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actionjack
04-11-2006, 12:06 AM
Since I like to concept it in term of a faction or group, here is what I was thinking for a Undead Army. Be warn, it will be long....
Kudos to anyone to manage to read it all... if there are anyone...

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Attack of the Undead.

The seal to the Tomb of Hero’s Tear is broken, and Xi Yaspher, the grand lich Necromancer, lives again. Emerging from his tomb with a new army of undead, Xi Yaspher once again seek to purge the land of living and bring all that is breathing down on its knee in front of the Mistress of Death.

Special Notes
- On death, all Undead-skeleton type unit will leave a skeleton pile on the tile. All Undead-Flesh type unit will leave a corpus on the tile. Under certain conditions, living unit will also leave a corpus upon death. Corpus and Skeleton pile can be destroy. (see the stats for Corpus and skeleton pile below)

-All undead units will not heal from Cleric’s power. They are harm by 6 damage when any cleric use heal.

-Undead unit can not be poison.


Skull Beast
(Type: Undead – Skeleton)

HP: [32]
POWER: [16]
ARMOR: [8%]
BLOCKING: [60%]
RECOVERY: [2]
MOVEMENT: [5]
ATTACK: Melee attack a single unit on an adjacent tile. When being hit with an attack, it will a bone splinter, that will do 4 damages to the 4 surrounding tiles.
Use for rushing in, bit similar to assassin.

Bone Shooter
(Type: Undead – Skeleton)

HP: [48]
POWER: [16]
ARMOR: [8%]
BLOCKING: [70%]
RECOVERY: [2]
MOVEMENT: [2]
ATTACK: Shoots bone spear at a single target up to 5 tiles away.
This attack will hit the first unit along its LOS (line-of-sight).
Slow moving range shooter, can also be use as a shield

Meat Golem
(Type: Undead – Flesh)

HP: [62]
POWER: [28]
ARMOR: [0%]
BLOCKING: [20%]
RECOVERY: [2]
MOVEMENT: [3]
ATTACK: Melee attack a single unit on an adjacent tile.
Slow moving melee attacker, good to use as a sheild and attack anyone who comes near.

Banish
(Type: Undead – Spirit)

HP: [32]
POWER: [16 Unblockable]
ARMOR: [0%]
BLOCKING: [0%]
RECOVERY: [2]
MOVEMENT: [3 Teleport]
ATTACK: Attack all unit within 2 tiles of the Banish. When Banish’s hp reach 6 or below, it will “Fade”, and have 75% chance of evading all none magical attack (front all side). a cross between assassin and witch.

Soul Sucker
(Type: Undead – Spirit)

HP: [32]
POWER: [16]
ARMOR: [8%]
BLOCKING: [40%]
RECOVERY: [2]
MOVEMENT: [4]
ATTACK: Melee attack a single unit on an adjacent tile. One every successful attack, vampire will gain additional 8 HP. (can not go over max of 30). Any unit kill by the Vampire will be transformed into a Ghoul unit for your team.
Unless being finish off quickly, this unit can hang around for some time. good to use to bug and kill off the mage type

Necromancer
(Type: Living)

HP: [24]
POWER: [10 Unblockable]
ARMOR: [0%]
BLOCKING: [33%]
RECOVERY: [3]
MOVEMENT: [3]
ATTACK: Target a single unit at range of 4 tiles. Any living unit that die within this range will leave behind a corpus. If the target is a living unit, will do 10 unblockable damage. If target is undead, will heal it for 10 hp. If target is a corpus, will rise a Ghoul. If target is a skeleton pile, will rise a Skeleton Solider. The Healer type of undead. Also if allow time, can expand your army with more units from the dead.

Plague Alter
(Type: Undead – Skeleton)

HP: [32]
POWER: [Plague]
ARMOR: [0%]
BLOCKING: [100%]
RECOVERY: [3]
MOVEMENT: [0]
ATTACK: Spread Plague within 3 tile radius. While maintaining focus, all living units within this radius will loose 12 hp each turn. When Destroy, also leave a Skeleton Pile.
Good to deter enemy coming in.

Ghoul
(Type: Undead – Flesh)

HP: [20]
POWER: [14]
ARMOR: [0%]
BLOCKING: [0%]
RECOVERY: [1]
MOVEMENT: [3]
ATTACK: Melee attack a single unit on an adjacent tile. One every successful attack, Ghoul will gain additional 2 HP. (can go over 20)
Weak unit, but good if have lots around (get them from Necromancer's ablity) Unless corups is destory, can be recycled.

Skeleton Solider
(Type: Undead – Skeleton)

HP: [24]
POWER: [22]
ARMOR: [10%]
BLOCKING: [60%]
RECOVERY: [2]
MOVEMENT: [3]
ATTACK: Melee attack a single unit on an adjacent tile.
Weak unit, but come from Necro's ablity. Higher chance of blocking make this unit possible to do more than its worth. Unless it skeleeton pile is destory, can be recycled.

Corpus
HP: [24]
POWER: [0]
ARMOR: [0%]
BLOCKING: [0%]
RECOVERY: [0]
MOVEMENT: [0]
ATTACK: None. Not counted as LOS.

Skeleton Pile
HP: [20]
POWER: [0]
ARMOR: [10%]
BLOCKING: [0%]
RECOVERY: [0]
MOVEMENT: [0]
ATTACK: Can not attack. When being hit with a attack, it will do a bone splinter, that will do 4 damages to the 4 surrounding tiles. Not counted as LOS.

Xi Yaspher, the Grand Lich Necromancer
(Type: Undead - Flesh)

HP: [58]
POWER: [20 + X Unblockable]
ARMOR: [8%]
BLOCKING: [33%]
RECOVERY: [3]
MOVEMENT: [3]
ATTACK: Target a single unit at range of 4 tiles. Any living unit that die within this range will leave behind a corpus. For every corpus or skeleton pile within this range, Xi will gain + 3 in power. If the target is a living unit, will do 20+X unblockable damage. If target is undead, will heal it for 20+X hp. If target is a corpus, will rise a Ghoul. If target is a skeleton pile, will rise a Skeleton Solider.

Counts as 2 units when placed on the field.
You can only place 1 Dragon Tyrant on the field.

Other possible additions:
Zombie
Death Knight
Shade
Lich Dragon


Playing Strategy: some possible strategy’s when using the undead.

-Although it would be possible to mix units, keeping all your units undead would seem to be the better choice.

-Skeleton and Ghoul are usually not field (they can be, but they exist more for the Necromancer’s purpose) However, you could still do some interesting strategy with them. (such as using them to provide extra power to Xi)

-If your opponent use undead too, try steal his corpus or skeleton piles.
-Feed your Ghoul or Soul Sucker with corpus.

-It is best to hit a undead team fast and hard, else if the fight drags on, and more and more dead are piling up, the undead army will start to show its power more.
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Feel free to comments, list of imporvment, possible addtional stategies, or point to any issue of inbalance (I am sure there will be many).

Riathmus
04-11-2006, 07:23 AM
This is Create a unit. Not Edit a unit.

Hellblazer
04-11-2006, 08:17 AM
Now that's alot of unbalanced units.

DeadFishGuy
04-11-2006, 08:48 AM
This is Create a unit. Not Edit a unit.

Agreed.

Most of these are either taken from Warcraft or based on existing units, whihc is not what we want.

jack, you should at least try to be a bit more creative when posting units.

actionjack
04-11-2006, 12:21 PM
-Please be more detail on where the unblance are, so can make further improvements.

-They are not taken from Warcraft, but more from the classic fantasy of Undead.

-Yes, some units share a similar purpose, but again, they differ in the fact that their type is undead, which extend their use and stategy differently. A Bone shooter is a similar counterpart to a scout, but will take better use from a necromancer or Plague Alter, but negative effect from a cleric.

Cross Punisher
04-11-2006, 01:32 PM
-Please be more detail on where the unblance are, so can make further improvements. What you ask could be a lot easier if you just made one unit at a time. I, nor do I think anyone else will, go into detail about each specific one. How about you pick one you'd like to receive critism about, and please don't make it the bone shooter 'cause that one's just too easy.

-They are not taken from Warcraft, but more from the classic fantasy of Undead. Warcraft. . . Heard of it but never played itseriously

-Yes, some units share a similar purpose, but again, they differ in the fact that their type is undead, which extend their use and stategy differently. A Bone shooter is a similar counterpart to a scout, but will take better use from a necromancer or Plague Alter, but negative effect from a cleric.Your Bone Shooter is inferior to a scout in every way except HP and really is just a watered down scout. Also your undead healer, necromancer, isn't that great at all only being able to heal one unit at a time for only 10 HP. The only unit I found genuinely interesting was the Plague Alter.

actionjack
04-11-2006, 03:30 PM
In case anyone care to read, I will do a comparson of units and stategy.

Taking Bone Shooter as example. It is sorta the counter part to scout, but with lower shooting range and movement, but higher HP, making them bit better suited as a startionary shooter, and not as a sniper like the scout.

But also notice the primary difference... that its type is undead. This make it work better with some other units, such as Necromancer and Plague Alter. you can put it inside a Plage Alter's effect range, and it won't be hurt, which you cann't do so with scout. And it will leave a skeleton pile when dead by default, which can be use as blockade or be rez as a skeleton soldier.

Necromancer, while can do some heal and damage, primary job is to rise more ghoul or skeletons. They would become more powerful if there are more than one around, with enough deads.

Serge
04-11-2006, 05:58 PM
Yeah, you should probably stick to making single units at a time, until you understand both the game, and how to present your ideas, better. Making huge complex unit groups can work, but you have to be really clear when explaining them.

Also, out of curiosity, is English your first language? Your posts read like someone who isn't a native speaker.

The Coder
04-11-2006, 06:18 PM
Why did you put all the units in quotes?

Riathmus
04-11-2006, 06:22 PM
My guess is that so that it's easier to read;)

actionjack
04-11-2006, 06:43 PM
putting it in code would require extra scrolling with the longer texts. So I use quote instead.

And in this case, it would be hard to do with just one unit, since many would require support and stategy of other unit of same faction to work.

Serge
04-11-2006, 07:05 PM
putting it in code would require extra scrolling with the longer texts. So I use quote instead.

And in this case, it would be hard to do with just one unit, since many would require support and stategy of other unit of same faction to work.
That's actually a good idea.

When I started using code tags, they didn't cause a scroll bar to appear like they do now.

Cross Punisher
04-12-2006, 01:27 PM
And in this case, it would be hard to do with just one unit, since many would require support and stategy of other unit of same faction to work.In this case you're right ;)

The Bone Shooter only works well with the Plague Alter because if you're going to say the Bone Shooter works well with the Necromancer I can say the scout works well with the cleric. The plague alter is pretty cheap because it's targeted against a certain group of living, those being every unit currently in the game. In a game against another person using all undead units the Plague Alter is worthless.

actionjack
04-12-2006, 01:45 PM
In this case you're right ;)

The Bone Shooter only works well with the Plague Alter because if you're going to say the Bone Shooter works well with the Necromancer I can say the scout works well with the cleric. The plague alter is pretty cheap because it's targeted against a certain group of living, those being every unit currently in the game. In a game against another person using all undead units the Plague Alter is worthless.

Actually, I don't think Golem should be consider living... thus Plague Alter would not work with them nor would they leave behind corpus or skeleton piles. also remember cleric's heal will harm any undeads with 6 damage.

It is still possible to mix units (like having a Necromancer on your human army, or use bone shooter instead of scout for better shelding advantage), depend on your strategy.

But yeah, it still function better in its own Faction (I am thinking where there would be new "packs" of each differnt factions, where certain things in those units would work better with that faction)

Cross Punisher
04-12-2006, 02:01 PM
Actually, I don't think Golem should be consider living... thus Plague Alter would not work with them nor would they leave behind corpus or skeleton piles. also remember cleric's heal will harm any undeads with 6 damage. But golems can't be undead because as your rules for undead units states, "All undead unit will not heal from Cleric's power. They are harm by 6 damage when any cleric use heal," and "Undead unit can not be poison," and neither of these statements are true concerning golems thus they must be alive.
It is still possible to mix units (like having a Necromancer on your human army, or use bone shooter instead of scout for better shelding advantage), depend on your strategy. Why have a Necromancer on your living(I think that's better than "human":p ) army when all it does to living things is 10 damage? Why have a bone shooter in your living army when it's inferior to the scout in everything but health?

actionjack
04-12-2006, 02:20 PM
But golems can't be undead because as your rules for undead units states, "All undead unit will not heal from Cleric's power. They are harm by 6 damage when any cleric use heal," and "Undead unit can not be poison," and neither of these statements are true concerning golems thus they must be alive.
Why have a Necromancer on your living(I think that's better than "human":p ) army when all it does to living things is 10 damage? Why have a bone shooter in your living army when it's inferior to the scout in everything but health?

In most fantasy, Golem are consider as creature of magic, thus they are Magical type, and not living or undead. (not sure why it was made that golem can be posion...:( )

If any living units die near your Necromancer, you can still rais them as a Ghoul (a 20+hp meat sheild that can attack) also the 10 damge attack if needed

Bone shooter, with more HP and higher blocking, provided as a better sheild/blockage than the mobile Scout. Also any undead can leave behind a corups or skeleton pile, thus can be use as blockage if stategy need so.

I want to add another undead unit.. should I put it here.. or another thread?

actionjack
04-12-2006, 02:44 PM
sorry.. double post

Deck of Jesters
04-12-2006, 03:34 PM
Aside from the fact you posted multiple units within the same thread (which is a MAJOR no-no in CAU) AND you've taken the ideas of many, many, many people, all of which have been exploited in everyway possible, what you are looking at in the Undead version of an army. I haven't even bothered to read the post, however, I can just about guarentee all of your units have been done before. Just use the Search function, and you'll see what I mean.

Serge
04-12-2006, 03:54 PM
Aside from the fact you posted multiple units within the same thread (which is a MAJOR no-no in CAU) AND you've taken the ideas of many, many, many people, all of which have been exploited in everyway possible, what you are looking at in the Undead version of an army. I haven't even bothered to read the post, however, I can just about guarentee all of your units have been done before. Just use the Search function, and you'll see what I mean.
Ugh! Who decided it was a no-no to post multiple units in the same thread?

Cross Punisher
04-12-2006, 05:28 PM
Ugh! Who decided it was a no-no to post multiple units in the same thread?
probably the same person who said creating other healing units was a no-no.
In most fantasy, Golem are consider as creature of magic, thus they are Magical type, and not living or undead. (not sure why it was made that golem can be posion... )
I'm pretty sure creatures of magic are indeed alive, and really it doesn't matter because the golem race doesn't follow your criteria for what it takes to be classified as a dead unit.

Serge
04-12-2006, 05:29 PM
Cross, what he's saying is that Golems are inbetween living and dead, and thus not affected by whatever the heck these units do.

Cross Punisher
04-12-2006, 05:33 PM
So they're somewhere in between life and death. I... guess... that makes sense... to prove his point.

Plague Alter is still a great unit against greys ;)

actionjack
04-12-2006, 06:18 PM
I am not sure about how the golem is around here... but just point out that in many other fantasy games, Golem, like Elementals, are usual creature of pure magic, where its being is exist and hold together by some mythical energy. (not that it matter, just the reason why I didn't think they are living nor undead)

Palgue Alter I think is a pretty good one. It can easily be broken out of its focus, if not protected, but with some addtional supports, it can play bigger role and be more effective.