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tid bits
05-26-2006, 08:15 PM
i havent made a unit in a while, but here it goes
i know this has been done a few times, but this is my version

Sand Golem
HP:60
Armor:0
Attack:0*
Movment:2**
Recovery:2

*this unit makes four squares (like a pyro range), up to 2 squares, turn into quick sand. any units that stand in it will be slowed down 1 movement range for 3 turns, and also will lose 3 attack for 3 turns. you may not put the sand on a square w/ a unit on it, unless it is the sand golem, or another sand golem on the arena. the sand last for 3 turns, then will go away. this dosent effect tellaportation units.

** i the sand golem is standing on the sand, and there is more sand one the field, this unit may teleport to were the other sand is, this requires +1 recovery

any comments or suggestions?

Viva La Love
05-26-2006, 08:22 PM
i havent made a unit in a while, but here it goes
i know this has been done a few times, but this is my version

Sand Golem
HP:60
Armor:0
Attack:0*
Movment:2**
Recovery:2

*this unit makes four squares (like a pyro range), up to 2 squares, turn into quick sand. any units that stand in it will be slowed down 1 movement range. you may not put the sand on a square w/ a unit on it, unless it is the sand golem, or another sand golem on the arena. the sand last for 3 turns, then will go away. this dosent effect tellaportation units

** i the sand golem is standing on the sand, and there is more sand one the field, this unit may teleport to were the other sand is, this requires +1 recovery

any comments or suggestions?

Sorry tids but....

Yeah it's a bit uniqe but there are problems.
1.Think of how similar it is to a Furgon...
2. Kinda underpowered
3. Slightly and unnecesarily confusing
4. Sorry but...grammar, no worries

You coulda thought it through a bit better....

bandit250
05-26-2006, 08:22 PM
thats a good thought, that unit sounds pretty good but, viva la love has a good point tho

Death Shot
05-26-2006, 08:23 PM
I don't really see how this would help out a whole lot. It seems rather underpowered, maybe if it took movement and some of it's attack power?
Ex. Unit goes on to sand, loses one movement and 2attack power for 3turns.

Edit: get spelling help

Hellblazer
05-26-2006, 08:23 PM
I'll give you not many points for originality, but it's ok.

tid bits
05-26-2006, 08:24 PM
I don't really see how this would help out a whole lot. It seems rather underpowered, maybe if it took movement and some of it's attack power?
Ex. Unit goes on to sand, loses one movement and 2attack power for 3turns.

Edit: get spelling help
ty death shot
i guess that would be better

bandit250
05-26-2006, 08:27 PM
ok you negg me for a simple comment?

Death Shot
05-26-2006, 08:29 PM
That wasn't him who negged you, I negged you because I didn't understand your comment, sorry for not saying why, hit the button too fast.

tid bits
05-26-2006, 08:30 PM
i didnt neg you bandit
i cant rep, ive rep too much in the past 24 hours
EDIT: oh, ok DS

bandit250
05-26-2006, 08:38 PM
o ok death shot sorry if you didnt understand

shatterstar
05-26-2006, 08:40 PM
its ok. im guessing it doesnt affect units passing through and not stoppiing in the sand?