View Full Version : Fist Fighter
Viva La Love
05-31-2006, 06:54 PM
Been made before, not nearly like mine.
Building their muscles up for years and years the fist fighters have grown powerful enough to break through even the strongest shields. Their power is unstoppable once they can gain mometum, but with their limited movement it's difficult.
Human Fighter
HP: 47
Armor: --
Movement: 2
Attack Pattern: Melee
Blocking: --
Power: 26
Recovery: 1
Aditional Information
Attack can break through barriers.
When attack gets blocked it (fist fighter) gets +1 recovery because it's stunned.
Special Attack:
Vengence: Goes into focus and whenever a friendly unit dies (while in focus) the unit that killed it loses a third of it's current HP.
Yeah, I know it's kinda noobish, hope ya kinda like it :).
uniquinous
05-31-2006, 06:59 PM
NO. NO!!!!
1) too complicated - units don't need 3 abilities, just 1
2) nothing should be able to break a barrier - NOTHING - THATS THE POINT OF A BARRIER!
3) attacking units shouldn't have variable wait times due to a blocked hit - users calculate the movement of their units based on ability to hit and wait time. As soon as you leave BOTH things to chance, you're getting into trouble.
4) the rest of the unit is a super-knight. same attack pattern, stronger, about the same HP, etc. - in other words - NO!
5) there should never be a health penalty for killing a unit - EVER. physical blocking with a furgy is one thing - but taking out a third of a units life for being skillful is just wrong.
EmelGreenLeafer
05-31-2006, 07:01 PM
Underpowered, i kind thought that because he had a 26 power stat you thought he was ganna be overpowered.
Viva La Love
05-31-2006, 07:01 PM
NO. NO!!!!
1) too complicated - units don't need 3 abilities, just 1
2) nothing should be able to break a barrier - NOTHING - THATS THE POINT OF A BARRIER!
3) attacking units shouldn't have variable wait times due to a blocked hit - users calculate the movement of their units based on ability to hit and wait time. As soon as you leave BOTH things to chance, you're getting into trouble.
4) the rest of the unit is a super-knight. same attack pattern, stronger, about the same HP, etc. - in other words - NO!
5) there should never be a health penalty for killing a unit - EVER. physical blocking with a furgy is one thing - but taking out a third of a units life for being skillful is just wrong.
Damn! Uniq has been hating my units. I need to gain her trust!
Uhh...umm...I'll get to it.
EmelGreenLeafer
05-31-2006, 07:02 PM
NO. NO!!!!
1) too complicated - units don't need 3 abilities, just 1
2) nothing should be able to break a barrier - NOTHING - THATS THE POINT OF A BARRIER!
3) attacking units shouldn't have variable wait times due to a blocked hit - users calculate the movement of their units based on ability to hit and wait time. As soon as you leave BOTH things to chance, you're getting into trouble.
4) the rest of the unit is a super-knight. same attack pattern, stronger, about the same HP, etc. - in other words - NO!
5) there should never be a health penalty for killing a unit - EVER. physical blocking with a furgy is one thing - but taking out a third of a units life for being skillful is just wrong.
wow, you do have a dark side, rumors were true!
Viva La Love
05-31-2006, 07:03 PM
wow, you do have a dark side, rumors were true!
Look at my other unit, I guess uniq just doesn't like me...:(
EDIT: Hey Emel, when you gonna edit the adventure?!
Deathhead
05-31-2006, 07:33 PM
kinda complicated but good idea:)
Viva La Love
05-31-2006, 07:34 PM
kinda complicated but good idea:)
Wow that's sweet, blue box. I'll pos you and bring you to green.
Deathhead
05-31-2006, 07:38 PM
awww thank you love:D
warkiller
05-31-2006, 08:22 PM
wow uniq i think your the only one that thinks this unit is overpowered. that is what i thought at first i mean it breaks throught bariers WTF? but a 26 armor no blocking and you cn kill it with LW and DT nothing bad. also when you think about 1/3 is nothing almost of a unit. this is pretty good when the last unit you have left is an assasin with 14 health it becomes an assasin bomb. i relly like this unit good job and i think uniq can find a mistake in any unit we make :P. but it's ok we learn from our mistakes.
TAO_Chaos1
05-31-2006, 08:29 PM
It seems unique and complicated but since it can break through barriors there is no point for one, and blocking is to defend you form any kind of attack if it gets stunned it also makes it a succesful hit anyways. And its really just an enhanced knight. How would a fist fighter pack more of a punch than than all other units besides LW, DSM, and DT?:dry:. Also you shouldnt be rewarded for units being killed, and why should your opponeent be penalized for killing one of your units?
Viva La Love
05-31-2006, 08:31 PM
It seems unique and complicated but since it can break through barriors there is no point for one, and blocking is to defend you form any kind of attack if it gets stunned it also makes it a succesful hit anyways. And its really just an enhanced knight. How would a fist fighter pack more of a punch than than all other units besides LW, DSM, and DT?:dry:
It's uhh...REALLY STRONG!:mad: and mad! Gaaaaaaaaar! lol.
warkiller
05-31-2006, 08:33 PM
this unit reminds me more like a berseker but with a like more power and more specials. Tho uniq is right that a unit can't have more than one Special (whichc would make it more powerfull that it is) this unit makes the specials make up for the blobking it doesnt have and the armor it doent have
TAO_Chaos1
05-31-2006, 08:39 PM
Nice try!
1. A barrior should never be broken. EVER!. If it can be broken by hitting it AND getting a successful hit in, there is no use for the barrior.
2. Why be rewarded for one of YOUR units being killed? You should never be rewarded for one of your units being killed. And why should your opponent be punished for killing the unit, and if this was possible 1/3 is way too much!
3. This is an enhanced knight. It's stronger than all the peices with the exception on the LW, DSM and DT.:dry:
Viva La Love
05-31-2006, 08:42 PM
Nice try!
1. A barrior should never be broken. EVER!. If it can be broken by hitting it AND getting a successful hit in, there is no use for the barrior.
2. Why be rewarded for one of YOUR units being killed? You should never be rewarded for one of your units being killed. And why should your opponent be punished for killing the unit, and if this was possible 1/3 is way too much!
3. This is an enhanced knight. It's stronger than all the peices with the exception on the LW, DSM and DT.:dry:
Wow, way to copy uniq! Aweomse job! :clapping2
warkiller
05-31-2006, 08:42 PM
Nice try!
1. A barrior should never be broken. EVER!. If it can be broken by hitting it AND getting a successful hit in, there is no use for the barrior.
2. Why be rewarded for one of YOUR units being killed? You should never be rewarded for one of your units being killed. And why should your opponent be punished for killing the unit, and if this was possible 1/3 is way too much!
3. This is an enhanced knight. It's stronger than all the peices with the exception on the LW, DSM and DT.:dry:
correct but what if this unit was made to ahve another powerfull unit like those? i mean eventually there is going to be a unit that is equally as powerfull as this unit and like the DSM, Dt, and LW. Now that i am thinking you should drop the breaking of the barrier because i doesnt make sence of having a barrier that would get broken with this unit
The Coder
05-31-2006, 08:45 PM
Damn! Uniq has been hating my units. I need to gain her trust!
Uhh...umm...I'll get to it.
Unicorn = Guy... ;)
TAO_Chaos1
05-31-2006, 08:45 PM
Wow, way to copy uniq! Aweomse job! :clapping2
I diodnt copy uniq, i realized that my previous post before that one was a little confusing so i shortened it.
uniquinous
05-31-2006, 09:53 PM
few things...
First, dont' take me being against your unit personally, cuz I don't - it really has nothing to do with you. In fact, I shoot down most units. I just tell it like it is. That also means, should you ever make a unit I like, it's an ENORMOUS compliment. I think 2 people have gotten that thusfar tho. ;)
warkiller - i've not mentioned overpower or underpowered. This unit could have movement 1 and attack 2 - it's still overcomplicated and has other things which no unit should have.
methinks the coder has no clue what he's talking about... :rolleyes:
Match Strike
05-31-2006, 11:47 PM
Uh, Uniq. The precident is already set for barriers not stopping everything. Remember that focus effects penetrate barriers.
Your logic is flawed, oh emotional one.
Edit: All your other points are valid, carry on.
$20 Gold Coin
06-01-2006, 12:15 AM
This unit looks pretty useless to me, this thing will die before it does any real damage. It has no armor, no blocking, and a movement of 2, on top of that its recovery is increased whenever a unit blocks. I also despise that fact that it can attack and also has a focus spell. Pick one or the other, not both. If you are going to make a unit with that focus spell then make it where it only affects a unit it is focusing on because that is how focus spells work.
I am not for the barrier breaker idea either because most golds don't use a barrier ward. Most of the time only grey jumpers would use a unit like that and then it would only partain to battles that involved greys using a barrier ward.
Cuathon
06-01-2006, 05:41 AM
the barrier moveis useless since all new units are gold only. also the unit is patheticall underpowered. it dies much too easily for a melee unit and it can even run away. the stun effect contributes. however considering its power this unit will get off one(twi if there are no blocks) attack before i trash it.
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