View Full Version : Mercanary(Spelling?)
Stupendous Man
04-11-2006, 10:29 AM
Mercanary
Few, but the mercanary understand the truth of war. The hardship, the death, not the fancified glory of poetry. However, they are men, that have no skills but killing, and have no other choice of career path. They are survivors, and are incredibly talented in battle. Mercanaries have nothing against cheating to win, and employ groin kicks, elbows, and poisoned blades while they fight.
Attack:20*
Move:4
Armor:8
Blocking:90%/45%
Health:55
Wait: 2 Move+Attack/1 Move or Attack
*The mercanaries employ poisoned blades, and if you get hit by one, it will sicken you, but not kill. If you are hit by a mercanary blade, you get -20%Front/-10%Side blocking for 3 of the mercanary owner's turns.
**Groin-Kick- You may block a mercanaries blade, but you can't block his foot. If you Block a mercanary, he will kick you in the groin dealing 7 un-blockable, un-armor affected damage.
***Mercanaries have been known to desert if they get the chance. If a mercanary gets 5 or more spaces away from any of your other units(Not including wards,clerics, or other mercanaries[if its a drop]) he will leave the field of battle at the end of the turn.
****You cannot have more than 3 knights and mercanaries on the field(2knights+1mercanary,1knight+2mercanaries, 3kngihts, 3mercanaries)
ducky doodoo
04-11-2006, 10:36 AM
Mercanary
it kicks asssssss.
Attack:99*
Move:anywhere
Armor:68
Blocking:100%
Health:62
Wait: 0
*The mercanaries employ poisoned blades, and if you get hit by one, it will sicken you, but not kill. If you are hit by a mercanary blade, you get -20%Front/-10%Side blocking for 3 of the mercanary owner's turns.
**Groin-Kick- kicks them in the hairy balls and makes them puke and die!
***Mercanaries have been known to desert if they get the chance. If a mercanary gets 5 or more spaces away from any of your other units(Not including wards,clerics, or other mercanaries[if its a drop]) he will leave the field of battle at the end of the turn.
****You cannot have more than 3 knights and mercanaries on the field(2knights+1mercanary,1knight+2mercanaries, 3kngihts, 3mercanaries)
WTF? THIS IS WAY OVERPOWERED! DONT EVEN TRY TO CHANGE IT!
Riathmus
04-11-2006, 10:38 AM
Seems like a good unit stupendous. Maybe down the health a little, but otherwise, failry good.
TTitan44
04-11-2006, 11:01 AM
Mercanary
Few, but the mercanary understand the truth of war. The hardship, the death, not the fancified glory of poetry. However, they are men, that have no skills but killing, and have no other choice of career path. They are survivors, and are incredibly talented in battle. Mercanaries have nothing against cheating to win, and employ groin kicks, elbows, and poisoned blades while they fight.
Attack:20*
Move:4
Armor:8
Blocking:90%/45%
Health:55
Wait: 2 Move+Attack/1 Move or Attack
*The mercanaries employ poisoned blades, and if you get hit by one, it will sicken you, but not kill. If you are hit by a mercanary blade, you get -20%Front/-10%Side blocking for 3 of the mercanary owner's turns.
**Groin-Kick- You may block a mercanaries blade, but you can't block his foot. If you Block a mercanary, he will kick you in the groin dealing 7 un-blockable, un-armor affected damage.
***Mercanaries have been known to desert if they get the chance. If a mercanary gets 5 or more spaces away from any of your other units(Not including wards,clerics, or other mercanaries[if its a drop]) he will leave the field of battle at the end of the turn.
****You cannot have more than 3 knights and mercanaries on the field(2knights+1mercanary,1knight+2mercanaries, 3kngihts, 3mercanaries)
Good Unit, maybe lower the health to 45.
Zander
04-11-2006, 11:10 AM
lol I think it's a funny unit, with that blocking and health combined its a tad bit overpowered...i'd say lower both a little bit.
p.s. ducky doodoo is a CAU moron so don't pay any attention to his post stupendous
Stupendous Man
04-11-2006, 11:13 AM
lol I think it's a funny unit, with that blocking and health combined its a tad bit overpowered...i'd say lower both a little bit.
p.s. ducky doodoo is a CAU moron so don't pay any attention to his post stupendous
CAU moron? More like a moron, period. I mean, I bet hes one of those people who plays these games for 30+hours straight, and lost all his jobs because of this.
iceman2001
04-11-2006, 11:18 AM
Mercanary
Few, but the mercanary understand the truth of war. The hardship, the death, not the fancified glory of poetry.
First off, yes you spelled it wrong. Secondly, why are you all down on poetry? Anyway, I guess it's one of the better units made recently, which quite honestly isn't saying much, given their quality.
Stupendous Man
04-11-2006, 11:20 AM
First off, yes you spelled it wrong. Secondly, why are you all down on poetry? Anyway, I guess it's one of the better units made recently, which quite honestly isn't saying much, given their quality.
Yah, I was wondering about the spelling, is it Mercanery? I was talking more about the poetry of the medevil times, talking all about what a glorious thing war was. Poetry now is just strange(thats my view).
Cross Punisher
04-11-2006, 12:13 PM
Yah, I was wondering about the spelling, is it Mercanery? I was talking more about the poetry of the medevil times, talking all about what a glorious thing war was. Poetry now is just strange(thats my view).it's http://www.dictionary.com, and no I'm not trying to be funny. There isn't much of an excuse for not knowing how to spell-check a word when you have a computer. If you don't have the internet just type it into word and look at the suggestions it gives you.
***Mercanaries have been known to desert if they get the chance. If a mercanary gets 5 or more spaces away from any of your other units(Not including wards,clerics, or other mercanaries[if its a drop]) he will leave the field of battle at the end of the turn.Thats pretty good except I don't quite get the part about "Not including wards,clerics, or other mercanaries[if its a drop])"
Riathmus
04-11-2006, 01:17 PM
Thats pretty good except I don't quite get the part about "Not including wards,clerics, or other mercanaries[if its a drop])"
What I think it means is that, if it's near a ward, the wards aren't true human units, the cleric can't attack, and needs protection, and other mercenaries... I don't know about it.
Hellblazer
04-11-2006, 02:20 PM
It's fairly balanced, even though the bloacking's a bit high.
Serge
04-11-2006, 04:52 PM
As was once said to me long ago...
Mercanary- A small yellow bird for hire
Anyway, it is really strong, and I don't like the way you implemented the extra hit ability.
Also! Never asks us wheter your spelling is correct in the thread title. Not as many of us would have noticed the incorrect spelling if you hadn't pointed it out to us. Bad thread titles are a personal pet peeve of mine. For the most part they are the main thing that decide wheter or not I look at the thread.
Cross Punisher
04-11-2006, 05:36 PM
Also! Never asks us wheter your spelling is correct in the thread title. Not as many of us would have noticed the incorrect spelling if you hadn't pointed it out to us. Bad thread titles are a personal pet peeve of mine. For the most part they are the main thing that decide wheter or not I look at the thread.he said I was a jerk :cool:
smokeyham94
04-11-2006, 06:14 PM
I like the creativity of this unit, including the deserting thing and the groin kick, but its stats might be 2 high. Maybe you should lower health and blocking and reduce the groin kick damage. The groin kick makes the mercenary's attack basically unblockable, despite the low damage it does.
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