a single unit on an adjacent tile.
Slow moving melee attacker, good to use as a sheild and attack anyone who comes near.
Banish
(Type: Undead – Spirit)
HP: [32]
POWER: [16 Unblockable]
ARMOR: [0%]
BLOCKING: [0%]
RECOVERY: [2]
MOVEMENT: [3 Teleport]
ATTACK: Attack all unit within 2 tiles of the Banish. When Banish’s hp reach 6 or below, it will “Fade”, and have 75% chance of evading all none magical attack (front all side). a cross between assassin and witch.
Soul Sucker
(Type: Undead – Spirit)
HP: [32]
POWER: [16]
ARMOR: [8%]
BLOCKING: [40%]
RECOVERY: [2]
MOVEMENT: [4]
ATTACK: Melee attack a single unit on an adjacent tile. One every successful attack, vampire will gain additional 8 HP. (can not go over max of 30). Any unit kill by the Vampire will be transformed into a Ghoul unit for your team.
Unless being finish off quickly, this unit can hang around for some time. good to use to bug and kill off the mage type
Necromancer
(Type: Living)
HP: [24]
POWER: [10 Unblockable]
ARMOR: [0%]
BLOCKING: [33%]
RECOVERY: [3]
MOVEMENT: [3]
ATTACK: Target a single unit at range of 4 tiles. Any living unit that die within this range will leave behind a corpus. If the target is a living unit, will do 10 unblockable damage. If target is undead, will heal it for 10 hp. If target is a corpus, will rise a Ghoul. If target is a skeleton pile, will rise a Skeleton Solider. The Healer type of undead. Also if allow time, can expand your army with more units from the dead.
Plague Alter
(Type: Undead – Skeleton)
HP: [32]
POWER: [Plague]
ARMOR: [0%]
BLOCKING: [100%]
RECOVERY: [3]
MOVEMENT: [0]
ATTACK: Spread Plague within 3 tile radius. While maintaining focus, all living units within this radius will loose 12 hp each turn. When Destroy, also leave a Skeleton Pile.
Good to deter enemy coming in.
Ghoul
(Type: Undead – Flesh)
HP: [20]
POWER: [14]
ARMOR: [0%]
BLOCKING: [0%]
RECOVERY: [1]
MOVEMENT: [3]
ATTACK: Melee attack a single unit on an adjacent tile. One every successful attack, Ghoul will gain additional 2 HP. (can go over 20)
Weak unit, but good if have lots around (get them from Necromancer's ablity) Unless corups is destory, can be recycled.
Skeleton Solider
(Type: Undead – Skeleton)
HP: [24]
POWER: [22]
ARMOR: [10%]
BLOCKING: [60%]
RECOVERY: [2]
MOVEMENT: [3]
ATTACK: Melee attack a single unit on an adjacent tile.
Weak unit, but come from Necro's ablity. Higher chance of blocking make this unit possible to do more than its worth. Unless it skeleeton pile is destory, can be recycled.
Corpus
HP: [24]
POWER: [0]
ARMOR: [0%]
BLOCKING: [0%]
RECOVERY: [0]
MOVEMENT: [0]
ATTACK: None. Not counted as LOS.
Skeleton Pile
HP: [20]
POWER: [0]
ARMOR: [10%]
BLOCKING: [0%]
RECOVERY: [0]
MOVEMENT: [0]
ATTACK: Can not attack. When being hit with a attack, it will do a bone splinter, that will do 4 damages to the 4 surrounding tiles. Not counted as LOS.
Xi Yaspher, the Grand Lich Necromancer
(Type: Undead - Flesh)
HP: [58]
POWER: [20 + X Unblockable]
ARMOR: [8%]
BLOCKING: [33%]
RECOVERY: [3]
MOVEMENT: [3]
ATTACK: Target a single unit at range of 4 tiles. Any living unit that die within this range will leave behind a corpus. For every corpus or skeleton pile within this range, Xi will gain + 3 in power. If the target is a living unit, will do 20+X unblockable damage. If target is undead, will heal it for 20+X hp. If target is a corpus, will rise a Ghoul. If target is a skeleton pile, will rise a Skeleton Solider.
Counts as 2 units when placed on the field.
You can only place 1 Dragon Tyrant on the field.
Other possible additions:
Zombie
Death Knight
Shade
Lich Dragon
Playing Strategy: some possible strategy’s when using the undead.
-Although it would be possible to mix units, keeping all your units undead would seem to be the better choice.
-Skeleton and Ghoul are usually not field (they can be, but they exist more for the Necromancer’s purpose) However, you could still do some interesting strategy with them. (such as using them to provide extra power to Xi)
-If your opponent use undead too, try steal his corpus or skeleton piles.
-Feed your Ghoul or Soul Sucker with corpus.
-It is best to hit a undead team fast and hard, else if the fight drags on, and more and more dead are piling up, the undead army will start to show its power more.
================================================== ======
Feel free to comments, list of imporvment, possible addtional stategies, or point to any issue of inbalance (I am sure there will be many).