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deleryn
05-30-2006, 07:25 PM
So I was playing a different videogame the other day (yeah, I fool around :rolleyes:) and, all of a sudden, this enemy called a "Greater Hell Demon" appeared. It looked scary and I was like, "Oh sh1t, this character's dead". But I thought I'd tough it out to at least see what kind of attacks the unit had. Actually, the Greater Hell Demon was a joke monster--it had crazily high defenses and caused hardly any damage attacking. I ended up saving that character for a while longer, but it also got me thinking about how a few things like it that sort of just "get in the way" would have been devastating.

That got me thinking back to Tactics Arena, so I started wondering if a sort of Greater Hell Demon-type defense unit would be interesting. I mean, it takes a lot to break a knight, but gold units and good strategy actually make it pretty feasable. I tend to think about the game from that defensive perspective, so I wonder if knights and furgons are the ultimate or if it might be possible to have more defense in a balanced way. I know that Gargoyles have been done before, and I tip my hat to people who thought of this sort of thing before I did, but I sort of want to try something new.

Here goes nothing. :D

Description: Those who are superstitious have long held to the practice of warding important things from supernatural threats. Statues of grotesque demon-monsters carved into stone are thought to be particularly effective for this purpose. Unfortunately for their crafters, such things frustrate the paranormal world more than they know. Men and women talented in magical arts are readily able to cause spirits to indwell these simulacrums. Though slow moving, a gargoyle's stony hide can shrug off many attacks and, if the conjurer wills it, its blunt claws can rend many foes.

HP: 46
Power: 16
Armor: 32
Blocking: 40% Front, 20% Sides
Recovery: 2
Movement: 4
Target: http://www.tacticsarena.com/units/attack1_1.gif

Additional Information: Does not step aside for friendly units to pass.

Strategical Examination:
I know that 16 power sounds near-useless, especially for a gold unit, but I'm confident that the unit's defensive capabilities more than make up for it. In fact, I wonder if the superior armor isn't overpowered, especially if it can be stoned. You could say that this unit is just perma-stoned, with the ability to be stoned again as an extra (gee, that sounds fun :dry:), but is that balanced? As you can see, I'm still thinking about it. Food for thought, guys. ;)

Sagacity
05-30-2006, 07:31 PM
wait, how much def does it add? other than that it seems like an interesting unit, if ya tweaked it a bit i would prolly use it :bigsmile:

TAO_Chaos1
05-30-2006, 07:33 PM
It seems balanced and interesting, but although it has strong defensive capabilities, i doubt i would use it maybe if it had a ranged attack but even still, i wouldnt use it. THough with the stoney it would be nearly unstoppable.

deleryn
05-30-2006, 07:43 PM
wait, how much def does it add? other than that it seems like an interesting unit, if ya tweaked it a bit i would prolly use it :bigsmile:

It doesn't add defense, it just has a lot of it. A Lightning Ward only does 16 damage to the thing, and that's reduced to 8 if its stoned. Basically, there's no point in attacking it until the game winds down. I know it's practically the same with knights, but sometimes knights can't be used if they're damaged whereas this would take dsm attacks and Lightning Ward blasts with gusto (or maybe just survive). :D

I sort of think that with the amount of damage dragonized pyromancers can deal, we need a better tank. I dunno, I just thought it would be neat to make it so Knights aren't the cornerstone of TAO defense.

Sagacity
05-30-2006, 07:46 PM
aahh gotcha hmmmm yes not bad for a unit

Hatchet Klown
05-30-2006, 07:58 PM
Sorry, but it has too much armor. As you said, if stoned it will only have 8 damage done via a LW. In conjunction with high HP, low recovery, and teleportation, this unit is infact overpowered.

Nice try and effort though, but perhaps be more realistic about damage. I know you would use it, anyone would. But it would render other units useless.

deleryn
05-30-2006, 08:11 PM
Sorry, but it has too much armor. As you said, if stoned it will only have 8 damage done via a LW. In conjunction with high HP, low recovery, and teleportation, this unit is infact overpowered.Overpowered you say? Even if a knight could beat it in a one-on-one battle, it probably is... I dunno. I'll play with the stats some. How does 32 armor sound?

Cuathon
05-31-2006, 06:56 AM
a dragon l-ward combo puts it to about 7 health. although, it seems that 3 knight hits wouldnt kill it. also it can live for 4 hits minimum wiht one heal. even DSM, pyro, l-ward cant kill it in 3. stoned would make this awesome lol.

Hatchet Klown
05-31-2006, 07:43 AM
It is still way to powerful...

Stoned it will take a LW, DT, Knight, Knight, Knight to kill it, without even healing. In my opinion that much damage is just absurd. Wanna face something like that in combat? Let me double stone my knight, see how you like a mobile tank.

shatterstar
05-31-2006, 08:18 AM
hehe its a fighting stone golem. nice try though. I'd most probably use it if it existed at that. ;)

ducky doodoo
05-31-2006, 09:13 AM
omg gargoyles is the nam of me clan! i lik dis unit

TAO_Chaos1
05-31-2006, 09:17 AM
THis unit will be bear unstoppable with the stoney. It mskes it too overpowered.