View Full Version : I will probably be flamed and negged for this but....
$20 Gold Coin
05-28-2006, 12:03 AM
I know the guidelines suggest not to propose improvements on existing units, but I have also read additional effects are placed on units to ensure that they are used. A unit that I rarely see anymore is the berserker and my proposal for the berserker is the following. Please read all of it as I have made sure to limit the ability thoroughly.
Remnants of Rage: When your berserker is destroyed add 5 power to all of your assassins, knights, and beast riders within three tiles of the berserker. The effected units will lose their power bonus immediately after one of them attack, regardless of blocking, and the attacking unit recieves an additional wait time of one turn after it attacks.
ReTodd
05-28-2006, 12:16 AM
Your "engrish" is piss poor. It is affected, not effected. I won't even comment on the rest.
Idea: C-
Spelling: F
Kreator
05-28-2006, 12:17 AM
What is every beast rider, assassin, or knight within 3 tiles of the berserker are full HP?They can't go above their maximum HP. Looking at the idea, I find it relatively useless, but I will give you credit for at least trying.
$20 Gold Coin
05-28-2006, 12:58 AM
Sorry about the spelling, I was too lazy to spell check, no one is perfect, but at least I'm not net speaking. As for the second reply it is "power" not "hp" as in a knight gets additional attack power if he was close enough to a dying berserker.
Zander
05-28-2006, 01:02 AM
I pos'd you...kreator negged you apparently, even though he wasn't capable of reading your idea correctly
Kreator
05-28-2006, 01:17 AM
I pos'd you...kreator negged you apparently, even though he wasn't capable of reading your idea correctly
I didn't neg him. But thanks for reminding me.
Alaric
05-28-2006, 01:59 PM
the berzer sux, yes this is true. But i find seed does just fine on his own uppin crappy units. (like the furg and pyro)
|ReNeGaDe|
05-28-2006, 02:02 PM
Kreator, Please do us all a favour and leave he had an idea, so what. He posted it.
Cuathon
05-28-2006, 08:23 PM
the guidelines are there so that people wont post dumb stuff. one may ignore them at ones own rusk. you ignored them and you didnt make a good idea. so i negged you and shall now flame you.
okay CAU n00b, you should only ignore the guidelines if you have something really valueble to post. youre idea is even worse than the ass bomb. it affects the game in abslutely no benefitia way. firstly its not even in loine with the spirit of the unit and secondly it has zero benefit. beasties and assassin's are almost never used and +5 power to night for one turn is worhtless. the time it would take to to code this(and it would take a lot) would be enitrely wasted. i suggest that you either follow the guidelines or if you violate them, do it for good reason. hell you didnt even post this in the right spot. since you are not creating a unit this should be in suggestions. or rather that would be true if it wasnt complete waste. heck this is worse than the furgons special.
the berseker is fine if used correctly, it doesnt need an upgrade. just because people are ignorant of hoiw to use a unit inteligently doesnt mean it needs to be "fixed," which your idea doesnt anyway.
$20 Gold Coin
05-28-2006, 08:46 PM
How long did it take you to type all of that? Seriously some of you can be outrageously tight asses. And over what? An online game and not even a popular one at that. Do those of you who constantly flame and neg people or try to find new ways to neg and flame others even have an existence outside of Tactics Arena? Obviously not since your post count is over 2,500 and you've been here for almost 3 years.
Hatchet Klown
05-28-2006, 08:56 PM
I believe I speak for the masses when I say, this should be nominated for one of the worst serious ideas ever!
Ciompi
05-28-2006, 09:10 PM
Well this thread hasn't gotten very nice responses. I don't usually read CAU but the thread title got my attention.
To be honest, I kind of like the idea, just because it would make the berserker more useful. The delivery of the idea is a bit messed up. There would have to be limitations so you couldn't killer your own berserker and I think instead of five it should be maybe three but the concept of the idea isn't really that bad, even if additions to units is typically frowned upon. Wouldn't it add extra tactics to the game? I try to kill an enemy bers with range because it's such a pain against my mud and wisp and dragon but with this it could make him more useful. Most people don't even put him in their sets.
I don't think the concept is bad at all (though it would need to get adjusted) and I think it's stupid to flame someone just because they wanted to add something to a unit and the self-appointed monarchy of CAU frowns upon that. Why not look at the idea objectively and be a little constructive?
And by the way Mister Klown, if you really think this is one of the worst serious ideas ever, you probably need to read more CAU because I've seen much worse than this and I hardly ever read this part of the forum.
Hatchet Klown
05-28-2006, 09:20 PM
note the word "Serious"...
Most people post absurd units just to get a rise out of the community.
Ciompi
05-28-2006, 09:23 PM
note the word "Serious"...
Most people post absurd units just to get a rise out of the community.
Look at my post, I noted the word serious. Lots of people post units and think they're good, seriously. And many of them are worlds worse than this.
I'd really like to see a substantive response to my post, especially from you people that seem to flame without even thinking about it first.
Hatchet Klown
05-28-2006, 09:26 PM
The idea is horrible due inpart to giving knights more power. They are already the most powerful units in the game, and giving them more? Not going to happen.
Ciompi
05-28-2006, 09:30 PM
The idea is horrible due inpart to giving knights more power. They are already the most powerful units in the game, and giving them more? Not going to happen.
I'm still waiting for a substantive response. The fact that knights are already powerful does not in and of itself make this idea a bad one. This would make the berserker more useful and frankly, the berserker could use a little help. Lonely Tylenol, your clan leader and fellow in game mod, created a unit that received high praise that increased units' attack power. I think it was a golem of some kind. As long as the idea is somewhat balanced, the concept isn't that bad. It would make it more difficult to safely kill the berserker and would certainly make games more interesting. Also, by helping the berserker, you hurt the mud golem which I think is an overpowered unit.
Hatchet Klown
05-28-2006, 09:37 PM
Aye, but his idea followed all of the CAU guidelines.
His NEW unit (does the board say "Create/Edit a Unit"? NO) was balanced and thought into it the fact that knights were more powerful. This was a half assed idea to which wasn't explained fully, no full explanation was given, no circumstances were thought of, and was probably typed up in a matter of minutes.
HIS idea is horrible; the concept in and of itself, isnt. I could probably take any horrible idea on this board and turn it into a creative, balanced, and useful idea. Does it make that first idea good? No!
The berserker does have a use, and that is turt games, and limited use in free games. If you make a unit to the specifications that this thread has suggested then it will just become the new Golem Ambusher. Cause nothing but more drama and bitching, only leading Seed to have to recode, retest, and reimplement the idea. Therefore, I once again say, this idea sucks!
smokeyham94
05-28-2006, 09:43 PM
Remnants of Rage: When your berserker is destroyed add 5 power to all of your assassins, knights, and beast riders within three tiles of the berserker. The effected units will lose their power bonus immediately after one of them attack, regardless of blocking, and the attacking unit recieves an additional wait time of one turn after it attacks.
This idea does not totally suck. All it needs is improvements. Maybe some suggestions could help instead of flaming him.
Maybe you should make it so it adds 5 power to all of your assassins, knights, and beast riders. No 3 tile radius. Make their power bonus longer maybe 2 turns?
That'll be the only suggestions I can give without changing the concept.
Ciompi
05-28-2006, 09:56 PM
Aye, but his idea followed all of the CAU guidelines.
The CAU guidelines? You mean the opinions of one well respected CAUer. It seems awfully stupid to say that because some guy got a sticky on his thread of suggestions that therefore anything that goes contrary to those suggestions is automatically wrong. And besides, you didn't say anything about guidelines before, you complained about knights becoming too powerful, and guidelines or no guidelines, Tylenol's unit falls prey to the same problem.
And by the way, isn't the word "guidelines" different than rules? So what if not everyone agrees to one person's guidelines.
His NEW unit (does the board say "Create/Edit a Unit"? NO)
This is just semantics and isn't a strong argument. The board also doesn't say "the guidelines and committee forum" either, but both of those are/were appreciated at some level. While we're on the topic of semantics, shouldn't it say "design a unit," rather than create one? After all, none, or almost none, of these things are actually created. They're just designed. Arguing via semantics won't take you very far.
was balanced and thought into it the fact that knights were more powerful. This was a half assed idea to which wasn't explained fully, no full explanation was given, no circumstances were thought of, and was probably typed up in a matter of minutes.
If someone stumbles onto something good without putting work into it, it is still good nonetheless. I have said all along that it needs adjustment but that there is something good about the concept. Having a decent concept is a lot more than most of these stupid threads have going for them so maybe you should cut this guy a little slack.
HIS idea is horrible; the concept in and of itself, isnt. I could probably take any horrible idea on this board and turn it into a creative, balanced, and useful idea. Does it make that first idea good? No!
I didn't say his idea was a great one, nor did I say it was balanced. I said the concept has potential, which is why I decided to discuss it instead of just flame him for not making the best possible version of the idea. Shouldn't you have some kind of a responsibility to point noobs the right way rather than flame them, as a mod (or half a mod or whatever)?
The berserker does have a use, and that is turt games, and limited use in free games.
I didn't say it had no use, I just think the game would be more interesting if it had more usefulness and again, I explained why I thought it would add good tactics to the game that is supposed to be about tactics.
If you make a unit to the specifications that this thread has suggested then it will just become the new Golem Ambusher. Cause nothing but more drama and bitching, only leading Seed to have to recode, retest, and reimplement the idea. Therefore, I once again say, this idea sucks!
How does it follow that by strengthening any existing unit that it will become bad like the golem ambusher? The answer is, it doesn't. Not necessarily anyway. If a minor change was made to the berserker, such as an increase of one HP or one percent higher blocking, it does not follow that therefore it would be this horrible thing and everyone would hate it as much as the golem ambusher. If a really bad change was made, then there would be a problem. But in theory, a good change could be made and I think this concept, though extremely unlikely to become a reality, isn't such a bad one theoretically. Isn't the point of this forum to discuss the effects of new ideas in the game theoretically?
Edit Say, I don't remember there being any huge outcry of "curse you Seed" when the assassin got the special ability. I didn't hear it when the furgon got its special ability either. Come to think of it, I heard a rousing hallelujah chorus when the golem ambusher was weakened. So isn't it possible the berserker could get a good change?
smokeyham94
05-28-2006, 09:58 PM
Wow Ciompi...pwn :good:
Ciompi
05-28-2006, 10:00 PM
Wow Ciompi...pwn :good:
I live in a family where the abilities to argue and express yourself clearly are considered virtues.:cool:
Edit Couple of notes about Serge’s “guidelines.”
Here’s the first thing in his thread:
If you want your idea to be read, here are some useful guidelines to follow.
I don’t see where he ever says that anyone that disagrees with him is a stupid noob worthy of flaming without any possibility of a decent idea behind some weak execution.
Next, under general guidelines, he says this:
3. Do not propose improvements for exisisting units. I know I did it once, but it's generally not a good idea. You'll probably get flamed for it.
I actually don’t disagree, I’m sure most of the time it doesn’t work so it’s not a bad suggestion to make. But it’s not a rule (NOTE THE USE OF THE WORD "GENERALLY" IN HIS QUOTE!) and I don’t see why anyone that goes against it should get flamed just because they went against it.
$20 Gold Coin
05-29-2006, 03:24 AM
Thanks for the feedback, I actually thought everyone who posted here would flame me. I don't expect my idea to be taken seriously by Seed, I just think the Berserker is both underpowered and underused and could use something a little extra. My original thought of making a new unit was a unit with a focus spell to increase a unit's attack power and wait time, but when the word berserk came into mind for the spell I thought that instead of it being a focus spell it could be an additional effect for a seldom used unit.
I also put more thought into this than some of you think, I excluded units such as mages, scouts, dragon tyrants, golems, etc because that would make the ability overpowered. I also thought it shouldn't last very long because once again that would make the ability overpowered. I was going to make it where it only affected the nearest knight, assassin, or beast rider, but I thought what if more than one of those units was within the same range. So I made it where it would effect all of the specified units within range until one of them attacked.
The idea for making it last a bit longer isn't too bad either, I just limited it so much to ensure it would not be overpowered. If some of you are flaming me because you think it is underpowered and therefore useless I apologize for not making an overpowered noob proposal.
Altiris
05-29-2006, 03:37 AM
Keep on keepin' on!
Teacher
05-29-2006, 04:08 AM
Once again, I see some of the community bashing someone because they used their imagination in a way that didn't please the community. He is making/changing a unit that will never be taken seriously in the first place. The CAU'ers that comes here has stated more than once units will not be made. So what is the purpose of this thread? To give someone a chance to use their imagination.
Who the hell cares if the imagination is used to revamp a current unit or if they make a brand new unit? It does the same thing, it's posted, people recommend changes (if needed) then it slowly disappears into the abyss. I don't understand why people that have no intention of giving constructive criticism would want to come in here and start making an ass of themselves because someone seriously tried to make/adjust something without following another user's guidelines. I can understand with people like Ducky Doo, but I don't understand people that actually try. Hell, some of these kids you guys beat the shit out of may only be around 10 years old. Their imagination is running wild and they are using their imagination while trying to be constructive at the same time. Why not just give these guys some constructive criticism and leave it at that. If they become asses because they don't want to hear it, then put your boot in their ass.
This is a good example of a pointless thread. (http://www.tacticsarena.com/forum/showthread.php?t=26499) Yet I have not seen anyone jump his ass for making it. I wonder why, maybe is it because it was someone that is known who made the thread as a joke? Irregardless, the thread is worthless, and it is in a more seriously taken section.
I have no imagination so I am unable to really give you any type of recommendations. However, you have my respect for making a serious attempt.
Cuathon
05-29-2006, 06:01 AM
well you people made massive posts that i dont feel liek quoting, so...
one respected CAUer? are you joking? everyone agreed with those rules. they were unwritten months before they got stickied into a thread. as fro tweaking, wtf? the only thing that should be kept if the concept is changed is the idea of an upgrade, the actual upgrade he suggested sucks ass.
it has nothing to do with the unit. one could sya that it sent the other unit berserk, but i could add any upgrade and say that.
err, Coin said some stuff about overpowered in post #22. well now its so frkin underpowered its pointless. just because the community(these are possiblities: A: doesnt like the style of the berz or B: doesnt know how to use it correctly, doesnt mean it needs "fixing." This idea would in no way increase use. if people used the berz cause of this it would be n00bs sticking it in for the ability and they would suck ass as they had no idea what to do with the unit when it is alive. seed changed the assassin and its still worthless.
Chiopmi post #21: um, he got flamed for having his idea suck. you said that LT got praise for his power up unit. so? i originated the concept in the first year of the game, and since i was new didnt put enough thought into it i got flamed a bit and it was cast into the abyss. it is understood that the guidelines arent rules. but if Serge listed the unwritten guidelines and you broke them and didnt make anything worth it, you get flamed.
Chiompi post #19:
semantics? no, that is how it ahs always been.
ideas that take a bit are usually better, for the most part, hence the complaint abot him making this up fairly quicky. this idea in fact substantiates that theory. :)
any idea could be improved if other people put some work in. the units that are praised here are praised because the maker put significant effort and though of most of the problems. then the community helps tweak it a little.
clearly expressing one'sself isnt a virtue by itself chiompi. you clealry cant undertsand Hatchet's point. currently the bonus is pathetically worthless and only help full if one ahs an assassin in one's set and only then if it can hit at least 3 units. if you make it last 2 turns its still not much good since gold forms have only knights, just one of the threee units that could be powered.
if one powered only knights it would be pointless. with the new blocking one would have to have very good luck to be able to hit say a scout twice which would then negate a heal.
the berz is perfectly fine as is. he didnt even fix a broken unit, such as the wisp or witch. nbow if one was to fix a berz, one would be better off adding blocking or armor so that it wouldnt get rashed quite so easily on the offensive.
Cuathon
05-29-2006, 06:22 AM
i know im gonna get in trouble for double posting but i had to. it puts me on the level of all the defenders of this idea(besides teacher.)
would you morons quit saying it could be fixed! damn right it could be fixed, but thats not the frikin point!!!! the people that the "self appointed monarchy" praise are the ones whose idea only needs a bit of tweaking. almost any idea here COULD be fixed if we told him what to do. you get praise if your unit is very good in the first place.
the reason you are recommended not to make alterations to existing units is shown by this thread, all the people defending this idea(except teacher, he's being open minded and liberal) are agreeing because they are either too stupid or too unexperienced to use the bers correctly. that is the main reson people proposed changes in the past and why it is annoying when they do so.
you people keep assuming that the older members are on a power trip, but we are not. chiompi, you admitted that you dont spend much time here, which is bviously why you made the moronic assumption that the guidelines were made up by one person. when someone puts up a dsiclaimer, as you and the thread maker did, its usually because they need it.
your ignorance is clearly shown in post #21.
almost every idea here accept n00bs trying to make god units has week execution. the people that are praised and accepted by oldschoolers are the oes who eventually develope good execution. almost any original concept works if it is well executed. people who make non-well-executed ideas are flamed.
options in CAU: A: accept flaming and keep trying till you succeed in making a well executed idea, B: wait and study before posting and have your first unit well excuted or C: if you cant handle the heat... leave!
If anyone wants to know what just happened without reading several blocks of text I belive I can summerize it
Gold Coin just got his nub ass r0xx0r3d
Hell, some of these kids you guys beat the shit out of may only be around 10 years old
and?
orlandy
05-29-2006, 12:53 PM
klown ur kiding rihgt.. it would only last for 1 turn! thats not over powered at all. but his reaso nfor wanting to make the serk more armored is a lil absurd at best :-D everyone would front line ther serk and the game would turn more to a rush based game again cept eveyrones rush would include brs and serks. * dead serk br now 1 hits clierc* at anyrate its not a bad idea but i dont htink itll ever happen cause of how hard itd be to make all those modifications . but at least ur creative make some more units :-D
edit; ok cuathon.. no reason to be a doush to people for tryin to be creative. it doesnt help in anyway shape or form. all it does is make people not want to particepate in the fourms and there for cuts down the possiblty of creativty in the fourms. also n oreason to go on a spaz about old school players. personaly i think if u feel ur a vet u shouldnt give a crap cause it really doesnt mean much at all. ohhh ima vet respect me... jsut dont work like that . so try showing some common sense and showing kindess instead of instant negativty.
$20 Gold Coin
05-29-2006, 02:12 PM
I couldn't care less what you people think of my ideas, this argument is pointless and a waste of time, I'm going to play the game and actually have some fun. Sorry I don't have over a thousand posts to be taken seriously by those of you who are even bigger computer nerds than I am.
Cuathon
05-29-2006, 02:39 PM
klown ur kiding rihgt.. it would only last for 1 turn! thats not over powered at all. but his reaso nfor wanting to make the serk more armored is a lil absurd at best :-D everyone would front line ther serk and the game would turn more to a rush based game again cept eveyrones rush would include brs and serks. * dead serk br now 1 hits clierc* at anyrate its not a bad idea but i dont htink itll ever happen cause of how hard itd be to make all those modifications . but at least ur creative make some more units :-D
edit; ok cuathon.. no reason to be a doush to people for tryin to be creative. it doesnt help in anyway shape or form. all it does is make people not want to particepate in the fourms and there for cuts down the possiblty of creativty in the fourms. also n oreason to go on a spaz about old school players. personaly i think if u feel ur a vet u shouldnt give a crap cause it really doesnt mean much at all. ohhh ima vet respect me... jsut dont work like that . so try showing some common sense and showing kindess instead of instant negativty.
i wasnt being a doush old boy, i didnt give instant negativity. i read his idea before saying it sucked. i would never have gone off on him for creativity anyway. i did it based on stupidity. simply because he cant use the unit or be bothered to ask how to use it, he creates an "improvement" which doesnt fit the spirit of the unit and isnt even worth anything, aside from the possibility of a cleric kill.(we def need more of that.) he didnt think through the idea at all, regardless of whether he thinks he did.
now if he had made a unit, that would be different. i wouldnt bash it maside from saying it sucked. but if you think you see a problem and that you can fix it with ten minutes of thought, you better damn well be right.
are you kidding? creative? damn right he's creative lol, he made up a bad fix for a unit that didnt even need it.
erm vet thing? my comments were on theirs. they claimed that self-appointed monarchy(of vets) attacked anyhing they didnt like. besides that, you confused vet and oldschool, even h()()t is oldschool. the def of vet as it relates to tao is very diefferent than that. since you brought it up i do consider myself a vet. but that has nothing to do with how his idea is bad. and how his defenders not only were uninformed about the guidelines they were telling people to ignore. basically my opinion can be summed up below.
he saw the helpful guideline, decided his idea was good enough not to worry, and was dead wrong.
after i flamed him, for good reason, he made fun of me for having 2500 posts over three years, as compared to his having 119 in amonth, where my average is about 2 a day. so his defense is as stupid as his idea. then he brught in RL, which has almost nothing to do with the subject at hand, as well as assumming it takes thought to flame someone as no0by(not newby) as him.
his final posts is just as ignorant. he wasnt not taken seriously becuase he has no posts, he wasnt taken seriously because his idea was bad AND pointless and based on his "youre a cmputer nerd insults" his creativity isnt very high either.
irt $20: ive spent less then 40 minutes in this thread, as compared to the hour(based on your actions here) that it must have taken you to write what you did.(which is considerably less intelligent and just less period, than what i wrote)
have a nice day :)
Teacher
05-29-2006, 03:08 PM
I couldn't care less what you people think of my ideas, this argument is pointless and a waste of time, I'm going to play the game and actually have some fun. Sorry I don't have over a thousand posts to be taken seriously by those of you who are even bigger computer nerds than I am.
:dry: This comment just made me lose the respect that I had for you.
As far as the unit is concerned yes the argument is pointless; obviously, most people are not going to be happy with it. The argument about how we as a community should treat other people's ideas are not pointless. I can understand why people will disapprove with someone's idea of a unit or even an "improvement" of an existing unit. What I don't agree with is how some people show their dissatisfaction. Why is it so hard to calmly tell him/her, "hey this unit needs improvement here and here." Or, explain why their idea of improvement is not needed. When Orlandy stated instant Negativity, he is right, there were a couple polite threads explaining what is wrong with it, then it went straight to "This is stupid, pointless, etc...." How is that constructive? Hell, to be perfectly honest, the main reason I don't even attempt to make a unit is because I know how my imagination is and I'll be damned if I'm going to sit back and have someone be an ass because I didn't cover all the angles.
shatterstar
05-29-2006, 04:46 PM
my 2 and 1/3 cents...
its a good idea in itself....i think its fairly balanced...the bers is a v.v good unit when used right (like when it and my 2 knights cleaned up 3 cleric-charging muddies in 7-8 moves on legends...) but it is a bit easy to kill with no armor and low blocking....something like this would give opponents a pause before quickly going in to nail the berserker.
and to the flamers....atleast have the courtesy of reading the idea and responding to it on its own merit...flaming a bad idea is good and all but flaming an idea, good or bad for not following some 'guidelines' is sad..they are guidelines not the 10 commandments of TAO.
i'll leave the more eloquent arguments to y'all now and leave with me negs.
Serge
05-29-2006, 04:59 PM
Wow, Ciompi, you interpereted my guidelines pretty precisely.
I don't flame people for things like this, I just tell them not to do it to save them the wrath of the peanut gallery.
As for the unit, I haven't played gold in ages, and have never used/seen the Berserker. But, since it was obviously based off my Goblin Fighter it shouldn't be so weak that it needs a special ability. Italics denote my joking manner with that claim.
Cuathon
05-29-2006, 07:26 PM
my 2 and 1/3 cents...
its a good idea in itself....i think its fairly balanced...the bers is a v.v good unit when used right (like when it and my 2 knights cleaned up 3 cleric-charging muddies in 7-8 moves on legends...) but it is a bit easy to kill with no armor and low blocking....something like this would give opponents a pause before quickly going in to nail the berserker.
and to the flamers....atleast have the courtesy of reading the idea and responding to it on its own merit...flaming a bad idea is good and all but flaming an idea, good or bad for not following some 'guidelines' is sad..they are guidelines not the 10 commandments of TAO.
i'll leave the more eloquent arguments to y'all now and leave with me negs.
shatter, the idea sucked. thats why we flamed it. you get a bit of extra flame for not following the suggestion guideline. but back when i was active here the point that we used it for was that people wouldnt post alterations unless they really thought it was necessary and since they knew they get flamed more powerfully they thought everything through before they posted.
the berserker is fine as it is adn doesnt need a new ability. if the idea is good and doesnt follow guidelines then we praise constructively criticize. if it is bad it gets some extra flame.
so basically the idea wasnt that great, was uneeded and it got a +5% power flame because he didnt follow the guideline and then made a bad suggestion.
@teacher: the unit or alteration should have some merit of its own. its not really the concepts(except in the case of alteration) that are bad but the execution. a group of 3 or 4 CAUers could make any concept good fairly easily. his idea was flamed because(as i have said many times) was bad, and the unit needs no help.
now if someone's first post was a decently intelligent one that was executed well, they woudl get effuse praise and some constructive criticism.
I couldn't care less what you people think of my ideas, this argument is pointless and a waste of time, I'm going to play the game and actually have some fun. Sorry I don't have over a thousand posts to be taken seriously by those of you who are even bigger computer nerds than I am.
so if you don't care, why post?
cry more.
Cuathon
05-30-2006, 05:45 AM
i admit i flamed him a bit too much, but damn, firstly the change he thoght about would never happen and secondly, it was a bad idea.
if you think i shouldnt flame a little extra bit over alterations i wont.
but he still deserved a flame as shown in the guideline thread. (by my post there not the guideline)
Hatchet Klown
05-30-2006, 07:27 AM
...the main reason I don't even attempt to make a unit is because I know how my imagination is and I'll be damned if I'm going to sit back and have someone be an ass because I didn't cover all the angles.
This is why the CAU members generally will design the unit, write down what they have in their head, and walk away. Come back later, look at it, re-analyze and edit, and walk away. Come back, tune it up, and ask for an opinion from one or two people. Then putting it on the board.
Creating a successful unit takes time, and alot of it. Of course the same process doesnt work for everyone, but the point is that it isnt just a simple "here is my idea (enter some BS specs here)". It need to be a unit that is very close to, if not already fully implementable.
Hatchet Klown
05-30-2006, 07:27 AM
Damn double post, sorry.
Cuathon
05-30-2006, 03:06 PM
well, ive decided not to flame n00bs unless they make repeated idiocies, so i apologize to gold coin. i shall simply tell them what they did wrong and possible ways to improve it(general ways.) i still think that people should execute their concept well though. the people who already do can make their own concepts too, so posting concepts instead of well executed units is silly.
i still maintain that your idea isnt well-thought out and that the berserker doesnt need help anyway, but based on people reactions, i shall be just blunt instead of blunt and insulting.
In my opinion, the added wait makes the ability more of a penalty than a bonus. The biggest strength of those units is their speed, and this ability would remove this bonus in exchange for a power bonus that is not particularly useful (maybe to kill the opponent's cleric with your BR or knight, but doubtful).
Match Strike
05-31-2006, 12:00 AM
shatter, the idea sucked. thats why we flamed it. you get a bit of extra flame for not following the suggestion guideline. but back when i was active here the point that we used it for was that people wouldnt post alterations unless they really thought it was necessary and since they knew they get flamed more powerfully they thought everything through before they posted.
Hold on dude. Why did it suck? Give a reason
the berserker is fine as it is adn doesnt need a new ability. if the idea is good and doesnt follow guidelines then we praise constructively criticize. if it is bad it gets some extra flame.
How about you constructively criticize even what you consider bad, so that it isn't bad anymore? Again, a reason would be helpful to explain your hatred of the idea.
so basically the idea wasnt that great, was uneeded and it got a +5% power flame because he didnt follow the guideline and then made a bad suggestion.
Oh noes!!! he didn't follow the guidlines! The Guidlines, which have been set in stone and written as unretractable rules of the way things must be.
@teacher: the unit or alteration should have some merit of its own. its not really the concepts(except in the case of alteration) that are bad but the execution. a group of 3 or 4 CAUers could make any concept good fairly easily. his idea was flamed because(as i have said many times) was bad, and the unit needs no help.
Except it wasn't flamed because it was bad. For the first two pages of this thread I saw nothig but complaints about how it was terribble, terrible of him to alter an existing unit instead of make a new one. And of course we know Seed would frown on such an idea. On the principle, of course, that
now if someone's first post was a decently intelligent one that was executed well, they woudl get effuse praise and some constructive criticism.
How could he have constructed his post better? Maybe by using proper grammar and spelling?
Match Strike
05-31-2006, 12:04 AM
This is why the CAU members generally will design the unit, write down what they have in their head, and walk away. Come back later, look at it, re-analyze and edit, and walk away. Come back, tune it up, and ask for an opinion from one or two people. Then putting it on the board.
Creating a successful unit takes time, and alot of it. Of course the same process doesnt work for everyone, but the point is that it isnt just a simple "here is my idea (enter some BS specs here)". It need to be a unit that is very close to, if not already fully implementable.
Arguably, though, more thought as to the actual influence on the playing of the game is given to unit edits. It is really, really, really hard to anticipate all the potential effects of a new unit on the game, as Seed no doubt found out when the GA first came in. Thus the post-game changes.
With a modigication to a unit, the idea generally comes about when someone finds a specific flaw with some aspect, say the usefullness of a unit, and seeks to remedy it.
Cuathon
05-31-2006, 05:41 AM
your a little late lol Match. anyho the idea was bad because the BErs doesnt need help. It works just fine as it is. other than that, the idea doesnt help much, one turn for an extra 5 reduceable damage is silly, apart from the cleric kill by the beasty.
OFFLINE
06-09-2006, 11:50 PM
yeah, that idea does suck doent it?
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