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imagination
05-31-2006, 06:35 PM
probably been done before... ive been on this forum to long to have to take any responsibilty and check!!!

hp:60
attack:*focus
movement:2
range:4
wait: 4
armor:0

*whichever unit the FG attacks becomes invisible to the opposing player and also gains 5 power to its attack. The catch is once focused upon the unit must stay within LOS of the FG or the unit will become paralyzed and visible until the FG breaks focus or LOS is established again.

ok so now let me break this down for you and why i thought it was good enough to post. this unit can be used in so many different ways that it is an all around good unit (something most units are lacking). you can use it for major offense of course with the invisibility and +5 power but you can also use it as a defensive piece like a frost and freeze lets say a mud that comes into your turtle. teamed with the furg you could have frost furg fg madness. The los thing makes it so that you cant just make an invisible unit and go in, if you are to overzealous the other player can block LOS easily and bingo your screwed for 3 more turns until it can focus on another thing and even then you can still hit the unit again.

Tell me how you like it and how to make it better.

MicSpor
05-31-2006, 06:40 PM
This has kind of been suggested before..to my knowledge. The only problem with this unit is that like i posted in the other thread like this is that what if we are playing:
2 Units left for me
2 for you
You use FG
I kill your other other piece
FG is still foged
i leave because i didnt reealize you were fogged.

This problom wouldnt happen a lot but might give the person with a FG an adavntage...thats how i see it.

-arrow-head->
05-31-2006, 06:41 PM
I usually don't click on any cau threads, but the name intrigued me. It's an interesting unit, but I'm somewhat confused. Maybe if i read it again I'd get it, but I'll just go ahead and ask. What becomes invisable and gains +5, the fog golem or the attacked unit?

MicSpor
05-31-2006, 06:45 PM
*whichever unit the FG attacks becomes invisible to the opposing player and also gains 5 power to its attack. The catch is once focused upon the unit must stay within LOS of the FG or the unit will become paralyzed and visible until the FG breaks focus or LOS is established again.



see

Cuathon
05-31-2006, 06:48 PM
sorry imag. invisibility units are usually bad and this one is no exception. also do you mean straight LOS? anyway, someone could see where your unit was and then can easily break LOS.
a furg surround break focus and cuts the unit off.
giving a dragon or l-ward f more power is a no-no.
frost furg FG is most likely turt, so you'd have stone, frost, furg, fg, cleric, and dragon. too many support units and almost all arer screwed by mudquake. also with no movement i know where a unit is at least the turn after it is paralyzed and possibly more based on recov. so this cant be used to save a damaged unit.

how would this help a frost?

uniquinous
05-31-2006, 06:55 PM
This unit does 2 things: give +5 and invisibility

It's really a bad idea to allow any unit to give out flat power boosts to any unit on the field. LW @ attack 35? DT @ 33? Cleric with +17 heal. No. No. No. These are all bad.

It's also a VERY bad idea to have any form of invisible unit, as cuathon said. The purpose of a turn based strategy game such as this, or chess, or even checkers, is that you know exactly where all the pieces are. "surprise attacks" are much better suited for RPGs, card games, etc. There should never be a time when you can not see all units on the field.

imagination
05-31-2006, 07:27 PM
alright well i made this unit for the LOS part of it... i do like the powerup in exchange for the chance to make the unit more powerful. i added the invisibility to make it somewhat harder to find/block LOS. i still want to use the focus LOS thing that this unit has but how do i make it better.

warkiller
05-31-2006, 08:00 PM
ima can you explain the LOS part for me more clearly. And Uniq and Cau are very right given it too much power to a unit that already powerfull enought is bad. Just think a 35 attack LW it would put the scout to 13 and the assasin to 11 hp. i think it is bad enough with the DSM. but adding this to the Lw + an DSm no one would beat that. i say way too powerfull. Another Question is how many units would it take up 1 or 2?

imagination
05-31-2006, 08:06 PM
it would take one unit. the LOS thing means that lets say you move your mud that the FG is focusing on near the enemy and quake. now they know where you are and can try and block the LOS from the FG to the mud. If they get between the mud and Fg so that a scout couldnt hit it then themud becomes paralyzed and visible until the los is reestablished. not really sure how to explain better this without S/S and im to lazy to do that.

warkiller
05-31-2006, 08:11 PM
so is like attaking with an Archer only that is good for your unit and it gives it +5 damage?

imagination
05-31-2006, 08:29 PM
sorta ... the initial attack doesnt need los since it is focus but after attacked the unit must stay in the "scout shot area" type of thing (LOS actually goes farther than just 6 squares) or else it becomes paralyed.

warkiller
05-31-2006, 08:30 PM
uhhh this makes more sence this unit might not be so overpowered if you took of the +5 damage effect. now i am starting to like it good job man

shatterstar
05-31-2006, 08:34 PM
war killer, this is LOS: http://tacticsarenaonline.com/forum/showthread.php?t=4231

imaginative and original but a little too easy to counter. foggy goes into focus boosting say a knigt. opponent knows where knight is and that its nt changing till yr next turn. easy enough to block LOS. it would be effective if done early on on something big and dangerous like a DT but wouldnt last more than 1 attack before preventove measures were taken. and ya +5 abs damage boost is too much.

TAO_Chaos1
05-31-2006, 08:49 PM
Any unit that has the ability to give power to other units(with the exception of the DSM and the DT) is oveprowered exspecially when it turns the unit invisible, i mean that means the unit could walk up to the enemy cleric and kill it without being noticed, but nice idea imag.

-arrow-head->
06-01-2006, 04:37 PM
I'm still confused. Do you attack your own unit to give it invisibility and +5? And how does los apply to this?

Hellblazer
06-01-2006, 05:31 PM
Honestly, this isn't that great. I mean, the LoS would be hard to determine sometimes and giving an invisible unit even more power with 5 more attack is just overpowered.
I'd also like to point out that if the unit becomes paralyzed from leaving LoS, it can't re-enter without the FG breaking focus.

imagination
06-01-2006, 06:22 PM
Honestly, this isn't that great. I mean, the LoS would be hard to determine sometimes and giving an invisible unit even more power with 5 more attack is just overpowered.
I'd also like to point out that if the unit becomes paralyzed from leaving LoS, it can't re-enter without the FG breaking focus.
ok say you use the furgon to break los or they move some unit in the path of LOS. you could restore LOS by killing the shrub or unit or if the unit moves.

Hellblazer
06-01-2006, 06:28 PM
ok say you use the furgon to break los or they move some unit in the path of LOS. you could restore LOS by killing the shrub or unit or if the unit moves.
Oh! Got it.

Cuathon
06-01-2006, 07:58 PM
no flat out power boosts...
also, invisibility is a no.(for the reason unig explained)

other than that this unit is underpowered (aside form cleric and DSM power us and such.) it can paralyze your own unit for a couple turns too if LOS is blocked. you are also limited since it is very difficult to defend a focus unit when an LOS must be opened. and this would limit movement inorder to stay in LOS. you couldnt travel to far without a large chance of blockage and deciding if LOS woudl be blocked when you are ten squares away is a pain in the ass.

and it messes way too much with game mechanics. can you block an invisible unit? what if a movement path intersects? what if you try to move to the same square as an invisible unit?

RAGING INFERNO
06-04-2006, 04:17 AM
................wow