Deathhead
05-26-2006, 08:27 PM
Big Crab
HP:30
Attack:12
Armor:20
Recovery Time:3 turns
Movement:4 squares in any direction
Blocking:25% in front 12% on sides
Color:has orange claws and a shell that is the color of your team
Attack Movement:He slides on the squares with claws outstreached
xxxxwxxxx x=empty spaces a=attack u=unit w=where unit will be after
xxaxaxaxx attack
xxaxaxaxx
xxaxaxaxx
xxxxuxxxx
when a unit is hit by the crab, it is thrown to the left 2 spaces if unit is at the left and same for the right.
Giant Octopus
HP:30
Attack 17
Armor:09
Blocking:50% in front 25% on sides
Movement:same as priest
Recovery Time:4 turns
Color:a large body the color of your team with purple dots
Attack Movement:he quickly spins on his head
xxxxxxx x=empty spaces a=attack u=unit
xxxxxxx
xxxaxxx
xxauaxx
xxxaxxx
if a unit is hit by a octopus, it sinks.When a unit sinks a bubble takes the units place.You can not attack the bubble.Sinking lasts for 3 turns
Hammerhead Shark
HP:35
Attack:20
Armor:10
Movement: only 3 squares in a cross position
Blocking:20% in front 10% on sides
Recovery Time:3 turns
Color:the only thing of the shark you see is its fin, see ability, has your teams color on its strips
Attack Movement/Ability:the shark charges at the enemy
xxxxwxxxx x=empty spaces a=attack u=unit w=where the shark might be
xxxxaxxxx
xxxxaxxxx
xxxxaxxxx
xxxxuxxxx
when the shark attacks a unit, after the attack the shark will amerge from the "water".When he amerges his attack drops by 5, his armor gos up by 5, and he can move 2 extra squares.If a unit is where the w is the shark will swim back to the starting attack square
OK this is just some ideas i had.I really like fish and stuff so I thought about these.Tell me what you guys think.Coments wanted:D
HP:30
Attack:12
Armor:20
Recovery Time:3 turns
Movement:4 squares in any direction
Blocking:25% in front 12% on sides
Color:has orange claws and a shell that is the color of your team
Attack Movement:He slides on the squares with claws outstreached
xxxxwxxxx x=empty spaces a=attack u=unit w=where unit will be after
xxaxaxaxx attack
xxaxaxaxx
xxaxaxaxx
xxxxuxxxx
when a unit is hit by the crab, it is thrown to the left 2 spaces if unit is at the left and same for the right.
Giant Octopus
HP:30
Attack 17
Armor:09
Blocking:50% in front 25% on sides
Movement:same as priest
Recovery Time:4 turns
Color:a large body the color of your team with purple dots
Attack Movement:he quickly spins on his head
xxxxxxx x=empty spaces a=attack u=unit
xxxxxxx
xxxaxxx
xxauaxx
xxxaxxx
if a unit is hit by a octopus, it sinks.When a unit sinks a bubble takes the units place.You can not attack the bubble.Sinking lasts for 3 turns
Hammerhead Shark
HP:35
Attack:20
Armor:10
Movement: only 3 squares in a cross position
Blocking:20% in front 10% on sides
Recovery Time:3 turns
Color:the only thing of the shark you see is its fin, see ability, has your teams color on its strips
Attack Movement/Ability:the shark charges at the enemy
xxxxwxxxx x=empty spaces a=attack u=unit w=where the shark might be
xxxxaxxxx
xxxxaxxxx
xxxxaxxxx
xxxxuxxxx
when the shark attacks a unit, after the attack the shark will amerge from the "water".When he amerges his attack drops by 5, his armor gos up by 5, and he can move 2 extra squares.If a unit is where the w is the shark will swim back to the starting attack square
OK this is just some ideas i had.I really like fish and stuff so I thought about these.Tell me what you guys think.Coments wanted:D