shatterstar
05-25-2006, 10:56 PM
Ya the name sux. Someone else come up with something better.
Morning Star had a slightly similiar unit: Fission Golem (http://www.tacticsarena.com/forum/showthread.php?t=25853&highlight=split)
This is heavily inspired by the Shadow character from One Must Fall 2097.
Splitter
HP: 46
Armor: 14
Power:20
Blocking: 40% front, 20% side.
Recovery: 2 (1 for attack/split, 1 for movement)
EDIT: alternate recovery: 0 for movement, 1 for melee attack, 2 for split.
Attack Range: Melee Attack: 1 (like a knight)
Split: 5
Movement: 3
Attack:
This unit has 2 attacks. The first is a regular melee attack. Walks up to the target and takes a swing doing 20 blockable damage minus armor effects.
Split: The other attack that this unit can do is a split. It can split itself into 2 units, each with exactly half the current HP, Power and Armor of the complete unit.
Movement, Blocking, recovery and attack range are unaffected.
Each split unit:
HP: 23 max (half whatever HP is current, rounded up)
Armor: 7
Power: 10
Blocking: 40% front, 20% side.
Recovery: 2 (1 for attack/split, 1 for movement)
Attack Range: Melee Attack: 1 (like a knight)
Movement: 3
In the split, 1 of the 2 splitters stays where the original unit was and the 2nd teleports onto any unoccupied tile within 5 tiles (Split attack range above). The teleported splitter will appear facing the same direction as the original was facing and his other half is currently facing. he will immediately attempt to grab a unit in front of him. If that tile is empty, he will try to the side, then behind, then the other side, going clockwise. If he cant grab any unit, the 2 will merge together again. recovery time applies.
If the 2nd half grabs a unit, He will hold on for 2 of your turns before merging back. The grabbed unit cannot move, attack or block to the side. it can block from the front. If at any point, the grabbed unit is attacked, the splitter will return and merge.
While grabbing onto a unit, the splitter cannot block at all. He faces the grabbed unit. If attacked he will take damage, release and merge.
The half that does not teleport is free to move around while the 2nd half is away. The merge after 2turns/attack occurs at the tile where the 1st half currently is.
Recovery is added only after the merge.
Only 1 split at a time occurs. Split, merge, then split again.
lemme know what y'all think and if ive left out anything. i dont think theres anything similiar out there.
EDITS:
1. paralysis would NOT release the grip until paralysis is removed. the grip will release after 2 of your turns unless paralyzed , in which case he will grip until killed or deparalyzed. if depraralyzed and grip-time has passed he will immeditely merge back.
2. poison will not affect grip tho he will take damage.
3. barriering will break the grip but he will teleport back only after the barrier is removed.
4. killing half the unit will leave a full-capability splitter with the HP of the surviving half.
(recovery from the split is added at death)
Morning Star had a slightly similiar unit: Fission Golem (http://www.tacticsarena.com/forum/showthread.php?t=25853&highlight=split)
This is heavily inspired by the Shadow character from One Must Fall 2097.
Splitter
HP: 46
Armor: 14
Power:20
Blocking: 40% front, 20% side.
Recovery: 2 (1 for attack/split, 1 for movement)
EDIT: alternate recovery: 0 for movement, 1 for melee attack, 2 for split.
Attack Range: Melee Attack: 1 (like a knight)
Split: 5
Movement: 3
Attack:
This unit has 2 attacks. The first is a regular melee attack. Walks up to the target and takes a swing doing 20 blockable damage minus armor effects.
Split: The other attack that this unit can do is a split. It can split itself into 2 units, each with exactly half the current HP, Power and Armor of the complete unit.
Movement, Blocking, recovery and attack range are unaffected.
Each split unit:
HP: 23 max (half whatever HP is current, rounded up)
Armor: 7
Power: 10
Blocking: 40% front, 20% side.
Recovery: 2 (1 for attack/split, 1 for movement)
Attack Range: Melee Attack: 1 (like a knight)
Movement: 3
In the split, 1 of the 2 splitters stays where the original unit was and the 2nd teleports onto any unoccupied tile within 5 tiles (Split attack range above). The teleported splitter will appear facing the same direction as the original was facing and his other half is currently facing. he will immediately attempt to grab a unit in front of him. If that tile is empty, he will try to the side, then behind, then the other side, going clockwise. If he cant grab any unit, the 2 will merge together again. recovery time applies.
If the 2nd half grabs a unit, He will hold on for 2 of your turns before merging back. The grabbed unit cannot move, attack or block to the side. it can block from the front. If at any point, the grabbed unit is attacked, the splitter will return and merge.
While grabbing onto a unit, the splitter cannot block at all. He faces the grabbed unit. If attacked he will take damage, release and merge.
The half that does not teleport is free to move around while the 2nd half is away. The merge after 2turns/attack occurs at the tile where the 1st half currently is.
Recovery is added only after the merge.
Only 1 split at a time occurs. Split, merge, then split again.
lemme know what y'all think and if ive left out anything. i dont think theres anything similiar out there.
EDITS:
1. paralysis would NOT release the grip until paralysis is removed. the grip will release after 2 of your turns unless paralyzed , in which case he will grip until killed or deparalyzed. if depraralyzed and grip-time has passed he will immeditely merge back.
2. poison will not affect grip tho he will take damage.
3. barriering will break the grip but he will teleport back only after the barrier is removed.
4. killing half the unit will leave a full-capability splitter with the HP of the surviving half.
(recovery from the split is added at death)