PDA

View Full Version : Element Changer


Deathhead
05-31-2006, 07:28 PM
HP:35
Attack:0
Armor:20
Movement:5 squares in any direction
Recovery Time:4 turns
Blocking:20% in front 10% on sides
Color:a rather large man with deer antlers, black wings, and a cloke the color of your team
Ability:the element changers are known to change the landscape.First you select one of your units to activate the ability.If you choose a human(knight,scout,assassin) the EC will create mountains(see range below for everything)Mountains block units(like a furgons shrub).If you select a beast unit(furgon,beast rider,wisp,any golem,dragon,beserker) the EC will create field squares.If any of your units land on a field square it's attack go's up 3 for 3 turns.If you select a spellcaster(witch,pyo,cleric,dragon pyro) the EC will create pits of dispare.If a unit go's over a pit its movement stops on the pits square
XXXXXXX X=empty squares S=effected squares U=unit
XXSSSXX
XXXSXXX
XXXSXXX
XXSUSXX
You can not select wards.All squares last for 3 turns



OK I took alot of time to create this unit.I think this is the 2nd best unit I have ever done
Please no flamming.Coments wanted:bigsmile:

Hellblazer
05-31-2006, 07:37 PM
Interesting. I'd say it's a bit overpowered and the field squares ability would be a little annoying and complicated, but not a bad concept.

Deathhead
05-31-2006, 07:40 PM
thank you hellblazer so what should i change?:huh:

Edit: should i make the increase 3 turns??

MicSpor
05-31-2006, 07:51 PM
its a good idea....it probaly would only happen in your dreams though. TAO is just a simple board..no settings, backgrounds etc; so your suggestion, the unit, is almost like rechanging the whole game. To make this unit the TAO workers would have to do like 24 hours of work. I mean i like it but its probaly never ever goning to become a unit. But hey none of these units really do any ways.

Deathhead
05-31-2006, 07:55 PM
lol well beserker did, and I see your point, if you have any ideas to make it simpler im lisening:)

shatterstar
05-31-2006, 07:58 PM
all ideas here are theoretical micspor. its a 'if we could have this unit, would it be good?' kind of thing.

not bad at all. pretty good even. with 5 movement , 3 wait and 4-turn lasting effect it is overpowered. it could cover the entore field in crap in 3 attacks. i'd say drop the effect to last 3 turns and amke the movement 4 or even 3.

what if an enemy walks onto a field tile?

and dragon is mentioned in beast and spellcaster. its a beast.

edit: +5 damage is overpowered.

warkiller
05-31-2006, 08:08 PM
HP:35
If you select a beast unit(furgon,beast rider,wisp,any golem,dragon,beserker) the EC will create field squares.If any of your units land on a field square it's attack go's up 5 for 3 turns.

ok this is what i think makes it way overpower. Just think having your dragon for three turns with 33 attack power .that is just way too strong. i mean, your LW drops the life of a knight to 27 then this will drop it to like 1 HP!!!!!! that is just crazy!!!! you should go back and think of something better :D

TAO_Chaos1
05-31-2006, 08:52 PM
It seems interesting death.... but i think its recovery time is too low for a powerful unit like this but overall nice unit:good:

Cuathon
06-01-2006, 05:47 AM
Do the mountains work exactly like shurbs?(and can they be destroyed? if i fill the enemy's base with this they are screwed too.) as for the field square, yes, lets make a way to have DSMs and powered pyros deal even more damage, brilliant(or let GAs be able to kill clerics in one hit.) and, if you build this in your abse and despair in front, it is totaly unfair. and movement stoppers, that makes a killing field as unit try to pass. and what happens when you cast again and the new cast overlaps the old? do the old ones disappear?

Deathhead
06-01-2006, 12:58 PM
ok i changed the recovery time to 4 turns, made feilds increase attack by 3 for 3 turns, made all squares last for 3 turns, and changed attack range.Is it better now?:huh:

Deathhead
06-01-2006, 01:03 PM
Yes i know double thread but to answer cuathon it takes 2 turns to get over mountains(forgot to put that in)and i changed everything so check it again