PDA

View Full Version : Manspear


Executioner
05-29-2006, 04:59 PM
Its really just called a Spearman but thought manspear sounded funny :rolleyes:

Hopefully this unit isnt too complicated. I aimed for simplicity and actual possibility of use.

Spearmen of old times were capable of dealing damage to unsuspecting enemies from behind their friends. Their attacks also provided a distraction to the opposing enemy so that the friend could deal a blow. Unlike their knight brethren, Spearmen are lightly armoured and not as hardy but still retain a large shield for defence from close attacks.

Name: Spearman
HP: 40
Armour: 10%
Power: 21
Range: 2 (ONLY)
Reducible: Yes
Blockable: Yes*
Block: 75%
Movement: 3
Wait: 1
Move Aside: No
Unit Cost: 1

*See below for Unbloclable condition.

This unit can attack 2 squares away in horizontal and vertical directions. It cannot attack adjacent squares.

X=empty, A= Attackable square and S=Spearman

XXAXX
XXXXX
AXSXA
XXXXX
XXAXX

It does not matter if there is a a space between the Spearman and its target. If there is a friendly unit, the attack on the square behind it becomes unblockable. Note though that this unblockable ability does NOT ALLOW THE SPEARMAN TO HIT WARDS.

Where X is an empty square, T is a target, F is a friendly unit, E is an enemy unit and S is the Spearman.

XTX
XXX
XSX Blockable.

XTX
XEX
XSX Blockable.

XTX
XFX
XSX Unblockable

The Spearmans attack can go through ANY unit without harming it. Whether this is a friend, enemy, ward or shrub.

The Spearman is a very useful unit for assaulting units from behind a defensive wall or shrub wall whilst avoiding the objects it attacks “through”. At first glance, it appears similar to a BR yet I feel the increased difficulty to kill, different attack pattern and other features are sufficient variances for the Spearman to not be labelled as a modified BR. As always, I think this unit would provide an excellent benefit to any people who can use it properly.

As always, constructive criticism is welcome. (I know the idea isnt original but i feel it works as is varied from the normal ones that are offered):cool:

shatterstar
05-29-2006, 05:06 PM
yes the idea isnt all that original...but anyways..

v.nice explanation.....and i like the clause about enemy adjacent units preventing an attack. stats are ok except with 21 power and 1 wait its slightly overpowered. also that makes it too similiar to a knight for my liking. nice reserve unit to have around tho...

Deathhead
05-29-2006, 05:08 PM
ok im not very good at cau and my word doesnt count as much, but this is good i like it.Yes the BR and this r similar,but it has a different attack range as a BR (shown)
XXAXX X=empty Squares A=Attack U=BR
XXAXX
XXUXX
I also like how it can attack from the other side of a shrub,friendly unit,ward,ect.:bigsmile:

TAO_Chaos1
05-29-2006, 05:14 PM
It seems like a cooll unit, its balanced yet not that original.

Executioner
05-29-2006, 05:23 PM
with 21 power and 1 wait its slightly overpowered. also that makes it too similiar to a knight for my liking.

I was worried people were going to compare it to a BR rather than a knight but oh well.

How is 21 power, 1 turn wait overpowered?

Its similar to a knight i suppose... but its uses vary alot.

TAO_Chaos1
05-29-2006, 05:35 PM
This is true the Knight has 22 power, and one wait, although that does make it similar to a knight combined with a BR, i still like the unit though.

shatterstar
05-29-2006, 05:36 PM
on thinking it over the 40 hp, 75% blocking, 21 power and 1 wait is same as an assasin with more power and HP which would make it overpowered if the limitation on range made it a bit harder to use. nice unit.

Cuathon
05-29-2006, 07:52 PM
sorry exe, this unit isnt very good. your much better off with a GA.

Executioner
05-29-2006, 08:02 PM
sorry exe, this unit isnt very good. your much better off with a GA.

How so?

Please detail to me how a GA is useful at attacking people in close proximity to itself and supporting another unit? It isnt.

The GA and this are very very differnt units.

Cua, you used to be good at criticism!

Cuathon
05-30-2006, 05:33 AM
ok how about this, you took the units stats down far to much in order to add a limited attack pattern which i must say is worse than the knights. if the enemy comes at you from the front, it will be very hard to postion yourself for a side shot. and a front shot would be a waste.

i really hope you realize that new units are gold only. a knight survives much longer than your unit and actually has a good chance at side hits. if one shoots over ones own unit, its usually gonna be a frontal unless you guys are in a melee. you cant even use this to hit over enemy units. why not support with a knight, scout, or BR? shooting at fronts of units isnt really good strategy.

Executioner
05-30-2006, 03:03 PM
Again cua, your advise is required:

Im contemplating altering ths one now :p

Maybe adding the clause that if there is a friendly unit in between the Spearman and target, the attack is unblockable?

Cuathon
05-30-2006, 03:11 PM
yeah that seems good. maybe have it be able to attack over enemy units as well. you have enough negative balances for that to still be fair.

Executioner
05-30-2006, 03:25 PM
yeah that seems good. maybe have it be able to attack over enemy units as well. you have enough negative balances for that to still be fair.

Altering now.

(Although, letting it attack over enemy units is going to make the actual unit text ALOT smaller):cool:

Cuathon
05-30-2006, 03:28 PM
still not good enough. you gotta let it hit over enemies. with its limited range if it cant its not helpful enough.

Executioner
05-30-2006, 03:30 PM
i DID let it attack over enemy units, silly.

I was saying that making that change allowed me to remove a whole paragraph and simplify the unit!

uniquinous
05-30-2006, 04:16 PM
superknight = no

Executioner
05-30-2006, 04:20 PM
superknight = no

Not your most in depth criticism i have to say.

Care to elaborate?

Cuathon
05-30-2006, 04:29 PM
you edited again cheater. when i saw it you still ahd the diagram there...

gryph89
05-30-2006, 04:31 PM
lol, "Manspear" reminds me of the "Manhands" episode of Seinfeld

Cuathon
05-30-2006, 04:43 PM
superknight = no

that was ignorant uni. the limited attack pattern and depleted stats make it way diff from a knight. its not even unblockable if you dont fire over friendly units.

its lower: blocking, health, armor, and power and limited attack range make it safe from being a super knight. consider that if this units is in front of another unit, it needs to be right in front in order to hit the side. and as it angles it still needs to be one space closer than a knight to go for a side(unless its at the side or back.)

uniquinous
05-30-2006, 08:12 PM
I think some of these stats were edited since the last time I checked...
HP - a little lower
power - the same
block - about the same
movement - the same
wait - the same
unit cost - the same

RANGE - increased
blockability - bettered (which, btw, makes no sense as this unit should NOT be able to hit wards due to this...)

.. ...how do you not see this as an altered knight?

Cuathon
05-31-2006, 06:45 AM
wait being the same is silly. it doesnt really mean much. and neither does unit cost. come on uni. only one unit doesnt cost one...

although i never said it wasnt an altered knight. just that it was not a super-knight. this unit has some different skills. altough, it shouldnt be able to hit wards. this unit can sit behind shrubs and attack units on the other side, or sit behind a wall and do so. if the wall unit is friendly it becomes unblockable.

this adds a bit of defense to the game.

Executioner
05-31-2006, 08:52 AM
Uniq, i havent altered this units stats. Only the ability has been played with.

Cua, thanks. Defence was how i was hoping this unit would be percieved. It does make a great unit to support other units. Although, the unblockable feature come come in very useful when attacking if used well.

As for uniqs comparison:

Hp 10 is not a little amount of HP

Power: 21 and 22 are different, i believe, 21 power cannot kill a scout in 2 hits and many other combos fail with only 21 power.

Blocking 5% difference, ill give you that one as that wont make much difference

Armour: you forgot the 15 armour difference

Move: Same (3 move is pretty standard though, so not really an issue)

Wait: Same (1 turn for a normal melee fighter is standarad ain though)

Unit cost: 1 (thats insanely standard)

Range: 2 (only 2, so he still has the attack opputunites as a knight, 4 squares, i will add though, that the knight is worse at slightly longer range but the knight is better at close range.)

Blockability: Fair enough, i see your point on wards so ill edit that.