deleryn
05-30-2006, 07:25 PM
So I was playing a different videogame the other day (yeah, I fool around :rolleyes:) and, all of a sudden, this enemy called a "Greater Hell Demon" appeared. It looked scary and I was like, "Oh sh1t, this character's dead". But I thought I'd tough it out to at least see what kind of attacks the unit had. Actually, the Greater Hell Demon was a joke monster--it had crazily high defenses and caused hardly any damage attacking. I ended up saving that character for a while longer, but it also got me thinking about how a few things like it that sort of just "get in the way" would have been devastating.
That got me thinking back to Tactics Arena, so I started wondering if a sort of Greater Hell Demon-type defense unit would be interesting. I mean, it takes a lot to break a knight, but gold units and good strategy actually make it pretty feasable. I tend to think about the game from that defensive perspective, so I wonder if knights and furgons are the ultimate or if it might be possible to have more defense in a balanced way. I know that Gargoyles have been done before, and I tip my hat to people who thought of this sort of thing before I did, but I sort of want to try something new.
Here goes nothing. :D
Description: Those who are superstitious have long held to the practice of warding important things from supernatural threats. Statues of grotesque demon-monsters carved into stone are thought to be particularly effective for this purpose. Unfortunately for their crafters, such things frustrate the paranormal world more than they know. Men and women talented in magical arts are readily able to cause spirits to indwell these simulacrums. Though slow moving, a gargoyle's stony hide can shrug off many attacks and, if the conjurer wills it, its blunt claws can rend many foes.
HP: 46
Power: 16
Armor: 32
Blocking: 40% Front, 20% Sides
Recovery: 2
Movement: 4
Target: http://www.tacticsarena.com/units/attack1_1.gif
Additional Information: Does not step aside for friendly units to pass.
Strategical Examination:
I know that 16 power sounds near-useless, especially for a gold unit, but I'm confident that the unit's defensive capabilities more than make up for it. In fact, I wonder if the superior armor isn't overpowered, especially if it can be stoned. You could say that this unit is just perma-stoned, with the ability to be stoned again as an extra (gee, that sounds fun :dry:), but is that balanced? As you can see, I'm still thinking about it. Food for thought, guys. ;)
That got me thinking back to Tactics Arena, so I started wondering if a sort of Greater Hell Demon-type defense unit would be interesting. I mean, it takes a lot to break a knight, but gold units and good strategy actually make it pretty feasable. I tend to think about the game from that defensive perspective, so I wonder if knights and furgons are the ultimate or if it might be possible to have more defense in a balanced way. I know that Gargoyles have been done before, and I tip my hat to people who thought of this sort of thing before I did, but I sort of want to try something new.
Here goes nothing. :D
Description: Those who are superstitious have long held to the practice of warding important things from supernatural threats. Statues of grotesque demon-monsters carved into stone are thought to be particularly effective for this purpose. Unfortunately for their crafters, such things frustrate the paranormal world more than they know. Men and women talented in magical arts are readily able to cause spirits to indwell these simulacrums. Though slow moving, a gargoyle's stony hide can shrug off many attacks and, if the conjurer wills it, its blunt claws can rend many foes.
HP: 46
Power: 16
Armor: 32
Blocking: 40% Front, 20% Sides
Recovery: 2
Movement: 4
Target: http://www.tacticsarena.com/units/attack1_1.gif
Additional Information: Does not step aside for friendly units to pass.
Strategical Examination:
I know that 16 power sounds near-useless, especially for a gold unit, but I'm confident that the unit's defensive capabilities more than make up for it. In fact, I wonder if the superior armor isn't overpowered, especially if it can be stoned. You could say that this unit is just perma-stoned, with the ability to be stoned again as an extra (gee, that sounds fun :dry:), but is that balanced? As you can see, I'm still thinking about it. Food for thought, guys. ;)